Fr said:
anc[is]I couldn't even figure out how to cheat in X3. I blindly flew handfuls of random stuff around for hours trying to accomplish something while wishing the NPCs weren't so lifeless. I like to believe I have a decent amount of patience for games, but that was just too much.
Yes... It's not the most forgiving of games... And I can say with all honesty it took me about a week to figure out what was going on,
And about 6 weeks (and that's playing 20-30 hours a week mind you.) to get even a modest trading setup going.
OK, so by that point I owned something like 5 factories, 6 mines, 10 small freighters of various types, a dozen fighter craft, and an Orca (one of the giant Station carriers - largest ships in the game.)
However, my net income was probably only 400,000 credits an hour. Now keep in mind this is after maybe 3-400 hours of game time...
And also keep in mind a fully equipped M2 (the destroyers) costs in the region of 120 million credits, and you can see why this game is such a problem for people that don't have serious patience and determination.
Could I have built up more quickly? I imagine so. Can you do better than that? Absolutely. I know there are people around that own dozens of large warships, and started building trading stations absolutely everywhere (those cost about 20 million each), to shift goods around just for the hell of it.
Terran Conflict has made it slightly easier to earn lots of money early on... (mostly through combat and salvage missions that pay a lot) But it's still not trivial.
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Meanwhile, how come the star trek games aren't on this list? (Not even one?) - I mean, Klingon Academy and Bridge Commander between them were among the better star trek games, and while they might not be quite what you're expecting if you're used to space dogfights, they do a pretty good job of capturing the feel of being in command of a much larger vessel...