You need to read the whole phrase, dude.Treblaine said:John Funk said:As used as gamers are to our traditional interfaces like controllers or the mouse-and-keyboard setup, it's because we've grown up with them and they're second nature to us. But for people who haven't grown up as gamers, they're horrendously intimidating.
But whereas the controller is intimidating, there is no interface more natural than the human hand; you point at something, and you select it.
Objection!
Have you ever seen a non-gamer play an FPS game with a mouse and keyboard?
they may be utterly useless with the keyboard controls but anyone can MASTER the mouse aim like second nature, you know why? Because BILLIONS of people are familiar with how to use a mouse pointer to quickly aim at and "hit" an icon on a screen from their use of desktop computers.
Hell the mouse pointer has been around since the 1970's and is favoured the world over for ergonomic precision where it has remained virtually unmodified in that time except upgrading the track-ball to laser guidance BECAUSE IT NEEDS THAT MUCH PRECISION, WHOOOAAARRRRGG!!.
An example of its ease of use: My best friend's girlfriend who gets scared by PG-13 movies was able to shoot down zombies and even master the gravity gun in Half Life 2 on first attempt with ANY FPS game using MOUSE CONTROLS, though of course the problem was most of the time she stayed rooted in one spot as she couldn't find WASD. But then in weird co-operation her BF would do the walking, jumping, reloading and so on. Now THAT took coordination.
Gamepad... might as well have handed her an M16 and asked her to field strip it.
So granted, keyboard is one of the trickiest controller interface to get used to (though also most flexible in terms of numbers of available buttons), the most ideal interface is an airplane style joystck for the left hand and regular laser mouse for the right.
Wii-remote and PS-Move are not THAT intuitive unless you happen to target shoot with a pistol. I've shot air pistol and no, people's aim with an unsupported pointing device is far worse than a mouse, mainly because you lack any forearm support nor can you vary resistance with pressure, nor that "heel pivot" that people naturally do when using a mouse. Also, lift a mouse and instantly disengage so you can adjust your arm to a better position.
Put it this way, do you think ANY office environment is going to get rid of their USB mouse controls and switch to PS-move?!?! Except as a marketing stunt? I don't think so.
PS-Move is a step in the right direction but I really do wonder HOW LONG will it take for the big industry names to cotton on to this MASSIVE market of people who ALREADY are 'ace sharpshooters' from years of office work and browsing websites with A MOUSE!.
Flash games exploit mouse controls perfectly, and they are major competitors to consoles in terms of the market's time if not money.
Maybe PS-move and it's ilk will be the ice-breaker. Console FPS games in the past HAD to use gamepad controls, but couldn't implement mouse as well especially with online interaction = unfair advantage (REALLY unfair). But PS-Move at least gives some advantage, they might as well throw in mouse aim to these games as well and have interesting online rankings.
Mouse... and keyboard interface. Not "mouse interface" and "keyboard interface," but "mouse and keyboard." And using both - much less simultaneously - is horrendously intuitive.
Whatever you say about us using the mouse since 1970, we've been pointing for thousands of years.