Mirror's Edge

Recommended Videos

51gunner

New member
Jun 12, 2008
583
0
0
Good day, and welcome to my Mirror's Edge review. Some of you may have read this review of mine, some of you may have had better things to do like sew the dishes or water the cat. Nevertheless, I'm here to review another game that has been reviewed to death on this site. Still, you clicked the link, so you knew what you were getting.

Mirror's Edge is a game by developer DICE, published by Electronic Arts. It's been released for PS3, Xbox 360, and PC that I know of, and I will be reviewing the Xbox version. Oh, and while we're on the topic, it ran me about sixty-five dollars Canadian. (Sorry, I don't remember the exact dollar figure.)

Mirror's Edge is a first-person platform game, or better described as first person Parkour. For those of you unfamiliar with Parkour, I might use my newfound knowledge of adding clean URL's in forum code to send you to www.misterparkour.com/faq . Have a nice read, and come back when you're ready.

The game takes place in a city, the name of which isn't mentioned. Temporally, it's set in approximately modern day. As described by the protagonist, Faith, there's been a fair amount of political strife in the recent past, and the government is oppressive. There is an underground of some kind, and to move information from place to place in this city without it being monitored, one hires a Runner to carry it. Faith is one of these Runners. While the setting and storyline is a bit morally ambiguous with respect to who is 'good', or 'bad', or if these terms can be applied at all, it serves to create a setting that I can swallow without requiring any handwaving. Who a runner is and what they do is explained; good enough for me. The game's story doesn't have you running missions for rebels, but rather has Faith uncovering an elaborate setup of her sister Kate, who is framed for the murder of mayoral candidate Robert Pope (referred to as Pope).

Some might have qualms with the story. There exists a bit of ambiguity in whether or not the government is really 'evil' or not, and others have sent some scorn over the fact that you don't have much to do with subversives, but I disagree. From the first mission, you are running a package for someone, when the police show up and start shooting with little explanation. Told through animated cutscenes between games, and cinematics using the game's engine, the story unfolds that someone wanted Pope dead and wanted Kate to take the blame. You, as Faith, are a loose end that needs to be tied up. Two paragraphs is as much as I'm willing to write because I'm lazy, so let me sum up that the story gets us from point A to be, the motivations of the characters are apparent as need be, and that it tells a story without cramming half an hour at a time worth of dialogue.

On to the game playing side of things now. Playing what largely boils down to a platforming game in first person presents unique challenges for people used to being able to see their exact position such as in a third person platform game like Prince of Persia. That said, I didn't find I was having a lot of trouble. The control scheme on the Xbox controller is very different from any other game I've played, but so too is the task I'm accomplishing. After a justifiable tutorial, I felt comfortable with the odd scheme, and after the first mission it felt natural. (For reference to people who haven't played the game, jumping is mapped to the left shoulder button, and ducking to the left trigger on the 360.). While challenging at times, I welcomed the occasional difficult section to liven up my game. I never expected it to be a cakewalk, and pulling off a string of acrobatics is incredibly satisfying after failing it a time or two.

The game plays out largely on rooftops, although there are some indoor segments. The outdoor segments are faster paced, often fleeing from hot pursuit with bullets nipping at your heels. Conversely, the indoor segments are often about looking around in the environment to find a route to where you need to go. The game helps you in the form of 'runner vision', where the nearest object that you should use on the path is highlighted in red. It's a great idea, especially given the game's visual style (more on that later), but on a very few occasions it fails, particularly when you'll have to double back over an area. It also doesn't highlight walls you'll need to run on or up, so one has to bend their mind around the game's way of thinking. I found after a bit of play time, I got used to seeing walls as the new floor, but your mileage may vary.

Visually, the game stands out amongst the many explicable brown environments (post-apocalyptic), and inexplicable brown environments (GTA 4?) of this console generation. The city by and large is clean and white. White concrete, white floors, white walls. Periodically the screen got very, very bright, but I remembered that I was looking in the sun's direction. Anyone else who lives in a snowy clime can appreciate the problem. Interspersed in here is splashes of bold primary and secondary colours, and the bright red of Runner Vision stands out. The areas that aren't bright white seem (and are supposed to be) dirty, like the storm drains, a construction site, or inside of a boat. This also makes a difference to the design of the HUD: there isn't a HUD. Health is indicated by the bold colours dimming, and when you're really hurt, the darkness closing into peripheral vision and red flashes in the edges of that. While some may criticize regenerative health, the game doesn't ask you to suspend disbelief as far as others with regard to injury. Razor wire can hurt you badly, and more than a couple bullets drops you outright. (I think of them as rubber bullets to preserve disbelief farther, but I digress).

Audibly, the game is distinct as well. Subtle touches like Faith's heavier breathing while sprinting, footsteps, and wind rushing by add a great deal of realism and help draw the player in. The soundtrack alternates between pumping beat-heavy techno tracks to the intense action segments, and quieter pieces for the more 'puzzle' segments. The songs are very fitting, and a few of them may or may not be currently on my MP3 player, played when I'm out running.

Once the story mode is complete, the game offers a lot more options to add replay value. Any single chapter of the story is available for timed speed runs, and time trials exist for sections of the map. The difficulty on these is high (I've yet to get more than a single star of three on any given map), but rewarding when you shave so much as a half second off your fastest time. Downloadable content promises even more tracks: the trailer for these presented courses resembling abstract art instead of city chunks, but I've yet to play them.

My inner laziness is taking over, and demanding I sum up and (ironically) get to the gym across the street. The verdict for Mirror's Edge:

BUY IT

The unique gameplay and challenge kept me coming back for more. The visuals are slick and clean, the audio pleasurable to the ear, and the challenges satisfying without being impossible. (Of course, I have completed I Wanna Be The Guy: platform challenges don't scare me off easily). The story drew me in well enough to make me genuinely interested in what was happening to the characters, who I came to like.

Thank you for reading, and once again feel free to educate me on how to put pretty pictures into my review, or to level criticism at my ignorance in forum code, grammar, spelling, or the right opinion.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
2,248
0
0
Well-written review, and it's nice to see an opinion of Mirror's Edge that's not "it was disappointing and short"
 

dcheppy

New member
Dec 8, 2008
331
0
0
Well time to level some criticism at your stupid opinions and ignorance in grammar.

Nah, just kidding. I don't expect user reviews to be perfect examples of grammar, unlike professional reviews you don't have an editor and I see terrible mistakes in pro reviews all the time.

You didn't talk about length or pacing. Did the game wear out it's welcome, or did it feel half finished. Did the feel like it was building to a satisfying climax, or was it an endless series of challenges with no regard to pacing? I like to see questions like that addressed in a review.

The "Buy It" recommendation is silly. Not as stupid as a number or a grade, but extraneous nonetheless. Let your opinion stand on it's own; you don't have an editor to please, and you ain't going to end up on Metacritic. Plus "Buy It" is a worthless recommendation since not everybody has the same tastes and some will regret buying it. Therefore you need a qualifying statement like "Buy it if you like (reasons the game are good)" But since you just detailed the reasons the game is good in the review, you should just let your review stand on its own.

Not a bad review at all. Good Work.
 

the jellyman

New member
Jul 24, 2008
216
0
0
yeah, I agree with this review. It says all the things I keep saying about the game that nobody else wil listen to.
 

elricik

New member
Nov 1, 2008
3,080
0
0
Yeah I agreed with most of what you said. I hope that just because the sales were kinda low they still decided to do a sequel. I hope the PC port sales are high. Not many people really like it that much, or were afraid of getting it because it was different. But it was probably my third best game of the year, the only thing I didn't like was it was only like six hours long, but I replayed all the levels at least six times.
 

51gunner

New member
Jun 12, 2008
583
0
0
dcheppy said:
You didn't talk about length or pacing. Did the game wear out it's welcome, or did it feel half finished. Did the feel like it was building to a satisfying climax, or was it an endless series of challenges with no regard to pacing? I like to see questions like that addressed in a review.
Crap, knew I forgot something. I suppose it's too late to add it to the original post, but I felt that the game was a little short, but delivered during the whole time it was playing. The brevity was compensated for by the time trials and the speed runs, but it needs and merits a sequel to bring the experience home. The story in this game was complete though: it did pace pretty well, and there was a nice climax and ending.

dcheppy said:
The "Buy It" recommendation is silly. Not as stupid as a number or a grade, but extraneous nonetheless. Let your opinion stand on it's own; you don't have an editor to please, and you ain't going to end up on Metacritic. Plus "Buy It" is a worthless recommendation since not everybody has the same tastes and some will regret buying it. Therefore you need a qualifying statement like "Buy it if you like (reasons the game are good)" But since you just detailed the reasons the game is good in the review, you should just let your review stand on its own.
You're right, I should add a qualifier like "Buy it IF". I'm going to keep the system of "Buy it, rent it, or leave it" though, because a positive review doesn't necessarily necessitate a purchase. Maybe it's just a rental? Still, thank you for the constructive criticism. I'll keep it in mind when I put together a review of something else.
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
1,399
0
0
A nice review but the links in it don't work for me I am using the latest version of Firefox and it just directs me the Escapist's search page for example:
51gunner said:
Good day, and welcome to my Mirror's Edge review. Some of you may have read [url = http://www.escapistmagazine.com/forums/read/326.83740]this review[/url] of mine,
leads to : http://www.escapistmagazine.com/forums/read/this%20review which is a 404 not found page.

Also to discover forum code on the escapist just click to quote someone's post then look in the box to see what code it shows and then reverse engineer it; its how I learned.

For example to put in a right aligned picture I just went to the news room and ninja'ed this code if it helps you:



So the caption goes between the two "" points, then the alignment, then the image source and then the height and width so just steal that code and change it when you need it. :)
 

51gunner

New member
Jun 12, 2008
583
0
0
Scorched_Cascade said:
A nice review but the links in it don't work for me I am using the latest version of Firefox and it just directs me the Escapist's search page for example:
51gunner said:
Good day, and welcome to my Mirror's Edge review. Some of you may have read [url = http://www.escapistmagazine.com/forums/read/326.83740]this review[/url] of mine,
leads to : http://www.escapistmagazine.com/forums/read/this%20review which is a 404 not found page.
I guess I haven't learned how to use the URLs at all. Fail, me! I'll take them out and leave people to hunt for my Left 4 Dead review the old-fashioned way.
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
1,399
0
0
51gunner said:
Scorched_Cascade said:
A nice review but the links in it don't work for me I am using the latest version of Firefox and it just directs me the Escapist's search page for example:
51gunner said:
Good day, and welcome to my Mirror's Edge review. Some of you may have read [url = http://www.escapistmagazine.com/forums/read/326.83740]this review[/url] of mine,
leads to : http://www.escapistmagazine.com/forums/read/this%20review which is a 404 not found page.
I guess I haven't learned how to use the URLs at all. Fail, me! I'll take them out and leave people to hunt for my Left 4 Dead review the old-fashioned way.
As for the links try this code instead:
(a href='http://www.escapistmagazine.com/forums/read/326.83740'>Here
Here
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
2,484
0
0
I'd like to really comment on this review in detail, but I'd rather not do so without permission, so I thought I'd preface this post with the question as to whether or not you would like some comments and critiques on this review?

As far as spiffy [http://i15.photobucket.com/albums/a395/NewClassic/Kittens/3103776f.jpg] forum code, you can go one of two ways:

HTML:
Here

Or forum:
[URL=http://www.escapistmagazine.com]Here[/URL]

EDIT
Cool.

51gunner said:
Good day, and welcome to my Mirror's Edge review. Some of you may have read this review of mine, some of you may have had better things to do like sew the dishes or water the cat. Nevertheless, I'm here to review another game that has been reviewed to death on this site. Still, you clicked the link, so you knew what you were getting. (As much as I like the preface, conciseness is appreciated.)

Mirror's Edge is a game by developer DICE, published by Electronic Arts. It's been released for PS3, Xbox 360, and PC that I know of, and I will be reviewing the Xbox version. Oh, and while we're on the topic, it ran me about sixty-five dollars Canadian. (Sorry, I don't remember the exact dollar figure.) (Unnecessary.)

Mirror's Edge is a first-person platform game, or better described as first person Parkour. For those of you unfamiliar with Parkour, I might use my newfound knowledge of adding clean URL's in forum code to send you to www.misterparkour.com/faq . Have a nice read, and come back when you're ready.

The game takes place in an unnamed city, the name of which isn't mentioned. Temporally, it's set in approximately modern day time. As described by the protagonist, Faith, there's been a fair amount of political strife in the recent past, and the government is oppressive. (Qualify this. You go from "It's modern time, as described by Faith as a fair amount of political strife..." It doesn't segue well, and will confuse readers at first.) There is an underground network of some kind. and To move information from place to place in this city without it being monitored, one hires a Runner to carry it. Faith is one of these Runners. While the setting and storyline are a bit morally ambiguous with respect to who is 'good', or 'bad,' or if these terms can be applied at all. It serves to create a setting that I can swallow without requiring any handwaving. (Define this.) Who a runner is and what they do is explained; good enough for me. The game's story doesn't have you running missions for rebels, but rather has Faith uncovering an elaborate setup of her sister Kate. Who has been framed for the murder of mayoral candidate Robert Pope (referred to as Pope).

Some might have qualms with the story. There exists a bit of ambiguity in whether or not the government is really 'evil' or not, and others have sent some scorn over the fact that you don't have much to do with subversives. Though but I disagree. From the first mission, you are running a package for someone, when the police show up and start shooting with little explanation. Told through animated cutscenes between games missions, and cinematics using the game's engine, the story unfolds that someone wanted Pope dead and wanted Kate to take the blame. You, as Faith, are a loose end that needs to be tied up. Two paragraphs is as much as I'm willing to write because I'm lazy, so let me sum up that the story gets us from point A to be, the motivations of the characters are apparent as need be, and that it tells a story without cramming half an hour at a time worth of dialogue. (No, never ever do this. If you're not completely committed to your writing, do not commit at all. The reader has the reasonable expectation that you'll do your best to inform them of the game they are getting into. Do not let them down in that regard, regardless of how you feel.)

On to the gameplay side of things now. Playing what largely boils down to a platforming game in first person presents unique challenges for people used to being able to see their exact position such as in a third person platform game like Prince of Persia. That said, I didn't find I was have a lot of trouble. The control scheme on the Xbox controller is very different from any other game I've played, but so too is the task I'm accomplishing. After a justifiable tutorial, I felt comfortable with the odd scheme, and after the first mission it felt natural. (For reference to people who haven't played the game, jumping is mapped to the left shoulder button, and ducking to the left trigger on the 360.). While challenging at times, I welcomed the occasional difficult section to liven up my game. I never expected it to be a cakewalk, and pulling off a string of acrobatics is incredibly satisfying after failing it a time or two. (Unrelated sentences compounded.)

The game plays out largely on rooftops, although there are some indoor segments. The outdoor segments are faster paced, often fleeing from hot pursuit with bullets nipping at your heels. Conversely, the indoor segments are often about looking around in the environment to find a route to where you need to go. The game helps you in the form of 'runner vision', where the nearest object that you should use on the path is highlighted in red. It's a great idea, especially given the game's visual style (more on that later), but on a very few occasions it fails, particularly when you'll have to double back over an area. It also doesn't highlight walls you'll need to run on or up, so one has to bend their mind around the game's way of thinking. I found after a bit of play time, I got used to seeing walls as the new floor, but your mileage may vary. (Although I couldn't what about it doesn't work, this part also seems wordy. That may be a function of the run-on sentences, though.)

Visually, the game stands out amongst the many explicable brown environments (post-apocalyptic), and inexplicable brown environments (GTA 4?) of this console generation. The city by and large is clean and white. White concrete, white floors, white walls. Periodically the screen got very, very bright, but I remembered that I was looking in the sun's direction. Anyone else who lives in a snowy clime can appreciate the problem. Interspersed in here is splashes of bold primary and secondary colours, and the bright red of Runner Vision stands out. The areas that aren't bright white seem (and are supposed to be) dirty, like the storm drains, a construction site, or inside of a boat. This also makes a difference to the design of the HUD: there isn't a HUD. Health is indicated by the bold colours dimming, and when you're really hurt, the darkness closing into peripheral vision and red flashes in the edges of that. While some may criticize regenerative health, the game doesn't ask you to suspend disbelief as far as others with regard to injury. Razor wire can hurt you badly, and more than a couple bullets drops you outright. (I think of them as rubber bullets to preserve disbelief farther, but I digress). (Again, some things strike me as wordy and unnecessary.)

Audibly, the game is distinct as well. Subtle touches like Faith's heavier breathing while sprinting, footsteps, and wind rushing by add a great deal of realism and help draw the player in. The soundtrack alternates between pumping beat-heavy techno tracks to the intense action segments, and quieter pieces for the more 'puzzle' segments. The songs are very fitting, and a few of them may or may not be currently on my MP3 player, played when I'm out running.

Once the story mode is complete, the game offers a lot more options to add replay value. Any single chapter of the story is available for timed speed runs, and time trials exist for sections of the map. The difficulty on these is high (I've yet to get more than a single star of three on any given map), but rewarding when you shave so much as a half second off your fastest time. Downloadable content promises even more tracks: the trailer for these presented courses resembling abstract art instead of city chunks, but I've yet to play them.

My inner laziness is taking over, and demanding I sum up and (ironically) get to the gym across the street. The verdict for Mirror's Edge:

BUY IT

The unique gameplay and challenge kept me coming back for more. The visuals are slick and clean, the audio pleasurable to the ear, and the challenges satisfying without being impossible. (Of course, I have completed I Wanna Be The Guy: platform challenges don't scare me off easily). The story drew me in well enough to make me genuinely interested in what was happening to the characters, who I came to like.

Thank you for reading, and once again feel free to educate me on how to put pretty pictures into my review, or to level criticism at my ignorance in forum code, grammar, spelling, or the right opinion.
The review itself is both heavy and light. The content of the review is not incredibly expansive nor detailed, and the details that were included often felt too wordy or out of place. Consider what you want to say, and how you want to say it. Both are important, but it seems you're focusing a lot on the how things happen, but not everything that happens, or why it's important. The review meanders around details and overview, trying to figure out what it's attempting to say in-progress.

Otherwise, focus on sentence structure and choice. You combine three or more sentences into one quite often, and makes for a very "breathless" read. Break apart your review more, and by focusing your sentences, you will often fine-tune the review's focus as well.

Lastly, you have a good grasp on language itself, just needs more tempering and tuning.

Although I will admit that there's a lot about it I wanted to like, so you have a good authorial voice.

As far as further forum code, there are a few ways to do images. To follow my review style, you can use inline images. These can be found on the forum markup thread, found here [http://www.escapistmagazine.com/forums/markup_help.php].
 

InvisibleMan

New member
Mar 26, 2009
93
0
0
I just finished this game in its "Hard" mode (Pro Runner achievement!) while avoiding killing any enemies (Test of Faith achievement!). This after playing it for more than a year, so yes, it is a definite "buy" recommendation from me, especially since now it is only $20 in the U.S.