Hello, would like to start out by introduce myself!....Hi
Now lets get to the topic!
For me the mmo-future is looking very bland. Yes, there is alot of effort behind KOTOR and I have no doubt its story and world will be as good as previous kotor-games, but by the looks of it they have just added the letters MMO to a rpg game, and I do not think it will bring any engaging massive multiplayer features, and most features will not be so massive multiplayer-based. And by the looks of the gameplay videos it seems to follow the DAOC and EQ template of gameplay.
I was hoping someone could bring back the sandbox to MMOs.
Sure, i might just go and play some sandbox game now and be good for the day, but it is really in a mmo enviroment the sandbox concept would shine.
When you buy a MMO, that lets say was just realeased, everything is already created, npcs ready to give you quest so you can start do the linear effort of reaching the cap, you choose a class and a faction, and run end content that have been waiting for you since release.
But if you give the player the ability to create, and by that i dont mean to create npcs, stories and worlds. All you simple need to give him is the necessity to be able to evolve the world with other players.
Instead of forcing the player to choose Between 2 or more factiions, often being the standard good and evil with obvious believs, politics and order. Give the players the ability to start a faction, with their believs and politics, and gain followers and grow into a real faction. And from that, theyre a part of the world that is ockupied with other playerrcrerated factions who has their own ways of how they want to rule the world. From that something called CONFLICT Is created. And thats only one part that todays MMO is missing, theres no conflict between the hord and alliance in world of warcraft that affects you at all, by choosing one faction only means that you have to watch out for the opposing factin players, and to make sure you have something to compete against in instanced pvp-matches.
And if this faction, made by players, is big ebough, you could encourage then to build a village, and from that a town, and that could evolve into a city. And now you got a point of interest there players could trade, live and take on quests. And eventually defend when a opposing faction endangers it.
This is just one of many ideas i belive i share with many others. Just one way to see how when the game gives the player some controll, they make some amazing feats, good or bad. One example is to look what conflicts between people in EVE can create, everything from political superpowers, huge battles to underrcover spies that end up destroying a whole factions economy
What is your idea of your kind of MMO?
Now lets get to the topic!
For me the mmo-future is looking very bland. Yes, there is alot of effort behind KOTOR and I have no doubt its story and world will be as good as previous kotor-games, but by the looks of it they have just added the letters MMO to a rpg game, and I do not think it will bring any engaging massive multiplayer features, and most features will not be so massive multiplayer-based. And by the looks of the gameplay videos it seems to follow the DAOC and EQ template of gameplay.
I was hoping someone could bring back the sandbox to MMOs.
Sure, i might just go and play some sandbox game now and be good for the day, but it is really in a mmo enviroment the sandbox concept would shine.
When you buy a MMO, that lets say was just realeased, everything is already created, npcs ready to give you quest so you can start do the linear effort of reaching the cap, you choose a class and a faction, and run end content that have been waiting for you since release.
But if you give the player the ability to create, and by that i dont mean to create npcs, stories and worlds. All you simple need to give him is the necessity to be able to evolve the world with other players.
Instead of forcing the player to choose Between 2 or more factiions, often being the standard good and evil with obvious believs, politics and order. Give the players the ability to start a faction, with their believs and politics, and gain followers and grow into a real faction. And from that, theyre a part of the world that is ockupied with other playerrcrerated factions who has their own ways of how they want to rule the world. From that something called CONFLICT Is created. And thats only one part that todays MMO is missing, theres no conflict between the hord and alliance in world of warcraft that affects you at all, by choosing one faction only means that you have to watch out for the opposing factin players, and to make sure you have something to compete against in instanced pvp-matches.
And if this faction, made by players, is big ebough, you could encourage then to build a village, and from that a town, and that could evolve into a city. And now you got a point of interest there players could trade, live and take on quests. And eventually defend when a opposing faction endangers it.
This is just one of many ideas i belive i share with many others. Just one way to see how when the game gives the player some controll, they make some amazing feats, good or bad. One example is to look what conflicts between people in EVE can create, everything from political superpowers, huge battles to underrcover spies that end up destroying a whole factions economy
What is your idea of your kind of MMO?