Milski Reviews TF2

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milskidasith

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http://www.mguinc.com/staffimages/Team_Fortress_2_Group_Photo.jpg

Opening Statements

Team Fortress Two is one of the few shooters I respect for one thing: It doesn?t fool around with a story. Nothing against stories, obviously, but when a game?s entirely about the multiplayer, having a melodramatic story just tends to put more time between the current moment and the next enemy you get to gib.

If you are even remotly connected to gaming, you should already know about TF2, but I?ll put down the basics. There are two teams, RED and BLU, that are attempting to sabotage each other in a variety of ways (all of which are objective based). There are nine different classes you can play as to accompish your goals, all of which play vastly differently.

You can play as the scout, a fast character meant for distraction and hit and run tactics, the soldier, your basic slow, strong, high damage dealing rocket user, the pyro, an ambush class designed to catch enemies off guard and incinerate them, the demo, an indirect-firing Scot great for setting up traps with sticky grenades, the heavy, a very slow minigun weilding tank, the engineer, a guy who specializes in building sentries and other buildings to help his allies, the medic (self explanatory), the sniper (again self explanatory) and the spy, a class designed to disguise, get behind enemy lines, and screw up the enemy in a variety of ways.

http://www.gameogre.com/reviewdirectory/upload/Team%20Fortress%202.jpg
I wonder who get?s more kills, the mean looking sentry or the mean looking sniper?

Visuals and Physics

As you can tell from the above image, the art direction is a bit cartoony, to say the least. However, it is not bad by any means. In fact, the art for the game is pretty amazing. The characters and weapons are all detailed and, more notably, destinct enough you can tell what class somebody is from across the map. Enemies are soaked in blood where they got hit, the bullets drop from the guys and bounce around, and the enemies gib in beautiful cartoony fountains of blood. Overall, the game just looks great, even if you don?t normally like cartoony graphics.

The physics in the game are also great, and they are actually pretty useful for things besides having ragdolls be flung into the air. Rocket and sticky grenade jumping are both easy to use and a blast to look at, and explosives can and will launch your enemies into the air. One of the best use of physics would have to be the pyros compressed air blast, which can send enemies flying away from their medics, destroying their ubercharge. Gibs and ragdolls flying through the air also look awesome, but that?s just icing on the cake.

http://durhamregion.typepad.com/pressing_buttons/images/2007/09/28/tf2_everywhere_else_2.jpg
Colonel Massacre gives us a lesson in the beauty of gibs.

Sound

The game sounds great as well. All of the voice acting is spot on for the characters and, at times, legitimatly funny, even in game. The Meet The Class series of videos are awesome and are the closest thing you can get to a ?backstory? of the game, and although that isn?t really a part of the game I just want to say that you can watch them to see how great the voice acting is. The menu music is pretty catchy as well, though you probably won?t hear much of it. All the action sounds great as well, and there isn?t much more to say, besides how cool the lightning sound is when you fire a critical shot.

Gameplay

Now for the true make or break test of a game, the gameplay. Overall, TF2?s gameplay is just superb. All the official levels are polished to a point of near perfection and the teamwork aspect is a refreshing change of pace from the typical ?go it alone? style of other shooters. The different game types are nice, and though some people may say that it?s not interesting without a generic deathmatch type game, those people probably aren?t very knowledgable about the game.

The game controls great as well. I know it?s a PC game, so you can?t really screw it up, but for all the voice commands you have access to and all the weapons you can switch to, you can easily learn the default controls in about 10 minutes and play pretty well. It?s nice how they made sure that all the commands are easily accessible by the left hand, since you aim with the mouse. I know that should go without saying, but some games have screwed that up before so it?s always a good thing.

Every single class feels completely unique. No class plays the same as another class, even remotely. Every style of play is not only possible, but encouraged, due to the fact that every class fits like a glove with a specific style of play. No longer do you have to ambush, attack head on, and sneak behind the enemy with the same gun, but you have a class for each of those play styles. What?s amazing is that they managed to keep it all balanced nearly perfectly. The gameplay is also almost completely glitch free, and any glitches are fixed pretty quickly.

http://image.hazardstrip.com/ico/sprays/fyi.jpg
FYI, you are about to get backstabbed.


Criticism
I do have to criticize Valve for a couple things, though. They are generally pretty late with their updates, and although the updates in general are nice, the way they set them up always leads to a flood of people playing the same class, which gets fairly annoying. There aren?t many ways to prevent that from happening, and it?s mostly the communities fault for all playing the same class, so I can?t blame Valve too much, but they are the easy targets for complaints when this happens:

http://img261.imageshack.us/img261/7048/medic2ef3.png

Another thing to criticize about the game is that most of the maps can take forever to win or lose. I know that?s not necessarily a bad thing, and in fact I personally like how games don?t usually take two minutes or less to win, but I don?t think it would have killed Valve to make a few maps that can be won or lost fairly quickly to widen their fanbase, because not everybody want?s to play matches that last twenty or more minutes each.

The final criticism I have is the total lack of singleplayer, but considering this is only meant to be a fun, less twitch based multiplayer shooter, that isn?t really much of a criticism at all. A tutorial mode might be nice, but the learning curve is shallow enough you aren?t likely to drown by diving headfirst into the game.

Closing

Overall, Team Fortress Two is a great game. The artwork and sound are both unique and easily identifiable, instead of the usual ?ultra realistic? fare that may as well have been made by the same design team at various stages of laziness in most every FPS created in the past few years, the gameplay is balanced and fun, and the only flaws I can think of are subjective or the fact I have to wait a bit longer than I expected for even MORE content, so there aren?t really any major turn-offs.

Verdict: Buy it.

Side note: Could anybody tell me how to change the size of the opening image? It's stretching the screen a bit, and it didn't really seem to be when I previewed my post. There has to be a code to set the size of images somewhere...

EDIT: For the above side note, I beleive I fixed it by putting in the same image but smaller from a different site, but I'd still like to know the code for manually setting the size of images.

Side side note: Any criticism of my review is welcome and encouraged. I want to get better, so if there are any flaws you think should be addressed with my review, no matter how small, I encourage you to point them out.
 

mjhhiv

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Jun 22, 2008
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A few things - (and remember, don't take these personally, and feel welcome to criticize my GTA IV review) it was a bit dry. I like good, in depth reviews, but I like them better when they entertain me. The 1st picture is a little big... that is by no means a big deal, though. This may come across as a preference, but don't use sub-titles. It breaks the general flow of the writing, and writing is obviously the most important thing in a review. Lastly, curse you! I was writing a TF2 review! Good job, but next time, I expect a better (not calling this bad) review from you! You have the potential, I think.
 

milskidasith

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Jul 4, 2008
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I don't take any of it personally at all. I kind of realized it was a bit dry, but I couldn't really figure out that much of a way to "spice up" a TF2 review. I've always been a bit plagued by that problem, though. I'll try to be a bit more interesting in my next review.
 

plastic_window

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Jun 29, 2008
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I don't want to sound like a dick, but "Scott" is a name, and "Scot" is the word you use to identify someone from Scotland. Doubt you'll ever use the word again anyway, but there it is.

The review itself was good, though not particularly opinionated, but you had a solid structure and the pictures were a nice touch. Opinions/emotions are usually what you need to make writing enjoyable for others, but aside from that it was a good review and I look forward to more of your stuff in the future.
 

meatloaf231

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Feb 13, 2008
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mjhhiv post=326.68448.629312 said:
A few things - (and remember, don't take these personally, and feel welcome to criticize my GTA IV review) it was a bit dry. I like good, in depth reviews, but I like them better when they entertain me. The 1st picture is a little big... that is by no means a big deal, though. This may come across as a preference, but don't use sub-titles. It breaks the general flow of the writing, and writing is obviously the most important thing in a review. Lastly, curse you! I was writing a TF2 review! Good job, but next time, I expect a better (not calling this bad) review from you! You have the potential, I think.
Booo! Don't advertise yourself for an opening statement! You have to act like you just remembered it, not like it was at the forefront of your mind.

Good review though. It was kinda... bland. There wasn't any life in it, besides the medic picture. It was well written and all that, but it was just sort of flat. I mean, even the paragraphs are almost all the same length.
 

milskidasith

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Ah. I'll go edit it to "Scot" then.

I think next time I'll try to review something that merits more of an opinion on some specific aspects than something that's just good all around, like TF2. While TF2 is, as I pretty much said, great, it's hard to really get a lot of depth and personal opinions about what's only supposed to be a simple shooter.

I was going to do Bioshock next, but that's being done to death at the moment. Call of Duty 4 might be a decent next choice.

EDIT: Well it appears the overall opinion is clear: I'm bland. I need to fix that. Next time my review's coming in with rainbow colored liberty spikes and mismatched shoes. OK, maybe that would be a little TOO interesting. :p
 

Splitter

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Jul 10, 2008
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This game sounds really awesome to me but there are a few things I'd like to know first.
1)Is there a radar?
I find that a radar often screws up the espionage side of thing, as players can see you sneaking in on it.
2) I'd like to know a little bit more about what each class can do, in particular the spy and scout classes.
3) How varied are the weapons? Does each class have just one weapon or what?
4) Whats the community like? I play AoM online mostly, and the players on there are great 99% of the time, but I know there are players out there that take it on themselves to be dicks.
5) What types of game are there other than deathmatch, team deathmatch and capture the flag? You hinted at there being others but didn't state what.

Thanks.
 

milskidasith

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To answer your questions:

1: No. There is an occasional "beacon" I've seen in some servers, but that's it. There is a very simple radar for where your intelligence is, and you can see when people are captuing a control point, but there isn't any true radar.

2: Ok, the scout is fast. Like, really, REALLY fast. He's almost too fast to play to play with good aim by a human AND use all his tricks. He moves twice as fast as other characters (and trust me, other characters are already about at "sprint speed" from most other shooters), can double jump (changing direction in mid air, no less) and is just used to annoy people. For example, he can run in at close and bat a heavy down in health before the heavy can spin up his minigun, and then get out. Against multiple foes, he doesn't do that well, but he is awesome for one on one annoyances.

The Spy can cloak for, I beleive, 10 seconds, and can disguise as an enemy. His disguise is perfect, except he can't go faster than his normal speed (but he can go SLOWER when disguised as slow classes), always has out the main weapon, and can't run through enemies. He isn't targeted by sentries and can "sap" them, dealing constant damage and preventing them from working. This is his only attack that does not break his disguise. His other weapons are his butterfly knife, which instantly kills from the back, and the revolver, which is an extremely accurate AND fairly powerful gun. It isn't enough to win in fights with anything but engineers without sentries (and medics and occasionally snipers), but it's enough to deter enemies or have a good lsat stand.

3: The weapons are extremely varied. Every class has a unique main weapon, a fairly unique secondary, and a unique melee weapon. The engineer also has his build/destroy buildings tools, and the spy has his disguise kit. The only "repeating" weapons are the secondary shotgun and the secondary pistol, though the scouts pistol reloads much faster and has much less max ammo than the engies pistol. The scout has a scattergun as his main weapon, which is similar to shotguns but not identical. Secondary weapons vary in their usefulness. For example, a soldier would not want to waste rockets to finish off weak foes so his shotgun is useful, whereas a heavies shotgun is just useless. I expect even more secondary weapon variety with the new unlockable weapons.

4: Community is great. I'd say it's almost always similar to what you get in a really good match on Xbox live.

5: There aren't ANY deathmatch games. The games are CTF, Control point, and a unique one where you push a "cart" (read: Bomb) towards the enemy base. Control point maps vary from "one side captures the other defends" to "both sides capture and defend" and can range from straight-ish paths to X's or triangles.
 

Splitter

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Jul 10, 2008
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Wow, this sounds better and better the more I hear about it.
I guess its time to save up for a PS3 and get the orange box.

(Before you say anything, I'm not a fan of FPS on PC, though I seem to be the only one and I don't really like xbox's that much, and well... Sony FTW.)
 

milskidasith

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Jul 4, 2008
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You buy it on the PS3 and you are DEAD to me.

You have to buy it on the PC, or else A: The scout is unplayable, B: you don't get extra content, C: the community is now awful, and D: there are barely any people playing.
 

mjhhiv

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Jun 22, 2008
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meatloaf231 post=326.68448.629366 said:
mjhhiv post=326.68448.629312 said:
A few things - (and remember, don't take these personally, and feel welcome to criticize my GTA IV review) it was a bit dry. I like good, in depth reviews, but I like them better when they entertain me. The 1st picture is a little big... that is by no means a big deal, though. This may come across as a preference, but don't use sub-titles. It breaks the general flow of the writing, and writing is obviously the most important thing in a review. Lastly, curse you! I was writing a TF2 review! Good job, but next time, I expect a better (not calling this bad) review from you! You have the potential, I think.
Booo! Don't advertise yourself for an opening statement! You have to act like you just remembered it, not like it was at the forefront of your mind.

Good review though. It was kinda... bland. There wasn't any life in it, besides the medic picture. It was well written and all that, but it was just sort of flat. I mean, even the paragraphs are almost all the same length.
Ah! But it isn't an advertisement! I was merely pointing out that we all have flaws and... OK, so it was a bit of an advertisement. I still would have said something along the lines of I've made mistakes myself and that you shouldn't think I'm offering advise because I feel I'm better than you at this.

Actually, from reading the rest of your comment, you agree with my criticism...
milskidasith post=326.68448.629604 said:
You buy it on the PS3 and you are DEAD to me.

You have to buy it on the PC, or else A: The scout is unplayable, B: you don't get extra content, C: the community is now awful, and D: there are barely any people playing.
PC or 360... PC is clearly better, but 360 is still fun in its own right.
 

Splitter

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milskidasith post=326.68448.629604 said:
You buy it on the PS3 and you are DEAD to me.

You have to buy it on the PC, or else A: The scout is unplayable, B: you don't get extra content, C: the community is now awful, and D: there are barely any people playing.
Oh man, looks like I'll have to warm up to PC FPS then.
 

milskidasith

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Jul 4, 2008
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Also: When I said the scout was unplayable, I didn't mean you COULDN'T play as him. I actually just meant to say that it's almost impossible to effectivly play as somebody running that fast with an analogue stick. You'd have to go slower to effectivly shoot, or just run in a straightline instead of running circles and weird zig zags around enemies, both of which ruin the point of the scout.

Also, the PS3 Orange Box has a very craptastic version of Portal. Glitches galore, from what I've heard.
 

flare09

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I love the game. I play it all it all the time. I love how you can play the same map over and over again and it doesn't get dull.(At least it's like that for me.) There's always a new way to play that map. One of my favorite things in the game is the voice acting, and all the smart things that the classes have to say. Especially the scout.

EDIT: Also I agree with you on the buying it for the PS3. It sucks so much. I can't even start with how many things are wrong with it.
 

Anarchemitis

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Dec 23, 2007
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Man, I wonder how jarring it would be to revoke Team Fortress back from all of it's updates to edition 1, when it came out in 2007...

And I love how the visuals direct what they do. The particles on the Medigun are easily recognizable as 'health', the teleporter looks like a teleporter should; spinning and glowing, and the particles for jarate, uh... do their work.