I have spent quite a bit of time playing MMO games. I have joined guilds, killed dragons, defended my city from PC (player character) attackers, formed guard squads to help protect lower level characters from aggressors, and conduct some businesses in auction houses. But these are mostly individualistic events. I do them by myself, for myself. When I party up in PvE, it's to follow something that has been laid out already, not something that I create. And it's done for the loots, not for the "satisfaction".
But never have I ever seen any real sort of organized crime in an MMO. I heard EVE Online has something close to it, but not quite. You would figure that in games with world PvP enabled, a bunch of people would have banded together to outright destroy anyone who even think about touching their resource nodes. You would have thought that in a world where people are so creative and finding and exploiting bugs, there would be some creative channel for cooperative profiteering going on. Sure, WoW players sell their expertise at Arena, but that's about as far as it goes. And then again, it's also about the loot.
So how do we get away from the loot economy, and more into the organized, social-based, intangible economy?
Surely anything that is social (and therefore calls for more immersion) would be considered extremely geeky, and frowned upon by the mass. But the Machinima scene is rife with creativity, and everyone loves watching them. So why not put on an in game performance troops? Maybe a guided tour? Perhaps a player run newspaper? I don't know if any of these ideas would even work, but I think it would be interesting to have an in game business that is based on interaction rather than digitized goods for once.
edited in an attempt to clarify some stuff. (I hate writing in the morning.)
But never have I ever seen any real sort of organized crime in an MMO. I heard EVE Online has something close to it, but not quite. You would figure that in games with world PvP enabled, a bunch of people would have banded together to outright destroy anyone who even think about touching their resource nodes. You would have thought that in a world where people are so creative and finding and exploiting bugs, there would be some creative channel for cooperative profiteering going on. Sure, WoW players sell their expertise at Arena, but that's about as far as it goes. And then again, it's also about the loot.
So how do we get away from the loot economy, and more into the organized, social-based, intangible economy?
Surely anything that is social (and therefore calls for more immersion) would be considered extremely geeky, and frowned upon by the mass. But the Machinima scene is rife with creativity, and everyone loves watching them. So why not put on an in game performance troops? Maybe a guided tour? Perhaps a player run newspaper? I don't know if any of these ideas would even work, but I think it would be interesting to have an in game business that is based on interaction rather than digitized goods for once.
edited in an attempt to clarify some stuff. (I hate writing in the morning.)