So I could see phones possibly being able to kill off portable systems, but have some trouble seeing it against full blown consoles.
How is a mobile supposed to provide the same experience for a great AAA title when it suffers from the following problems.
1: Battery Life; as stated above it's no good have an awesome game that you can't play due to your mobile device running out of juice.
2: Small Screen; Would I like to play something like Skyrim on a tiny mobile or tablet screen? Hell no!
3: Dedicated controls; Whether it's a game pad or a keyboard and mouse for any decent gaming experience either option beats out what I often find to be frustrating touch controls.
4: Lack of tactile feedback; Maybe I'm a bit old-school, but I like knowing that I've actually pressed a button rather then feeling next to nothing when you click on a touch screen which leads to the next problem.
5: Dirty/Scratched screens: You constantly put your hands on it, it'll happen sooner or later.
6: Heat dissipation; It doesn't matter how far CPUs and GPUs have come in phones, if you want to use their full power then you have to accept the price of excess heat. And in the small (and mobile) packages they come in means they're far less efficient at dispersing that heat. For that you need space; space for air flow, space for heat-sinks and space for fans. Space that mobile devices just don't have.
So it doesn't matter how good the tech you put in is, without some revolutionary cooling system mobile devices will never be able to match the power of more stationary devices and therefore can never quite run the sorts of games that we generally associate with "top shelf" products.
How is a mobile supposed to provide the same experience for a great AAA title when it suffers from the following problems.
1: Battery Life; as stated above it's no good have an awesome game that you can't play due to your mobile device running out of juice.
2: Small Screen; Would I like to play something like Skyrim on a tiny mobile or tablet screen? Hell no!
3: Dedicated controls; Whether it's a game pad or a keyboard and mouse for any decent gaming experience either option beats out what I often find to be frustrating touch controls.
4: Lack of tactile feedback; Maybe I'm a bit old-school, but I like knowing that I've actually pressed a button rather then feeling next to nothing when you click on a touch screen which leads to the next problem.
5: Dirty/Scratched screens: You constantly put your hands on it, it'll happen sooner or later.
6: Heat dissipation; It doesn't matter how far CPUs and GPUs have come in phones, if you want to use their full power then you have to accept the price of excess heat. And in the small (and mobile) packages they come in means they're far less efficient at dispersing that heat. For that you need space; space for air flow, space for heat-sinks and space for fans. Space that mobile devices just don't have.
So it doesn't matter how good the tech you put in is, without some revolutionary cooling system mobile devices will never be able to match the power of more stationary devices and therefore can never quite run the sorts of games that we generally associate with "top shelf" products.