Kameburger said:
I can't tell if you're being sarcastic, or really railing on this game for being kinda violent?
Sorry I wasn't clear enough. I loved the parkour and the clean yet oddly disconnected environment. The vistas were beautiful, being on top of buildings looking around. However, that wasn't game-like enough for good old EA.
So they shot Faith, an unarmed messenger girl running *away* from the police, in the back. Then sent in attack helicopters. The story sucked, the plot was a joke and the cut scenes were worse than loading screens. It was commented on that removing the story entirely would have improved the game. All exposition could have been done on the elevator (loading scene) displays.
EA is pushing for more (complex, rewarding, better at getting boys to buy it, PR checkbox) combat in the next game, and they won't even let Faith (aka you) pick up a weapon to defend herself with this time. Nope, NPCs don't want to get shot by a girl. Ewww.
Mirror's Edge showed great promise. Unfortunately, at release it was a classic failure of imagination. They had a great mechanic but had no idea how sell their PR department on the game. So they added in guns, combat, a hacked together story (after the fact, BTW) and failed at most of it. They did provided a free roam solution that was only parkour and that was a definite improvement. Although I would have preferred to not have to restart entire runs and the miss and insta-death was a bit much.
TL;DR:
To be clear, I love the game, hated the guns. I just have trouble shooting unarmed girls in the back. EA doesn't, never has. Gotta game? Gotta shoot. Bonus if it is in the back.
If we have to have combat, make it optional (as in a menu option - disable combat BS). The game was good without it, EA wasn't up to task.