Here's something I thought would be a fun little imaginative project.
Minecraft gets a new update every week or so, adding extra little bits here and there all the time. Assuming these teensy little updates continue indefinitely, what do you think the end product would be in ten years time? Would it be exactly the same, just highly refined and (hopefully) bug-free? Or would it be completely different, with realistic landscape, hundreds of different mobs roaming the landscape, a vast array of trowels, hoes, picks, bulldozers, jackhammers, and chainsaws? Do you think it will stick to its free-form role-playing roots, or try and implement an elaborate story, complete with sidequests?
Note that it's not necessarily what you want to happen, but instead where all these tiny updates are leading to, or can lead to.
Personally, I envisage the trademark blocky style, but with some kind of city biome incorporated, a minimalist dialogue function with villagers/citydwellers, with a sort of randomly generated side-quest system. There'd be a heap more different neutral mobs, but I don't think there'll be as many new monster mobs. I imagine the direction will be towards more realistic lighting and physics, but still keeping with the blockiness of the landscape, although the blocks may become smaller to create more versatile building options. There may also be a proper world map, which could be navigated Final Fantasy circa 1997-style.
And there will always, always be bugs.
Minecraft gets a new update every week or so, adding extra little bits here and there all the time. Assuming these teensy little updates continue indefinitely, what do you think the end product would be in ten years time? Would it be exactly the same, just highly refined and (hopefully) bug-free? Or would it be completely different, with realistic landscape, hundreds of different mobs roaming the landscape, a vast array of trowels, hoes, picks, bulldozers, jackhammers, and chainsaws? Do you think it will stick to its free-form role-playing roots, or try and implement an elaborate story, complete with sidequests?
Note that it's not necessarily what you want to happen, but instead where all these tiny updates are leading to, or can lead to.
Personally, I envisage the trademark blocky style, but with some kind of city biome incorporated, a minimalist dialogue function with villagers/citydwellers, with a sort of randomly generated side-quest system. There'd be a heap more different neutral mobs, but I don't think there'll be as many new monster mobs. I imagine the direction will be towards more realistic lighting and physics, but still keeping with the blockiness of the landscape, although the blocks may become smaller to create more versatile building options. There may also be a proper world map, which could be navigated Final Fantasy circa 1997-style.
And there will always, always be bugs.