I am not even worried about more action in the game.
I am however very very sceptical they understand what made the first game. And unless my experience of the game was somehow unusual (doubtful), the difficulty and constant pressure to keep moving were what MADE the game.
I can see additional potential to add exploration (i.e. without an apache copter chasing you the entire time) perhaps once you cleared a level.
I remember the first time I cleared the parking level on the ship (when you first get out of the van) on hard mode. That was one satisfying moment. And there were other moments like that.
Don't dumb it down pls.
I am however very very sceptical they understand what made the first game. And unless my experience of the game was somehow unusual (doubtful), the difficulty and constant pressure to keep moving were what MADE the game.
I can see additional potential to add exploration (i.e. without an apache copter chasing you the entire time) perhaps once you cleared a level.
I remember the first time I cleared the parking level on the ship (when you first get out of the van) on hard mode. That was one satisfying moment. And there were other moments like that.
Don't dumb it down pls.