Alright, I know what all of you are going to do, jump on here and suggest a MMO, while I want you to do that. I want you to first read my reviews / suggestions on several of these either up and coming or launched MMO's.
The first one up is Brawl Busters.
Quick Summary: Brawl Busters is a highly stylized, shaped after western cartoons, brawler. This MMO is lobby based action game, with several different classes ranging from a quick, light weight boxer to a highly en-cumbersome, slow hitting but powerful Blitzer, and a Fire Fighter with the most range out of all the classes, but slowest of them all. I am writing this as it is in Closed Beta. Review is spoilered.
Well, thats it for this thread, I will be back to make a continuing series of this. I may re-review games once open beta, so you can expect that. Ok, thanks for coming, please comment and do whatever.
The first one up is Brawl Busters.
Quick Summary: Brawl Busters is a highly stylized, shaped after western cartoons, brawler. This MMO is lobby based action game, with several different classes ranging from a quick, light weight boxer to a highly en-cumbersome, slow hitting but powerful Blitzer, and a Fire Fighter with the most range out of all the classes, but slowest of them all. I am writing this as it is in Closed Beta. Review is spoilered.
Cool, you decided to check this out, now the basic run down is I'm going to take several categories, gameplay, sound, looks and over all player base.
Gameplay: As stated before, this is a brawler, a third person one at that. It involves sevral different classes, each one ranging from different skills, backgrounds and, most important, different weapons. For example, the Slugger is a baseball themed class. Main attack is, what else, swing of the bat, performed with the Left Click [Left Click is ALWAYS close-encounters attacks] while the Right Click is the ability to shoot three base balls, these aren't necessarily tracking missiles, but will follow you as you move slightly, reason theres three. And finally, the Special Attack, which is done by both Left and Right clicking at the same time, is a HUGE ball, upon impact with a surface creates a small explosion. Slugger is basically the all rounder.
The next one is Boxer, Boxer is a quick hitting class, he has no range, but his right click instead makes him a missile to launch towards enemies, this is surprisingly effective for making an already really fast class, even faster. A bonus to him is he can double jump. His special is a giant explosion. His special is a very nice, 5 punch spread that reaches a few feet.
And my favorite, Fire Fighter. This class is the most ranged, but moves the slowest. His right click is a launch of small, exploding, I'm guessing paint. His Left Click is a very, very short reaching water spritzer, but pushes enemies far, far away. And his special is a shield.
There are more classes, but I would rather have you experience them.
There is a single player mode, basically training to get used to the buster of your choice and simple for that. The other mission based mode has not been released into closed beta.
Theres a Co-Op, Team Deathmatch and a mode called Glow.
The Co-Op is for four players to duke it out with computer controlled zombies. The basic zombies are the easiest. The next are some fat guys, these can take a few punches and swing one back full forth, all team mates should focus on them, because their basically a Tank class. Theres these small, little ones called bones, they take quite a few hits to put down, and also are the quickest, and don't have a long down time. These you have to chase or wait for them to come to you if you wish too kill. This mode is my favorite, mainly because its the most balanced so far.
Team Death Match is Team Death Match, theres something new in several of these maps, but that'll be for later.
The Glow Mode is actually quite an interesting one, take Team Death Match, but then mix a small amount of survival in there. Basically, when you kill a Buster on the other team, you can take some of their glow which is basically small, little sparkles. The team has to collect enough sparkles to win the game.
Theres a small thing in several of the maps. This object is called, Vendors. Basically, hit it enough, and your team gets a bonus of either, moving faster, health regeneration and a defense boost. There are special items unlocked by destroying some of the scenery, or killing opponents, these can be used close range to freeze, bomb away or teleport, or cloak away.
Sound: The music is really, really catchy. The sound effects work well with the graphics.
Looks: The game looks like a cartoon brought to the third demionsin of games. It definetly looks like a western, 3d cartoon.
Gameplay: As stated before, this is a brawler, a third person one at that. It involves sevral different classes, each one ranging from different skills, backgrounds and, most important, different weapons. For example, the Slugger is a baseball themed class. Main attack is, what else, swing of the bat, performed with the Left Click [Left Click is ALWAYS close-encounters attacks] while the Right Click is the ability to shoot three base balls, these aren't necessarily tracking missiles, but will follow you as you move slightly, reason theres three. And finally, the Special Attack, which is done by both Left and Right clicking at the same time, is a HUGE ball, upon impact with a surface creates a small explosion. Slugger is basically the all rounder.
The next one is Boxer, Boxer is a quick hitting class, he has no range, but his right click instead makes him a missile to launch towards enemies, this is surprisingly effective for making an already really fast class, even faster. A bonus to him is he can double jump. His special is a giant explosion. His special is a very nice, 5 punch spread that reaches a few feet.
And my favorite, Fire Fighter. This class is the most ranged, but moves the slowest. His right click is a launch of small, exploding, I'm guessing paint. His Left Click is a very, very short reaching water spritzer, but pushes enemies far, far away. And his special is a shield.
There are more classes, but I would rather have you experience them.
There is a single player mode, basically training to get used to the buster of your choice and simple for that. The other mission based mode has not been released into closed beta.
Theres a Co-Op, Team Deathmatch and a mode called Glow.
The Co-Op is for four players to duke it out with computer controlled zombies. The basic zombies are the easiest. The next are some fat guys, these can take a few punches and swing one back full forth, all team mates should focus on them, because their basically a Tank class. Theres these small, little ones called bones, they take quite a few hits to put down, and also are the quickest, and don't have a long down time. These you have to chase or wait for them to come to you if you wish too kill. This mode is my favorite, mainly because its the most balanced so far.
Team Death Match is Team Death Match, theres something new in several of these maps, but that'll be for later.
The Glow Mode is actually quite an interesting one, take Team Death Match, but then mix a small amount of survival in there. Basically, when you kill a Buster on the other team, you can take some of their glow which is basically small, little sparkles. The team has to collect enough sparkles to win the game.
Theres a small thing in several of the maps. This object is called, Vendors. Basically, hit it enough, and your team gets a bonus of either, moving faster, health regeneration and a defense boost. There are special items unlocked by destroying some of the scenery, or killing opponents, these can be used close range to freeze, bomb away or teleport, or cloak away.
Sound: The music is really, really catchy. The sound effects work well with the graphics.
Looks: The game looks like a cartoon brought to the third demionsin of games. It definetly looks like a western, 3d cartoon.
Well, thats it for this thread, I will be back to make a continuing series of this. I may re-review games once open beta, so you can expect that. Ok, thanks for coming, please comment and do whatever.