Well, if this is true, thanks for saving me $400, Miyamoto-san. I loved Pikmin 2, but the first Pikmin was one of the few Gamecube games I traded in, precisely because of the time limits. I'm 43. I wasn't a SNES/NES kid; we got a NES when I was into the C64 and Amiga and all the non-video-game stuff a teenager in 1986 was into, so my first real Nintendo console was the Gamecube. I bought it 10 years ago because the games were gorgeous and, yes, relaxing. (Specifically, the Bianco Hills level of Super Mario Sunshine sold me the system.) I also noted a refreshing lack of realistic blood spatter patterns.
So, for me, "Nintendo-hard" means the "lilypad on acid" level of Sunshine, the annoying stealth bits in Wind Waker, the inevitable blue shells in recent Mario Karts... you know, the parts that gamers who have all day to spend playing games in their mom's basement consider "too easy". The game of the year of 2012 for me is Fez, where death doesn't matter and there's only 1 or 2 brief time-constrained sections in the game.
I'm sure I'll give in and buy a Wii U when there's another 3D Mario, another Zelda, and dare I hope for another Xenoblade... but Pikmin 3 just ceased to be a system seller for me.