This won't be as much a discussion as it will be a rant, although I welcome discussion.
Combat in traditional sword and spell MMO's consists primarily of two things: Melee combat and casting (archery is a general exception to this, but fewer classes use archery in MMO's than melee or casting).
Melee combat has slowly evolved over time. From UO's click fest with no skills to EQ's two to three skills with auto-attack to DAoC's combo system with auto-attack to DDO's real time combat system, to WoW's class-dependent system, to AoC's button combination combo system. There have been marked changes and a gradual evolution. Whether it is for better or worse is up for debate, although I find the changes to be great.
Casting on the other hand has really only changed once from UO to EQ, and has stayed pretty consistent with some minor changes to casting mechanics here and there. This is where my rant kicks in.
What's the difference between a Necromancer from EQ and a Warlock from WoW? Are there really any? What about a Cleric from EQ and a Priest from WoW? How about a Demonologist from AoC and a Wizard from EQ or a Mage from WoW?
If you interchanged any of those classes with the other they are most comparable to and then balanced them for the game they are in, they'd be identical.
Can we say the same thing about Warriors in EQ and Warriors from WoW? What about Rogues from EQ with Rogues from WoW or Assassins from AoC or Shadowblades from DAoC? What about Paladins from EQ with Paladins from DAoC with Paladins from WoW?
All are vastly different even when they are incredibly similar primarily due to the change in melee combat.
So, why has casting remained the same for so long? Is it really that much fun? Game developers have the know-how on making casting interesting. Take a look at the rare truly unique casting class. It still uses out-dated casting mechanics but it finds a way to be engrossing. An example of this would be the Blood Mage from Vanguard.
I guess what I'm getting at is this:
Spells can do anything. They can summon comets of ice from the sky, charm rabid beasts to fight for you, conjure up spirits, suck the blood out of enemies and give that blood to you, heal your wounded allies, have the ground split in two, cause your enemies to stand there in bewilderment, conjure up demons and undead, turn a fist of sand in to a fireball that freezes the enemy... anything.
Why hasn't spell casting changed one bit? For all of the neat things spells can do surely developers can come up with something neat for me to do in an MMO other than TABX3 1,1,3,2,6.
Because that doesn't work for melee combat anymore either.
Edit: I'm talking about games at launch. I'm well aware of the changes that have happened in both UO and EQ.
Combat in traditional sword and spell MMO's consists primarily of two things: Melee combat and casting (archery is a general exception to this, but fewer classes use archery in MMO's than melee or casting).
Melee combat has slowly evolved over time. From UO's click fest with no skills to EQ's two to three skills with auto-attack to DAoC's combo system with auto-attack to DDO's real time combat system, to WoW's class-dependent system, to AoC's button combination combo system. There have been marked changes and a gradual evolution. Whether it is for better or worse is up for debate, although I find the changes to be great.
Casting on the other hand has really only changed once from UO to EQ, and has stayed pretty consistent with some minor changes to casting mechanics here and there. This is where my rant kicks in.
What's the difference between a Necromancer from EQ and a Warlock from WoW? Are there really any? What about a Cleric from EQ and a Priest from WoW? How about a Demonologist from AoC and a Wizard from EQ or a Mage from WoW?
If you interchanged any of those classes with the other they are most comparable to and then balanced them for the game they are in, they'd be identical.
Can we say the same thing about Warriors in EQ and Warriors from WoW? What about Rogues from EQ with Rogues from WoW or Assassins from AoC or Shadowblades from DAoC? What about Paladins from EQ with Paladins from DAoC with Paladins from WoW?
All are vastly different even when they are incredibly similar primarily due to the change in melee combat.
So, why has casting remained the same for so long? Is it really that much fun? Game developers have the know-how on making casting interesting. Take a look at the rare truly unique casting class. It still uses out-dated casting mechanics but it finds a way to be engrossing. An example of this would be the Blood Mage from Vanguard.
I guess what I'm getting at is this:
Spells can do anything. They can summon comets of ice from the sky, charm rabid beasts to fight for you, conjure up spirits, suck the blood out of enemies and give that blood to you, heal your wounded allies, have the ground split in two, cause your enemies to stand there in bewilderment, conjure up demons and undead, turn a fist of sand in to a fireball that freezes the enemy... anything.
Why hasn't spell casting changed one bit? For all of the neat things spells can do surely developers can come up with something neat for me to do in an MMO other than TABX3 1,1,3,2,6.
Because that doesn't work for melee combat anymore either.
Edit: I'm talking about games at launch. I'm well aware of the changes that have happened in both UO and EQ.