Baldr said:
Anyone else care this map was done using an editor and hacks and not through normal gameplay?
The biggest giveaway are the spiderwebs which have not been implemented yet.
No, I don't care. Using the editor and hacks to make something on that scale is a necessity if you want to have it finished in less than two years, and just the building and scaling is impressive; that they didn't go rooting around in caves for their iron/gold/redstone/etc. the "legit" way doesn't matter to me. That's just the grind to get materials for this end result, after all. The hard part is the construction, not the gathering; the gathering is just a time sink.
<--person who doesn't build much, preferring to play Minecraft for the exploring and caving. I don't use editors because, well, I don't do big building projects, but knowing how much time I spend just collecting things in all my exploration, I have no problem with someone skipping that step to get to their goal of actually building what they want to build. Why should it be a big deal?
RE: Nausicaa -- D: Saaaaaad Shjade. They didn't "fail" though - that's still an impressive project they've made - I just wanted to be able to go walking through the Valley and maybe go check out the Sea of Corruption next door.
...frick, maybe I WILL have to start a building project after all. Though the SoC would be fairly disappointing given the game doesn't have much in the way of undergrowth/moss/fungus options (read as: it has none, except mushrooms). A big thick forest is nice, but it's no deadly fungus forest.
Hm. Maybe if I made it in a snowing biome and pretend the snow is spores...
Edit: For anyone unfamiliar with Nausicaa and might wonder why I think the Sea of Corruption can't really be rendered in Minecraft, this is the kind of forest I'm talking about. [http://i15.mangareader.net/nausicaa-of-the-valley-of-the-wind/1/nausicaa-of-the-valley-of-the-wind-1607645.jpg] Yeah. :|