Modern Warfare 2 Patch

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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While playing MW2 earlier today, there are a few things I thought of that could be patched to make the game a hell of a lot better. Hre are sme of them.






Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.

Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.

Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicded to give someone on the losing team one of the two most powerful killstreaks.

Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.

Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.

AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.

Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.

Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.

Party Chat Restrictions Removed: All Party Chat restrictions are removed.

EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.

One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.

Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.

Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.

AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.

Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.




And an idea I've been tossing around inside my head for a while:


Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.
 

L3m0n_L1m3

New member
Jul 27, 2009
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Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.

Agreed. Commando is annoying as hell.

Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.

Never seen this problem ever. You sure it wasn't just lag?


Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicided to give someone on the losing team one of the two most powerful killstreaks.

It's completely random, and the winning team is just as likely to get an AC130. As unlikely as it is.

Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.

A chest shot ALWAYS a one hit kill? There's no balance in that, what with all the acog users running around.

Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.

So, make it almost completely useless?

AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.

Haha. No.

Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.

So, punish players who actually kill someone that many times in a row by pure chance? It happens quite a lot, actually.

Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.

It's ALWAYS been disabled. You know, so you can't get your friends in and boost headshots?

Party Chat Restrictions Removed: All Party Chat restrictions are removed.

Doesn't really bother me to talk in game chat.

EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.

That's.... A horrible idea. The opposing team would pretty much be destroyed in any objective based game mode.

One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.

I guess this makes sense. Can't pull a bag out of a bag that's the same size.

Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.

You wouldn't notice a difference.

Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.

No, they shouldn't, since it would be next to impossible to go around any corner. If they take a second to trip, it's so the victim at least has some chance of survival.

AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.

*sigh* the AK47 does not have that much recoil. It's not great, but it's definitely not as bad as the in-game F2000.

Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.

So, if you get a chopper gunner right as the round ends, it's fair to take it away?



And an idea I've been tossing around inside my head for a while:


Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.

I can't even begin to describe how bad of an idea this is. Why, in god's name, would you reduce the damage by HALF? Hipfire is already inaccurate, you want there to be absolutely no point to it?


In conclusion, these are ideas that will probably never get implicated, and there is little to no discussion value here.
 

Radeonx

New member
Apr 26, 2009
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Considering all of the good answers are taken, I'll simply agree with them. To input something, at least, it seems that you are adding in rewards that benefit you, and not the Call of Duty players other than you.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
9,144
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41
I agree with some, disagree with some others, and would like to argue against two:

Claymores are only meant to be an ambush, so that if someone notices a claymore, they can remove it as a threat, either by going round it, shooting it, or sprinting over it. This would remove that element of the gameplay.

The hipfire damage thing: Why? What reason would you have? If you're complaint is against noobs who run around and spray, then you should realise that hipfiring reduces your overall damage by at least half due to the number of misses, and you should be able to gun down a sprayer by aiming accurately anyway, what's your problem? You would also make akimbo totally useless.
 

Macflash

New member
Dec 29, 2007
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"Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this."

Why? What point does this serve besides making this game even less realistic?

Making the EMP do something would be nice (Since currently all it does is take out air support, the lack a red dots doesnt really do anything), but anything along those lines would totally destroy the games balance.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
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0
L3m0n_L1m3 said:
Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.

Agreed. Commando is annoying as hell.

Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.

Never seen this problem ever. You sure it wasn't just lag?

This is caused by there being no animation for the knife lunge. The act of knifing, yes. Lunge, no. You simply teleport to your target and kill them, so there is nothing to shoot. Combined with Commando, this lets you basically have a full 2-4 frames of invincability.


Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicided to give someone on the losing team one of the two most powerful killstreaks.

It's completely random, and the winning team is just as likely to get an AC130. As unlikely as it is.

Its not completely random. Its based on a percent chance, however the idea of letting someone use one of the three most powerful killstreaks because of luck is absurd.

Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.

A chest shot ALWAYS a one hit kill? There's no balance in that, what with all the acog users running around.

Chest shots with Stopping Power. Any other tier 2 perk still requires 2.

Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.

So, make it almost completely useless?

No, make it so you can't spam for 30 seconds, and actually have to aim and pick shots.

AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.

Haha. No.

Haha. Yes. The Ac-130 currently is the completely inferior choice - it lasts for 10 seconds less that the Chopper Gunner, cannot fire contiously and has to lead its shots. 50 seconds would at least let it make a complete circuit of the map, unlike the current timing where it can only make it about halfway around before leaving.

Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.

So, punish players who actually kill someone that many times in a row by pure chance? It happens quite a lot, actually.

Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.

It's ALWAYS been disabled. You know, so you can't get your friends in and boost headshots?

It does not happen that often, even when spawncamping, and by then one of your KSRs will have killed someone else. Also, you can still invite people while searching for a game, and then boost.

Party Chat Restrictions Removed: All Party Chat restrictions are removed.

Doesn't really bother me to talk in game chat.

EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.

That's.... A horrible idea. The opposing team would pretty much be destroyed in any objective based game mode.

Did you forget that the EMP is currently a 15 kill KSR? A basically useless 15 kill KSR? This does not badly affect the game - 15 kills without dying is still hard, and it only really affects Domination and Demolition.

One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.

I guess this makes sense. Can't pull a bag out of a bag that's the same size.

Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.

You wouldn't notice a difference.

Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.

No, they shouldn't, since it would be next to impossible to go around any corner. If they take a second to trip, it's so the victim at least has some chance of survival.

People only get 1 Claymore. Also, the way they are now, you can just run right by half of them.

AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.

*sigh* the AK47 does not have that much recoil. It's not great, but it's definitely not as bad as the in-game F2000.

Then make the F2000 better. It is currently ecplised by every other Assault Rifle. It has zero redeeming gameplay qualities.

Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.

So, if you get a chopper gunner right as the round ends, it's fair to take it away?

The only place there are rounds in are CTF, Sabotage, SnD, HQ (tie) and Demolition. These gametypes NEED it - its far too easy to just hold the objective, rack up kills, then KO everyone in the next round/Sudden Death.



And an idea I've been tossing around inside my head for a while:


Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.

I can't even begin to describe how bad of an idea this is. Why, in god's name, would you reduce the damage by HALF? Hipfire is already inaccurate, you want there to be absolutely no point to it?

Except in absolute, close quarters self-defense or with Steady Aim, yes. There is no reason anyone firing from the hip should ever beat someone who is aiming, yet that very situation occurs routinely every minute of every game in MW2.


In conclusion, these are ideas that will probably never get implicated, and there is little to no discussion value here.
 

Dragon Zero

No one of note
Apr 16, 2009
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I do think that the Nuke boosting in free for all desperately needs to be fixed 9lest I get a aneurysm from playing my preferred game type when all the high schools get out) but boosting and cage matches are pretty much synonymous. I also think your solution to the nuke boosting is imperfect. But trust me I can go on and on about how FFA nuke boosting is flat out cheating. I actually think it would be better to put a delay on either the spawn time or time from respawn to when you're allowed to put down another Tac Insertion.

I actually am one of those cretins that uses the F2000 and I'm pretty damn decent with it but I do agree that the recoil severely needs to be fixed.

I give you an A for effort because though some ideas are flawed, at least you're trying to suggest some things that need fixing.
 

HellToaster

New member
Feb 18, 2010
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Commando: It was meant to do that, don't complain.

Knifing invincibility: I kill people while their knife lunging me all the time.

Care packages: That's what they were meant for. By the way, the chances of an AC130 is like 0.5%, check the wiki.

Sniper shots: I actually agree with you.

Chopper gunner: Why would you put a problem into something that takes so long to earn? That's like there being a way to counter a nuke.

AC130 time: Overpowered.

5 kill streak: What if the same person keeps rushing you? Then you lose kills. Fail.

Cage match: I enjoy playing my friends one-on-one for fun, not boosting. You just killed an entire community.

Party restrictions: The second I agree with you.

EMP: What if you earn a nuke? Then you're screwed. I guarantee you're never playing the game again.

One Man Army: Now has virtually no purpose.

Danger close: Now has virtually no purpose.

Claymore: Would be overused and too often used, becoming another noob-tube.

Gun swap: I got to level 70 for that AK, it is not going to have any imperfections. In COD 4, that would have been more appropriate, but not this game.

Killstreaks no longer carry over: Back to the nuke. Looks like you're screwed if you don't get to call something cool in.

Hip fire: Now you're just sounding like one of those kids on xbox who whine about everything, no offense.

Now, I'm not trying to argue, I'm just pointing out how these changes would affect the online community.
 

Banana Phone Man

Elite Member
May 19, 2009
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L3m0n_L1m3 said:
People only get 1 Claymore. Also, the way they are now, you can just run right by half of them.

This isn't ment to sound like an angry fanboy rant post but it will probably sond like one.

If you didn't know with Scavenger you can pick up claymores. So lets say you're a sniper and you lay a claymore. It kills someone. You pick up the bag and you have another. Lets also say while the claymore guards a door you watch the other entrance of the room you are in (there is usually atleast 2 or more) and you kill a guy and pick up the bag. You then have a second claymore which you lay to guard the door he came in. This means that if a guy enters the building then he will die and you just keep picking one up over and over. You can the spam the claymore defence. However you can only lay a maximum of 2.

As for running past them it depends on how you place them. If they face the door then yes you can run past the. If they are next to the door but face inwards towards the room then you can't run past them. It's hard to explain but I hope you see where I'm coming from.

Thank god I only nitpicked one of your points because otherwise I will be here all night. Some of the points I can aggree with because it would make MY style of playing easier however they would not help the game as a whole.

You could always go back to CoD4 I guess. Thats what I did. I forgot how much I missed it and all I realy can complain about that game is the amount of people that use modded controllers on that game. Not as much imbalance either.
 

ultrachicken

New member
Dec 22, 2009
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Well I'm glad someone is trying to come up with solutions instead of whining about it, but I hate to say that IW doesn't give a shit.
 
Jan 29, 2009
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Better Idea:
MW2 patch 1.507:
-removed grenade launchers; explosives now only do damage if hit
-removed sniper rifles; fans thought it was unfair that they could be OHKO by somebody out of range
-removed shotguns; fans thought it was unfair that opponents could OHKO at close range
-removed scenery; fans thought it was "in the way"
-removed cold-blooded; "I got that killstreak and I deserve to kill every single person!"
-removed thermal scopes; it was redundant now that everyone glows green
-all players now glow a radioactive green; fans thought camouflage took away from noob-toobing
-created a voice-chat censor system, with inverse option, sorta like the look inverting
-made it so you now have to rank up to look down the sights
-made it so a rank of 45 is required to fire bullets
-replaced knife with lightsaber "We figured it would be a one-hit kill, so why not give them lightsabers?"
-replaced all grenades with tactical nukes
-removed lightsabers; devs thought is was "Redundant now that anyone can kill everyone"
-as a perk, you may now spawn with an AC-130 every life
-fixed nuke bug that made a small chance of not killing ALL life on earth.
-Removed all perks to balance game
-Added dedicated servers
-removed dedicated servers; devs realized "Players were able to have fun in ways that we we had not thought of"
-added map "Halosucks"
-is now sponsored by Pepsi
-all skins are Pepsi skins
-voice chat volume raised by 245%, devs thought "What is the point of having a chat system if you can't hear the other people?"
-removed all secondary weapons
-removed SMGS
-removed lmgs
-removed "Noob combos", these included: Using stopping power, equipping short-range weapons, equipping long range weapons, equipping knives AND 1+ perk on the same class, etc.
-added stamina system for running, walking, and standing still
-forced all players to actively run, as to prevent camping
-removed all types of gameplay, except deathmatch
-removed deathmatch
-removed game
BTW, I don't actually agree with anything on there...
OP: I do agree with some of your ideas, especially anything Knife related. *shudder*
Interesting ideas, I just don't agree with the hipshotting.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
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0
Everyone keeps saying I'm trying to tailor the game to my style of play - I'm not. if I really went at the game from my POV, you'd barely recognize it afterwards.
 

Not So Tuesday

New member
Aug 16, 2009
122
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Singularly Datarific said:
Better Idea:
MW2 patch 1.507:
-removed grenade launchers; explosives now only do damage if hit
-removed sniper rifles; fans thought it was unfair that they could be OHKO by somebody out of range
-removed shotguns; fans thought it was unfair that opponents could OHKO at close range
-removed scenery; fans thought it was "in the way"
-removed cold-blooded; "I got that killstreak and I deserve to kill every single person!"
-removed thermal scopes; it was redundant now that everyone glows green
-all players now glow a radioactive green; fans thought camouflage took away from noob-toobing
-created a voice-chat censor system, with inverse option, sorta like the look inverting
-made it so you now have to rank up to look down the sights
-made it so a rank of 45 is required to fire bullets
-replaced knife with lightsaber "We figured it would be a one-hit kill, so why not give them lightsabers?"
-replaced all grenades with tactical nukes
-removed lightsabers; devs thought is was "Redundant now that anyone can kill everyone"
-as a perk, you may now spawn with an AC-130 every life
-fixed nuke bug that made a small chance of not killing ALL life on earth.
-Removed all perks to balance game
-Added dedicated servers
-removed dedicated servers; devs realized "Players were able to have fun in ways that we we had not thought of"
-added map "Halosucks"
-is now sponsored by Pepsi
-all skins are Pepsi skins
-voice chat volume raised by 245%, devs thought "What is the point of having a chat system if you can't hear the other people?"
-removed all secondary weapons
-removed SMGS
-removed lmgs
-removed "Noob combos", these included: Using stopping power, equipping short-range weapons, equipping long range weapons, equipping knives AND 1+ perk on the same class, etc.
-added stamina system for running, walking, and standing still
-forced all players to actively run, as to prevent camping
-removed all types of gameplay, except deathmatch
-removed deathmatch
-removed game
BTW, I don't actually agree with anything on there...
OP: I do agree with some of your ideas, especially anything Knife related. *shudder*
Interesting ideas, I just don't agree with the hipshotting.
I giggled.
 

jimduckie

New member
Mar 4, 2009
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gee i would have a no camping allowed , if you stay in one area more than 20 secs .. you can kill anybody

have no airstrikes or chopper support , they stay overhead too long

add more players per team , one thing that i hated was getting the same 5 or 6 maps too often
 

ti1996

New member
Feb 21, 2010
1
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0
If you don't like it, go do something else.

Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.

People seem to be moving away from it, and you have to be pretty stupid to get hit by a knifer anyway.

Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.

Umm... What? I killed somebody with my MP5K mid teleport just yesterday... Invincibility?

Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicded to give someone on the losing team one of the two most powerful killstreaks.

Call of duty IS part luck. Luck makes it fun. It's LUCK that you don't get your AC130 shot down, or get spawn sniped.

Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.

Are you using an EBR or something? Seriously...

Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.

Nothing has cooldown any more, and thats because modern belt fed guns really don't...

AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.

HAHAHAHA! I SCOFF at you. Weaken Chopper but better the AC130? You sound like a real AC130 fanboy.

Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.

Boosters kill more than 1 person, alternating. When I boost, I have 6 people lol. 2 guards, me, and 3 people to kill.

Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.

Ground war glitch and join session. And why does it bother you anyway? Fall camo doesnt have any real benefits you know.

Party Chat Restrictions Removed: All Party Chat restrictions are removed.

They are there so people don't form partys and talk to the enemy in search and such. Private chat works too you know...

EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.

If you got empd in real life in a war, that wouldnt happen, so why in a game.

One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.

What if all of your classes use one man army? Noob tubers will be noob tubers.

Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.

Nobody even uses that.

Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.

Real claymores arent instant, so why would these? And guns in the game do 1/3 real damage. Everything is underpowered except in hardcore.
LR2Claymore

AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.

Wow... Just wow...

Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.

Again, just wow... The only mode like that is search, and if you want a pavelow, it takes more than one round. You couldnt even get a UAV that way.

And an idea I've been tossing around inside my head for a while:

Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.

Well heres an idea ive been tossing around in my head for 5 minutes. A BULLET IS A FUCKING BULLET I DONT CARE HOW YOU SHOOT IT!!!! HOT LEAD STILL KILLS!!!
 

Brad Shepard

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Sep 9, 2009
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ti1996 said:
Im agreeing with everything you said, and the games still fun, over powered in some areas, but still fun as a room full of breakable things and a blank check from bill gates.
 

p3t3r

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Apr 16, 2009
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Paragon Fury said:
Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.
can you please elaborate on this a bit no matter how many times i read it, it still doesn't make sense. i mean really hipfireing doesn't really help the g18 akimbo is the only gun i really hipfire anyways. also shotguns are the major things for hipfire and you ignore them. this would also maje akimbo more useless then ever
 

Jinx_Dragon

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Jan 19, 2009
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Only real issue I have in game is the size of the maps and the coinciding over limitations set on range. I'm a reality whore though, so when I off load a shotgun at someone less then 5 meters away and they take no damage it sort of frustrates me to the point I won't touch shotguns any more. Unless we are going to see maps over, at least, 500 square meters then range really is a moot point. Hence it should be discarded completely. Ok maybe not completely: Small calibre and smooth bore weapons can have realistic ranges in the current sized maps but there are only a handful of places where distances of more then 50 or so meters can be seen.

Still the whole idea of 'nerfing' something just cause a small minority doesn't like the way it is being played doesn't sit well at all. Never could understand why so and so weapon or so and so tactic that the designers intended to be in their game should be removed just to please a small minority who can't deal with playing the game like it is meant to be played. It is for this reason I don't use shotguns, I won't expect them to change the game just to fit my little whims and will instead play the game as intended.

As much as I love shotguns... it means I don't use them cause they are less then functional.

http://www.youtube.com/watch?v=Z5uHt4AwYb4