Quite a while ago I started playing World of Warcraft, that was shortly before Cataclysm got released. It held my interesst for long enough to get to lvl 80, but then I played less and canceled my subscription.
Since then I tried quite a few free2play MMORPGs, but only got back to playing one when Guildwars 2 went into beta.
Even it is a great game and does so much right, it still has some flaws.
For example the development of ones character: Some classes have very little choice what traits to go for, but even for the others, your character will end up feeling no special at all, as there arent many ways to build special mechanics or the like. By level 20 you got all you weapon-skills and not all of them have the same worth when it comes to damage output. GW2 hasnt got the usual trinity of damage, tanking and healing, so a necromancer in light armor can easily be more tanky than a warrior in heavy armor.
Forcing players into that Trinity isnt a good thing, but removing it and offering nothing to fill the gap doesnt quite do it aswell.
So what I would like to see is a class-less MMORPG, you can be a magic user in heavy armor, you can be an off tank who also deals damage, or a full tank with less damage output, have some healing, or focus on a balance of it all.
So your character could work in a very unique way, being speced just for the playstyle you like, while a jack-of-all-trades is still as viable as a specialist, while not as strong in the department of that specialist. The trinity forces yout to be a specialist, no trinity forces you to be a jack-of-all-trades, but the really interessting characters are inbetween of those extremes.
But most important is a system that allows you to easily build a character that works well, but still offers opportunities to get skills for special mechanics. Guildwars 1 did that well with having the chance to learn different skills at different places and even capturing skills from enemies. While capturing might not be optimal, I think it could be nice to go to find special events, certain trainers or hidden scrolls to get special skills, that are in themselves not stronger, but offer more diversity.
So, what do you think would be a benefit for the MMORPG-branch, what could make the better game of tomorrow, what could improve games that already exist?
Since then I tried quite a few free2play MMORPGs, but only got back to playing one when Guildwars 2 went into beta.
Even it is a great game and does so much right, it still has some flaws.
For example the development of ones character: Some classes have very little choice what traits to go for, but even for the others, your character will end up feeling no special at all, as there arent many ways to build special mechanics or the like. By level 20 you got all you weapon-skills and not all of them have the same worth when it comes to damage output. GW2 hasnt got the usual trinity of damage, tanking and healing, so a necromancer in light armor can easily be more tanky than a warrior in heavy armor.
Forcing players into that Trinity isnt a good thing, but removing it and offering nothing to fill the gap doesnt quite do it aswell.
So what I would like to see is a class-less MMORPG, you can be a magic user in heavy armor, you can be an off tank who also deals damage, or a full tank with less damage output, have some healing, or focus on a balance of it all.
So your character could work in a very unique way, being speced just for the playstyle you like, while a jack-of-all-trades is still as viable as a specialist, while not as strong in the department of that specialist. The trinity forces yout to be a specialist, no trinity forces you to be a jack-of-all-trades, but the really interessting characters are inbetween of those extremes.
But most important is a system that allows you to easily build a character that works well, but still offers opportunities to get skills for special mechanics. Guildwars 1 did that well with having the chance to learn different skills at different places and even capturing skills from enemies. While capturing might not be optimal, I think it could be nice to go to find special events, certain trainers or hidden scrolls to get special skills, that are in themselves not stronger, but offer more diversity.
So, what do you think would be a benefit for the MMORPG-branch, what could make the better game of tomorrow, what could improve games that already exist?