Does a classic need to be considered mainstream though?Xsjadoblayde said:I...don't know. You have to be careful not to put just your personal favourites as a classic, though it may be classic to you, it depends on how it shook the foundations as a whole. Which makes it tricky, as something highly advertised and played by the many masses such as GTAV could be considered a classic, as it won't be forgotten any time soon, but I have the funny feeling not many on this site would agree with that. As our media becomes more saturated with choice, the idea of a classic "classic" is being watered down as the majority of people don't have to accept the single funnel of mainstream entertainment...sort of like why there cannot be another band make a cultural mark like Queen anymore; the landscape of society's access to entertainment has changed too much.
Anymoo, might as well try here. Agree with Bioshock collection and maybe the Witcher 3, but am not certain of the latter as I never hear it mentioned in the casual gaming circles of friends or elsewhere, only in the more serious/core gaming crowd. But hopefully it will be remembered. The problem is that to the uninitiated, it looks just like yet another fantasy world such as skyrim without the character creation or combat freedom. But I have been trying to sing its' praises, so it isn't for lack of trying!
Not sure about Wolfenstein TNO, it is very very good...but again, haven't heard it talked about around the casual scenes. Hmm, must inquire more.
Dark Souls, ehh...I want to say yes...but the player base isn't that big, nor is it really talked about outside of specific groups. Many I know who try it (or bloodborne) and give up right away lamenting its' existence entirely. Which seems to be the rule more than the exception.
Havent played these yet, but Splatoon and Deus Ex MD, they are apparently the greatest things since cubed orphans, and are both rare enough to not be bogged down into sequels. (Though Deus Ex may turn out otherwise).
Probably going to say Inside too; yes it was divisive...but so was Limbo and that stuck around in the mass consciousness for quite a whilsies. Inside has an even more "but, what the?...hmmm, wait, no...that's not right" thing going for it.
To throw in a couple of personal hopes; Enter The Gundgeon which really nailed everything that could be nailed with roguelike action and content. It has so much more over The Binding of Isaac, so one can dream.
Hand of Fate...There is a sequel soon, and not many people I know have heard of it....yet. So a bear must practice his marketing roar it seems.
classic
[klas-ik]
adjective, Also, classical (for defs 1?5, 8, 10).
1.
of the first or highest quality, class, or rank:
a classic piece of work.
If we go by that definition then I'd have to agree with Ezekiel for one, that being Demon's Souls over Dark Souls. Granted there were definitely things the latter refined or improved upon, but as a whole it certainly doesn't feel as classic. I think a lot of it has to do with the fact Demon's was a more obscure exclusive before the franchise blew up that so many people seem to ignore it.
Others IMO would be:
Portal
Journey
The Wolf Among Us
If we allow sequels:
Witcher 3
Uncharted 2
Killzone 2 (at least among many PlayStation fans, it already is considered a classic that seemingly will never be bested)
GTAV