Casual Shinji said:
It didn't ruin the game for me at all, but all the holographic interface stuff in the Mass Effect trilogy always bugged me. Seeing Joker wave his hands across a bunch of orange nothing didn't make me feel like he was actually piloting anything. Same with the things on their arms that dispense medigel and record information and stuff.
I know this makes it way easier for the developer to display an interface in the game, but it just can't beat the physicality of characters handling buttons, switches, and levers.
If it makes you feel any better, one of the codex entries details how people that spend a lot of time using those interfaces get implants in their fingertips that buzz when they tough the holographic 'buttons' as a way of generating feedback. People that don't get the implants use gloves that do the same thing. So there is a tangible sense of touch going on with them.
But yeah, they're still one of those things that I pass off as limited by the engine's graphics. For one thing, could you imagine if every display you worked with was shaded such a glaring orange?
And I don't wish to get too far into the discussion that followed, but Joker's job is less modern day pilot, and more helmsman of the style seen in Star Trek. Correct me if I'm wrong, but the people complaining about the Enterprise being steered by a big touchscreen are few and far between. (Incidentally, who even was helmsman of the Enterprise in TNG? Geordi had the job in the first series, and occasionally Wesley got to play with it, but who was the most consistent guy?)
Iwata said:
This will sound retarded, but the crouched move animation in "Alpha Protocol". The game is fine and all, but everytime he crouches and moves around, he looks like he's trying to shake his shoes off his feet.
Funny, but I actually agree completely with this. There are lot of things just a little bit 'off' with AP that really stopped me getting into the first playthrough. I'm so glad I gave it another go, because it is a great game. But so many animations were really sucky. The way Thorton turned and pivoted, his run and most definitely that crouch all really grated on me. As did the relative lack of facial expressions compared with, say Mass Effect, or even Source games. At times they were almost as binary as Oblivion's smile/frown system.
As for my own contributin? The way the guns handled in Battlefield 2 and spin offs. I don't know whether I was just
used to COD, but the BF2 guns felt somehow inferior. I don't know, the 'kick' wasn't right. It kinda felt like playing with airsoft guns or something.