Mirror's Edge was a neat concept. As a game... well... let's just say that I didn't bother to finish it. But I really liked the visual style and I appreciated it for what it was.
It should have been given a second chance. If EA were stronger financially, they might have. But EA, while definitely not broke, is desperately trying to catch up to Activision. They have poured a lot of money into several franchises that they hope will elevate the business to the next level. That sucks, but that's how businesses work. Mirror's Edge just didn't sell that well, and that's hardly EA's fault. They put quite a bit of marketing behind that project.
EA is trying to challenge Activision - I hoped they wouldn't go down that road, but they are - all business people want to go down that road. They see the COD franchise earning Billions, and they want to duplicate that. This requires significant investment into multiple franchises. And you have to remember - often it's not EA's money being spent, it's shareholder money being spent. The money they invest, has to be paid back with profit attached. You're talking about hundreds of MILLIONS of dollars being spent there.
When you've got hundreds of millions of dollars on the line, being unemotional and detached from the decision of "which games do we make" can be justified. I would like a second Mirror's Edge, most of us would. It had a lot of promise, and faith was a genuinely alright character.
But not enough of us bought it. I confess that I only bought it on sale for 5 bucks on steam. And I'll admit that it was the negative press reviews that put me off - and when I played the game on steam, I quickly realized that those reviews were not lying - Mirror's Edge had some serious problems. Lots of games have problems, but when those problems are a key part of the game, it's a BIG problem.
Yes, the first Mass Effect game had serious problems - a horrendous inventory system (at least on the 360), extremely noticeable pop in and some broken abilities/skills. But you played ME for the story, or at least, I did. With Mirror's Edge, sorry, the story isn't worth talking about, the game is ENTIRELY about traversal and the flow of running and climbing. That's why you play Mirror's Edge: For the running. And the running, in plenty of spots, was just broken and frustrating. Having to make the same jump 10 times is very frustrating, and those moments kept coming up.
It's sad that EA aren't taking the risk at making another Mirror's Edge, which I'm sure would have been a much better game. But it's our fault for not supporting it enough, despite it's flaws. My fault too!