DeadpanLunatic said:
I don't even agree that Minecraft didn't have an end before they added this one. The feeling of closure, and really that's all this new end can claim for itself since you are still sent back, is there everytime you finish a project and wonder "Now, what?". Sometimes I leave the game for a while then. Sometimes I dive right back into the next project. Point is, just as you always set your own goals in this game, there have always been your own personal endings.
I'd argue there's a difference between an ending offered by a feeling of closure and an ending actually offered by the game. I felt closure immediately after defeating Nyx in Persona 3, but the actual end of the game wasn't for another two months of in game calendar time, and this is in a highly structured (though incredibly poorly paced) JRPG. Come to think of it, that wasn't even the final ending given the existence of "The Answer" which picked up later on in Persona 3 FES, a later addition much like Minecraft's The End.
Overusedname said:
I also thought it was just another time waster at first but even if that ending was thought of retro-actively (which I think it likely was), it still kinda makes sense. Subtext can be accidental, if that makes sense. I'm a writer and I make some subconscious symbolism that I only notice later all the time. But yes, it was most likely added AFTER the fact. But I still personally believe it all fits. Just my interpretation. I see it as a hint to what was there.
It's probably worth noting that Minecraft doesn't have a beginning, either, at least not in a terribly formal sense, and thus arguing about an ending strikes as a bit ridiculous. Let's go back in time to before The End was patched (along with NPC villages and regenerating health, etc), and you could only define your position within the world based on how much or how little you influenced your environment. In a way, patching in The End seems a bit like a betrayal. For all intents and purposes, the truest expression of sandbox design had an asinine Herculean challenge inserted into it which corrupted the world with outside forces. Suddenly your own private Eden isn't yours anymore, whether because of the fascinating traces of abandoned villages and deserted mineshafts, or because of the malarkey of strongholds and the ender zone.
Personally, it feels like an identity crisis, as if Minecraft is suddenly going through puberty. What I and (I think) many others liked the most about Minecraft was exploring, and given the fact that we share a tendency to generate ocean biomes and just sail away, I think you're with me on this. For that reason, updates that include new things
to explore (jungles, ravines, etc) feel truer than the ones that include new things
to do (kill a giant dragon).
To me, The End is meaningless. It puts into cheesy dialogue what it already effortlessly evokes in those who have been playing it for so long, so what's the point? I dig the Mark Twain quip (pun intended), but in the same way I dig those (de)motivation pictures and tumblr quote memes. It's interesting, sure, but not cleverly executed and more than a bit redundant.
As for the video, I'll pretty much be echoing the same sentiments: I liked it. I wouldn't suggest compromising on length, but do make an effort to tighten up the editing somewhat, and know when tangents are and aren't worth exploring. And yeah, I love C418 too, but the levels were a bit off and energetic remixes aren't the most complimenting tunes to play under your thoughtful voice, especially when the serene and introspective original tracks would do the job just fine.
I also want to say that I watched your Zelda videos too, and thought they suffered from the same problems (well, not so much audio mixing as much as sprawling over ambition). Personally, I'm not a fan of the whole "watch webcam footage of someone talk enthusiastically about a video game for 'X' minutes." Frankly, watching people contort their faces in exaggerated reaction to something causes me to cringe embarrassingly, but I do put up with it if I feel I'm actually getting something from it. Fortunately, your videos are worthwhile, but I can't help but feel that you're treading a fine line. In general, I'd advise to you to be careful about how you balance commentary and comedy, but so far I'd point MovieBob to your videos in an effort to remind him that this is what he should be doing with his Game OverThinker series. Hopefully we won't be seeing you sissy fighting yourself in silly costumes in a parking lot.
In conclusion, keep up the good work. Now how about a Persona 3 analysis?