Unia said:
Heh, you're not alone. The first KoTOR had *one* proper plot twist, the rest was pretty generic. The second one has characters whose background I actually wanted to learn. Atton Rand is still one of my all-time favourite characters, despite...well you know.
Yeah, Atton is really amazing, in fact, pretty much all the characters in KoTOR II are and they are made better by the fact that you can turn them into Jedi (light side or dark as is your preference). That was really awesome in it's own right. For me, Kreia is the best of the bunch. She's funny, she chews me out whether I'm light side or dark side and you get some of the most amusing dialogue responses. (Like if you're male and Visas Marr has joined your party, Kreia tells you not to mate with her because it will cause... "complications" and you can respond with something like "I don't plan on charging up her loading ramp!")
For all that the game is unfinished, I find myself caring about it, it's quest, and it's characters more. At least the influence system in KoTOR II made sense, as opposed to the one in *cough* Dragon Age. In KoTOR II I didn't feel like I always had to lick my character's behinds to get them to like me or that where I got or lost influence felt arbitrary, I could be snarky at them and they appreciated it more. Plus, none of them were neurotic. In comparison, with Dragon Age's characters I felt like I was walking on broken glass, like there was only one dialogue choice that was the right answer. While I do like realistic (not realism) portrayals of characters as people, I feel like Bioware's are caricatures next the ones Obisidian gives us.
Don't get me wrong Bioware fans, many of their characters are amusing. (Like Wrex and Garrus, and even Sten) But I always get the feeling that I've seen them before and the dialogue options I get to talk with them are the same, standard ones with nary a wit of cleverness or humor between them. If I'm going to make jokes in a Bioware game that has an influence system, it will always come out as an insult and I will lose points. In KoTOR II, I could joke with Atton or Mira (though she was more testy about the Mandalorians), or HK-47, or Kreia, or even Canderous all I wanted and I'd be fine. Some had better repartee than others but I always enjoyed the conversation for the sake of the conversation. I couldn't wait to get to new planets to see what new dialogue options opened up next.
Also, I didn't have to take any light side hits for being a smart ass (but not an asshole) to the Jedi Masters. Telling off Master Vrook is still the highlight of Dantooine.
Actually, getting to be a light side Jedi but not being forced to be a saint is one of the highlights of KoTOR II for me. On the same hand, getting to be dark side and not being forced to be a complete monster. Much as I love Revan, the Exile has more personality and is oh, so much wittier.
But I suppose that's the difference between good writing and bad, isn't?