No_Remainders said:
Justanewguy said:
No_Remainders said:
Hummmy said:
No_Remainders said:
So, essentially, what you seem to be implying is having a fully realistic version of Minecraft, without the blocks?
That idea is just pure silly.
This is one reason I hate asking questions which require some thinking to a large audience;
Cause I get people like you.
Your question essentially boiled down to "would minecraft work without blocks?"
Or else, you actually think that you could have realistic graphics with blocks, which wouldn't really make sense, because it'd still be blocks, and would therefore be ridiculous.
It has to look like blocks, otherwise you won't really know where one ends and the next begins. I suppose you could just have a nice fun game of "guess where the next part goes"?
Minecraft without blocks? It'd be like...real life or something.
No, but seriously, if we can do it in the real world, I'm positive that it wouldn't be a game of "guess where the next part goes." Most people in MineCraft tend to do one of two things, they either go in with a distinct plan and make something fabulously intricate, or they wing it and end up with something equally intricate but less structured. If we took away the blocks we'd still have to be able to create things, so we'd have to substitute in building materials of some sort, bricks, wooden planks, ect. Unfortunately I think those winging it would have far less ability to create than those who go in with a plan.
MineCraft without blocks is doable, I just think it would be less fun. A majority of the charm of that game is from being able to, as many people have said, play a modern version of legos. While building a house from scratch using bricks and wood planks would be rewarding, I have to feel like it'd be tedious too.
So...in summary. MineCraft without blocks is probably doable, but not as fun.
So, say you're digging... How are you proposing dirt is measured? Grains? How big is a grain? How many grains form a mound? What if I want to build a castle of dirt? How much dirt will I need? Will dirt stack in your inventory? Will you HAVE an inventory? Will using a shovel create a different gap in the ground than using your hands, or using an axe, or a pickaxe, or a door to dig with?
For the record, your strawman argument is really not appreciated. That said, the idea of playing a game like this is starting to intrigue me, so lets see...
Dirt...measured pounds. If you want to build a castle of dirt, then you'll need to pack it well, you'll probably have to measure in tons, not in pounds. Will dirt stack in your inventory? Depends on the system. In my opinion, no. I'd say that you should probably have a size limit on your backpack. Want to build a castle of dirt? Build that sucker into a hill side. Will using different implements create a different gap? Most certainly. That IS how it would work, realistically.
What about cutting down trees? Do the branches count as sticks, or planks? How do you know when something is a twig or a stick? How do 10 branches MAGICALLY turn into a plank?
Assuming that we keep in line with the same as above, I'd say that you would probably have to use different tools. Something to skin the bark, something to cut down the tree, something to cut the tree into pieces. Depending on the size of the pieces, you'd have different types of wood. 10 branches can't magically turn into a plank. That's silly. Your argument is silly. This post is silly...moving on.
Oh, I want to go mine some stone! If I break a stone will I pick all of it up, or just some of it?
Depends, since I've jokingly modeled this game off of real life, and in real life if you break a stone, all of it is usable, I would assume that you would be able to pick all of it up. Assuming, of course, that you have room in your backpack and the strength to carry it.
Will there be small chips coming off as I hit it with my pickaxe?
For ease of coding, lets say that the original stones in the game sheer when broken, rather than coming off in chips. We can tackle smaller chips with an update.
Can I still use my hands to break stone?
You hurt yourself a lot, don't you?
If I can't, does this mean I can't use my hands to break trees to make tools?
Well, presumably you could strip the bark and break branches.
But if I can't do that, how will I make tools in the first place?
Normally we start by finding a stone that is small enough to fit in our hands, then we use that stone to create more intricate stone and wooden tools. This is how the neolithics did it, therefore it is how we shall do it too.
See, Minecraft without blocks has one major problem. It's not plausible. You couldn't make a game in the style of Minecraft using life-like structures, it wouldn't work properly.
As games get more and more realistic, I'll be honest and say that in the future with virtual reality and the processors available years from now, yes I think this will be plausible (if not unavoidable). Most of my ideas here were very tongue and cheek, but the basic concept is to build a system governed by the exact same laws of physics that our own universe is governed by. At some point in the near future we may well know the full extent of those laws, at which point it would be far easier to model such a creation. Once we know those rules, the only limitation would be our ability to process such models. In the beginning we would be able to simulate an atom with all of the laws (actually we can do something similar to that already). In the near future, perhaps many molecules interacting (a fully simulated glass of water would be interesting to study). In 50 years? Perhaps we'll be able to fully simulate an acre of land. Maybe more. Maybe less.
The point I was originally trying to make is that blocks aren't necessary. The game could use any sorts of materials that we want. If you want to get into the nitty gritty of game mechanics, then there will obviously be some compromises made, but it's just a matter of changing shapes and dimensions. Rather than a wooden block, we make the tree trunk into a bunch of two by fours by clicking and dragging, then we stack those two by fours. It's not like the concept of the game changes much. Rather than laying a brick block, you lay a brick. Rather than glass blocks, you put in windows. The blocks aren't required, they just simplify things on the building end, and add to the game's aesthetics. It's still quite possible to use the exact same game mechanics and substitute building materials for the blocks.