Miyamoto Wants Pikmin 3 to Stress You Out

KINGBeerZ

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Apr 22, 2012
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I probably won't be able to play Pikmin 3 then, I can see how Pikmin is a really awesome game but i never reallyplayed it as much as i did 2, mainly because of how stressful it felt, I just don't handle the stress well I guess.
 

Quazimofo

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Aug 30, 2010
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Mr Companion said:
I don't remember the first being harder, apart from the time limit which was unwelcome stress.
In addition if anybody tries to convince me Pikmin 2 was relaxing my counterpoint would be thus: Submerged Castle and the F**KING Water Wraith. I spent days afterwards cleaning up all the pee and poo from that encounter, my undies had to be thrown out.
That wasnt even the worst part of it for me, the worst part was the little sound effect and their soul flying out of their body when they pikmin died. I just cant stand that, reserves be damned (I had hundreds), I WANT YOU TO LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE.
 

Starik20X6

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Oct 28, 2009
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As many have said, as much as I like Pikmin, the second was better precisely because it was less stressful. I like to be able to play games at my own pace, not constantly paranoid "oh god I missed that jump there goes 5 minutes that I need argh I'm gonna diiieee!"

... I'll still buy Pikmin 3 though.
 

raindog469

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Jul 21, 2012
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Well, if this is true, thanks for saving me $400, Miyamoto-san. I loved Pikmin 2, but the first Pikmin was one of the few Gamecube games I traded in, precisely because of the time limits. I'm 43. I wasn't a SNES/NES kid; we got a NES when I was into the C64 and Amiga and all the non-video-game stuff a teenager in 1986 was into, so my first real Nintendo console was the Gamecube. I bought it 10 years ago because the games were gorgeous and, yes, relaxing. (Specifically, the Bianco Hills level of Super Mario Sunshine sold me the system.) I also noted a refreshing lack of realistic blood spatter patterns.

So, for me, "Nintendo-hard" means the "lilypad on acid" level of Sunshine, the annoying stealth bits in Wind Waker, the inevitable blue shells in recent Mario Karts... you know, the parts that gamers who have all day to spend playing games in their mom's basement consider "too easy". The game of the year of 2012 for me is Fez, where death doesn't matter and there's only 1 or 2 brief time-constrained sections in the game.

I'm sure I'll give in and buy a Wii U when there's another 3D Mario, another Zelda, and dare I hope for another Xenoblade... but Pikmin 3 just ceased to be a system seller for me.
 

Lugbzurg

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Mar 4, 2012
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j-e-f-f-e-r-s said:
Erm... Why is everyone automatically assuming that this means Miyamoto has reinstated the time limit? There could be any number of different ways they've made the game harder. How about we hold back a bit before we lambast Nintendo for doing something we dont actually know they've done?
Yeah, they might just add a a moon of death with a haunting face on a collision course with the entire planet.

j-e-f-f-e-r-s said:
Though I must say, I am loving the irony of escapists constantly moaning about how casual Nintendo has gotten, now moaning about them making games too difficult.
Just wait 'till Miyamoto makes his first-person shooter!