I've been playing around with The Source SDK and Hammer for a couple of months now, and having always loved the mapmaking element of FPS's from Timesplitters 2 to Far Cry: Instincts, have decided to step it up a notch.
I have a few ideas for some custom maps for Team Fortress 2; using the same gameplay ideas, but altering the theme heavily, so that whilst it's still recognisable as TF2, it has a whole new element to it which can't be found in any default maps currently circulating.
I myself would be in charge of basic layout of the maps. Then I would require an additional two people; one to handle modelling detail, and the other texturing and look. If anyone whose familiar with the SDK fancies giving it a go, then post here.
I have a few ideas for some custom maps for Team Fortress 2; using the same gameplay ideas, but altering the theme heavily, so that whilst it's still recognisable as TF2, it has a whole new element to it which can't be found in any default maps currently circulating.
I myself would be in charge of basic layout of the maps. Then I would require an additional two people; one to handle modelling detail, and the other texturing and look. If anyone whose familiar with the SDK fancies giving it a go, then post here.