at best isn't this just the same as the current demo-full game setup?
at worst: "Hello fabled warrior! Insert coin to continue!"
at worst: "Hello fabled warrior! Insert coin to continue!"
No, this is, "Let's make a game and chop it up into three parts, then sell each part for $20, so people don't notice or mind paying $60 in one go for a game they get bored of before they finish. But if they like it, we can add more $20 parts to string them along as long as they enjoy the game."MorganL4 said:So basically this guy is saying, lets make a game..... chop it in 3 and then release each part at full price and call it a trilogy? Is that really his argument? I guy a game I want the WHOLE THING.
The weight of anything you have to say immediately drops 10 out of 10 points when you take games that you pay full retail price for and call them 'free to play.' Or, Skyrim would already be 'Free to play.' As would Assassin's Creed, Call of Duty all of them, Sly Cooper, Infamous, Mario Bros, Super Mario Bros, every Metroid game ever made, and, in fact, every single game out there that doesn't actually follow the free to play model.Icehearted said:Many F2P games still have a cover charge. Guild Wars 2 won't be free to get, but it will be free to play and work much like you've otherwise described, more or less. I think Diablo 3 is about on that level as well, except with the odd choice of making players pay each other real money for fake goods.
While I think the ideas here are terrible, you missed the point. These would be games like Dust 514, where you can download them and play them (or in this case, some parts of them) absolutely free. As for DLC in most games, it depends if it was just butchered from the game or actually added. IE, The House of Valour in KoA is clearly butchered from the game meaning that the game is incomplete without it, whereas Knights of the Nine and Shivering Isles were not part of Oblivion and were additions that made the game better.Rensenhito said:No. I want to buy a complete experience. That's what I'm paying for when I pay for a game. Anything else is cheating on the part of the developer.
Rather similar to what I said. I was pointing out that he's not paying for a full experience in this case.Buretsu said:Actually, this is about developing a game, chopping it up into bits, then giving out the first bit for free and charging for the others.Faerillis said:While I think the ideas here are terrible, you missed the point. These would be games like Dust 514, where you can download them and play them (or in this case, some parts of them) absolutely free.Rensenhito said:No. I want to buy a complete experience. That's what I'm paying for when I pay for a game. Anything else is cheating on the part of the developer.
*cringe*freemium monetisation