Mirror's Edge 2 Was Always Going To Happen

joest01

Senior Member
Apr 15, 2009
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I am not even worried about more action in the game.
I am however very very sceptical they understand what made the first game. And unless my experience of the game was somehow unusual (doubtful), the difficulty and constant pressure to keep moving were what MADE the game.

I can see additional potential to add exploration (i.e. without an apache copter chasing you the entire time) perhaps once you cleared a level.

I remember the first time I cleared the parking level on the ship (when you first get out of the van) on hard mode. That was one satisfying moment. And there were other moments like that.

Don't dumb it down pls.
 

webkilla

New member
Feb 2, 2011
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I just read this: http://www.destructoid.com/blogs/TheKodu/the-sarkeesian-the-dice-and-the-mirror--235992.phtml

...apparently our lady of feminist-gaming pain has been brought on by EA to tell DICE how to make Mirror's Edge 2 more feminist-friendly.

I'm a little surprised that this hasn't showed up here on the Escapist - assuming that its true - and I have no reason doubt Destructoid...

But really? Bringing her on to tweak the game design? Now I really hope this game bombs
 

Jameskeeling

New member
Dec 31, 2013
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Firstly I loved the running away as police shot at you, but I would like guns to be toned down a little because accurately handling a LMG?I don't think so. I don't like the disconnect in farcry 3 if you don't do thinks in the right order. Open-world would be amazing because learning paths through buildinhs but then your favourite paths would be blocked of, so police would be guarding a door or a vent/gap would be boarded up. But I think we are putting too much pressure in the devs.