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AbbadonKenkome

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Jun 13, 2008
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I want a discussion on your view of MMOs. I dislike them. People have to spend too much time on them to have the best items or the highest skills. They force you to play them if you want to have a powerful character. They can be fun too. I played Guild Wars for a time. I enjoyed not having to pay the monthly fees and I could put it down whenever I wanted. Guild Wars never forced me to play it for hours on end to have the best items or levels. It was all about skill. So to conclude. If done correctly I think MMOs can be good.
 

Dommyboy

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Jul 20, 2008
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I prefer Guild Wars system of just having to buy the games and no subscription so you don't feel pressured to play it. I played WoW on private servers for ages and only on retail for a few days on a friends account because I hate paying for subscriptions.
 

Lord Krunk

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Mar 3, 2008
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I grew up with JRPGs and Morrowind, but MMO's bored me for some reason.

I just can't bring myself to play them for more than half an hour.
 

Mariena

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Sep 25, 2008
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I dislike MMOs in general, but I'm thinking of resubbing to City of Villains. That game is cool.
 

Jamanticus

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Sep 7, 2008
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I dislike MMOs as a rule.

I have, however, only ever tried 3 of them....

The latest in my list is EVE, and I'm undecided as to buy a subscription or let the free trial expire......
 

jasoncyrus

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Sep 11, 2008
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To be honest...MMos are a tribute to people who actually have the best trait ever: determination and perseverance.

Because really, would you want someone out there in real life who has the patience to grind out 80 levels on wow, without going insane, doing productive things? Or chasing after women? The Fonzies of yesteryear are the wow addicts of today. They simply traded wasting their money on other humans to wasting money on a game.

Please don't make me stick up for my kind, it will end in tears, your tears and my ban :(
 

teletran3

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Sep 10, 2008
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It depends on how bad the grind is. Grinding isn't necessarily bad as long as it's entertaining. For me, when the grind turns from fun to work, then it usually get's dropped pretty quick.
 

Avida

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Oct 17, 2008
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MMO's fall into he same catagory as drugs in my mind - Yes i know i'll love them, yes i love things like them, but do i want to get sucked in to that world at the loss of something else? No.

Edit:

jasoncyrus said:
To be honest...MMos are a tribute to people who actually have the best trait ever: determination and perseverance.
I wont make you stick up for your kind but i'll contest that point. MMO's dont nessassarily show determinaion or persevereance, rather the opposite. Playing an MMO can often be down to the lack of the two aforementioned qualities in the real world, giving up with that, withdrawing and shrinking down to a comfortable alternative. Not all the time, but nevertheless.
 

Chiasm

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Aug 27, 2008
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I started out with EQ when I was young joyfully getting my Rogue up to the 60's until I finally started thinking every level I do +5 damage but it takes 5 more to kill the next level mob.So it finally dawned on me it was just a grind as you never truly got powerful as your next target was adjusted for your new power.So It came down to only reason you play is for social and talking to guildies and groups.

I think this happens with MMO's and badly made hack and slashs when you realize your just in a giant hamster wheel running nowhere.
 

thedo12

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Oct 22, 2008
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I generaly dont like mmos, for me their boreing as hell.

I played wow for like 2 hours and then I was done,Its becuase they make the gameplay so boring all they appeal to is addicts, obsesive compulsive people.

I want an mmo with actual gameplay, something like ninja gaiden or timesplitters with a huge persistent world.
I want to play as a single soldier in an army of players, running through battle feilds slicing other player heads off with one blow, and then when I think I have all the glory a 3000 pund boulder luanched from a catapualt smashes me into bits.

Im tired of the same retarded formula over and over agian.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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juandonde said:
Jamanticus said:
I dislike MMOs as a rule.

I have, however, only ever tried 3 of them....

The latest in my list is EVE, and I'm undecided as to buy a subscription or let the free trial expire......
Atleast with EVE there is no "grind" in the same sense as there is in other MMO's. Well, on second thought there is, they just hide it very well. So yes, you could literally train yourself to become a pilot of a capitol industrial mining barge, unfortunately you have to kill pirates or do missions over and over again until you can buy the books or collect the materials to get it. Of course the easier way would be to join a corp that would fund your training and make a mining barge fore you, but then that is what you will do for the corp and if they invested something like that for you they are going to expect you to do it somewhat often.
Except in the case of mining >_> that grind isn't hidden at all, you're just grinding money instead of skills.

Lord Krunk said:
opium of the people said:
skill building in MMO's: GRIND!!!
:(
Yeah, it works in turn-based RPGs, but nowhere else.

I wonder why?
Because MMOs are new and therefore easier to beat up than turn-based RPGs which have been around forevar.
 

jasoncyrus

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Sep 11, 2008
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See thats where Wow tends to be a bit better than the rest.

Most of the skills grind can very VERY easily be done while questing.

Personally i dispise eve online for this one simply fact:

Its real time AND you pay a subscription....screw that, if i want to waste money I'll buy 100k wowgold, a bad power levelling service and get banned.

I've nver played eve online I admit but I've had a taste of real time games...they are boring in the extreme and are mostly for people with too much money and too much time.

An example of the worst game i've ever come across: SWC (which i hope gets erased from the earth with a nuclear strike for being dickholes). I put two years of solid work into it and then my character got assasinated...

Permanently.

No ressurection, no respawn, not even a respawn with a severe penalty so i can have a chance of recovery.

Nothing.

Just simple permanent character erasion and two years of hard work down the drain, while the person who broke the rules to kill me (using OOC info for IC purposes) got a blind eye turned to him because he basically has them on his payroll.

Plain and simply: Assholes.

If any swc admins are reading this then run and hide as I'm going to ram your servers up your rectum.

Oh and yes i still remember the fraud scandal you tried to bury ith one of your admins and the market...selling fake items for real money = illegal. Bad boys.
 

cainx10a

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May 17, 2008
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For the million time, Guild Wars was NOT a MMORPG; it was an Online CRPG. The difference being an instanced private areas for the player's party and of course, hub-like cities/outpost throughout the game world. (Note: The developers themselves said such a thing, yet somehow GW is classified as a MMO, which I'll leave it at that in my 'rant').

Guild Wars was a PvP-oriented game, as simple as that, the PvE aspect of the game contained huge amount of grinding, hidden behind ranks and achievements to unlock certain PvE-only abilities, which completely ruined the major gameplay feature I enjoyed about it, team builds (or rather, group of 8 players with 8 specific skills to form a force to reckon with that most of the time was put together by rather bright people). Somehow, this aspect was completely destroyed by 'elite' PvE abilities which literally turned a challenging PvE encounter, into a walk in the park.

What I like about MMOs, is the immense and 'life-time' replay value, which of course some like to call end-game. Getting the best gear to vanquish your foes or face greater challenges. A game that rewards, dedicated players, not just those impatient players who want everything given to them, which the player working to earn it.

MMOs biggest issue is the support of the developers, one good example would be Age of Conan. A game with so much potential, an amazing world (Hyboria), an amazing back story and impressive technology to render Hyboria as it should have been. Funcom took at least 4 months to remove all the game breaking glitches, exploit and bugs. Not to mention the major changes to balance the core game play itself. Based on the state of the game, when I unsubscribed, there is a lot of work to be done by Funcom. It just shows that the player need to spend quite a lot of money, and time, and also be able to bare with the support of the game (which is both a good and bad thing in the long run).

On a final note, I do love MMOs. Although I wished there was a little bit more done to change the turn-base aspect of the game, and really work on other settings than the fantasy base we are getting with majority of the MMOs released.