LordLundar said:
Well those games were a case example that while Miyamoto is not wrong, there still needs to be effort applied in the first place.
Except in both cases there was loads of effort applied...and applied again because of drastic changes to the project midway through. All the effort in the world won't matter if it's undone through mismanagement, which is EXACTLY the kind of concern I would have with MN9's production.
The original build of Daikatana was based on the Quake engine, then Romero lost his mind after they sunk 2 years into it and mandated that they rebuild the whole damned thing to use the Quake 2 Engine instead. (Which is to say nothing of his other whacky antics at the time; many of which ultimately alienated his dev team, requiring bringing in new people who weren't up to speed on any of it.)
Duke Nukem Forever suffered even worse; going through no less than THREE game engine changes. By the time they had created new assets, the game looked even more out of date and the lead designer scrapped it AGAIN. Only by the third game engine could you say that no real effort was being made on DNF, since 3DR personnel were being shuffled in and out of other projects to keep the company afloat.
My point stands.
And like I said earlier, it's not the delay in itself that's the issue,
The delay of MN9 is the most important issue; nothing else can be more important because MN9's release determines whether the backers get what they paid for or not. When a game is delayed repeatedly like this, it's time to start questioning whether it's actually going to come out.
Other issues certainly may contribute toward that, but lets not lose focus on point of the project.
..it's all the other crap that's happened which is making people question the management and priorities of Comcept.
If their priority isn't working on the game they promised, then yes. Those are certainly issues in need of address.
My informal take on Inafune (largely based on interviews and accounts taken over the past 17 or so years) is that he's a businessman first and foremost, and an ego-maniacal one at that.
I suspect (like so many) that he pitched MN9 specifically as a massive "FUCK YOU, I WAS RIGHT" aimed at Capcom's executives for not seeing things his way, not because he really gives two shits about the game beyond that.
That was the main reason I didn't back the MN9 kickstarter, and so far, time has proven that decision wise.