True, there’s just more of everything now. Eventually it will come to a head and the cycle will continue with few lessons learned, because technology and the way games are delivered in the marketplace will change enough for execs to think, “Hey, clean slate for more bs!”Sturgeon's Law: If 90% of modern games are bad, that's because 90% of all games are bad. It's just that, from the really old generations, nobody except the people who record every single game that's ever existed even remember the bad games exist, so it seems like there are only good games from those generations. And if you think I'm lying, watch a few episodes of The Angry Video Game Nerd (aim for around 2007), and see how many of the games on that list you've heard of outside of that context.
Bad games have always existed, and good games continue to exist. Anyone who says otherwise is selling something, whether they know it or not.
Interesting.![]()
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A 230-page presentation on the past, present and potential future of the video game industry.www.matthewball.co
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90% is just an off-the-cuff placeholder number for something that, basically, can't actually be qualified due to it being entirely subjective. It's basically a refutation of survivorship bias, the "this were better before, when there weren't bad <x>, only good <x>".I'm gonna need some documentation on this Sturgeon's Law, because I keep hearing that '90% of all movies/shows/games are bad' but it never goes beyond assumptions. Like, what are the parameters exactly?
Well, no, it doesn't-- I think you might be taking this from the length of the "all cutscenes" YouTube video running time. But that's padded with quite a lot of in-gameplay dialogue and even some straight gameplay. Actual cutscenes probably come to more like 4 hours if I were to guess.Take for instance something like GOW Ragnarok vs GOW 3. 3 Literally only has 2+ hours worth of cutscenes, the rest being gameplay with 3d combat and some puzzles sprinkled in.
Ragnarok has 7. SEVEN. HOURS. worth of cutscenes.
To further your point, I don't think a large amount of cutscenes is necessarily a problem when it fits the storytelling of a game. The rise of the "movie games" as Yahtzee calls it is certainly true, but what's wrong with that? Most of these "movie" games have substantial gameplay sections especially the new God of War's which have huge gameplay sections of exploration and puzzle solving.Well, no, it doesn't-- I think you might be taking this from the length of the "all cutscenes" YouTube video running time. But that's padded with quite a lot of in-gameplay dialogue and even some straight gameplay. Actual cutscenes probably come to more like 4 hours if I were to guess.
Which is a lot, sure, but that game is super long anyway-- proportionally 4hrs isn't that much. I don't think they took over the experience or arrested the pace, and Ragnarok was richer for them.
FF7 Remake and Rebirth, always had skip cutscenes buttons, but you couldn't skip mid-fight cinematics. However they've both now been patched that allows you to fast forward the cutscenes at 2x speed, which really makes them more replayable.I don't mind cut scenes or walking sections, but they have to be skippible at the start (load times are no longer an issue for this generation) or at least for new game plus. Though I heavily prefer having them be skippeable at the start. Especially if i've already gone through the story and i'm there for the gameplay. People can enjoy these sections, all they want, but the developer must remember to respect both types of players' time on what they want to do when playing. Regardless, if it's the first play through or tenth plus play through.
Thank you. I don't mind patches, but these are stuff that should always be in at the start. Especially if that patch takes 4 to 6 months to come out (GoW4 & Ragnarok). I don't know how long it was for both FF7 games cases, so you can tell me whenever. The midfight cinematics are a bit more understandable, since those don't take too long nor waste too much time.FF7 Remake and Rebirth, always had skip cutscenes buttons, but you couldn't skip mid-fight cinematics. However they've both now been patched that allows you to fast forward the cutscenes at 2x speed, which really makes them more replayable.
No. It is not enough for me to enjoy a game. Every reviewer on Earth must unanimously agree that I am a genius for enjoying the game.With said people enjoy the game. They are more than welcome to do so.
No. The game is bad. Not just that I dislike it, the game is objectively bad and it's so obvious to me that anyone who says they like it must be lying to try and fit in, but really they know that the game is bad too.No. It is not enough for me to enjoy a game. Every reviewer on Earth must unanimously agree that I am a genius for enjoying the game.
Adding to this: one of these said grifters (Electric Underground) that hated on the RE4 Remake and claiming how is the culmination of a bankrupt industry and ruining gaming is getting excited and wants to play Ninja Gaiden II Black. I have nothing against this game, but I find it funny that a person that's been crusading against remakes; all sudden is excited for a remake. A remake that is literally the same game, but with the gore added back in and slightly less bonus features than Sigma 2. It just really shows how hypocritical and full of shit these type of people are and they're just jumping on band wagons to sound smart but the moment it's something they like or hope, and nobody notices, they'll go the opposite direction.The "GAMING IS DEAD/GAMES ARE DYING/REMAKES ARE KILLING THE INDUSTRY" grifters are full of shit, and they need to shut the fuck up.
@TheElectricUnderground
14 hours ago
Amazing timing lol, I was just playing chapter 1 on Master Ninja minutes ago. The Master Ninja Version of this game is interesting because since the enemy spawns are pretty much the same as Sigma 2, a lot of the stage is relatively chill. And then you enter combat arenas and one hit basically kills. I'm having a ton of fun with it, but it certainly is a different beast than OG2. I'm honestly a bit surprised TN didn't do more to change this version from Sigma 2 (graphics aside) because I went through and counted the additional enemies in stage one (took forever) and they just added the 3 one-armed ninjas in the thousand lives room, a random stray ninja in the fire nimpo room, and 4 claw guys to the area where you get the staff. That's it. The delimb rate is def much more near the original release (it's insane how claw guys hardly ever delimb in sigma 2) but I'm really curious to see if there is a difference in damage taken in NG2Black. I'm gonna check on that before I finish my review of this game. Honestly this is a complicated beast to judge because in some ways the graphics additions and increased de-limb are worth it for me personally (NG2 is an all-time fav of mine as well) but on the other hand it's a shame the release isn't beefier, even outside of not preserving the OG version's enemy spawns more. But then again even a nerfed NG2 is still way more fun than the other stuff coming out right now, so I think in my review I am mostly gonna present hard data and my thoughts, but here's to hoping the game gets more support from TN. An OG enemy spawn option would be incredible, but TN probably won't go that far.
What do you mean wonder if? Capcom has been putting out original new titles, or bringing back old games that haven't gotten new a title In over ten to twenty years. Koei Tecmo has not done a new NG since 2014. They've been putting out original titles for the past decade. We get three new games. The remake, Ragebound (2d platformer by the Blasphemous devs), and Ninja Gaiden 4.natural to wonder if another game would have been made instead of RE4:remake or Ninja Gaiden: Black.
Oh I agree about that. I'm talking about perception.What do you mean wonder if? Capcom has been putting out original new titles, or bringing back old games that haven't gotten new a title In over ten to twenty years. Koei Tecmo has not done a new NG since 2014. They've been putting out original titles for the past decade. We get three new games. The remake, Ragebound (2d platformer Buy the blasphemous devs), and Ninja Gaiden 4.
New games come out every day, yet a majority of them aren't remakes. Especially in the indie and AA circle
While true, most new information is not hard to find or simple search through google or steam can do wonders. I don't know what's coming out every single time either. But i'm not gonna cry about it. Unlike some of these other people who claim to be in the loop, yet don't naming nor looking for smaller or different games.Most folks don't know about most of the new games coming out every day (for the same reason folks don't know about what films are in art theaters)- you have to be into it, a hobbyist, to care.
Those having a problem can go to the Golden Joysticks wards. Which are just about as well known as the VGAs. GJ put more focus on smaller games and more than just the mainstream. The VGAs is only one direction and a glorified commercial dump. With a few useful moments every now and then, depending on the year. Once again, you only have these fools that look in the one direction or be selectively obliviously ignorant about other avenues, just to lie and half thruth for some pathetic narrative.Comparing games kind of talk ramps up at the end of the year and when DLCs and remakes get awards attention and make various lists it is another way to overshadow the original games, and it's the cycle of familiarity->stagnation->familiarity (that's where I lodge my complaints, more at the conversation and adjacent media ecosystem than the actual games).