While playing MW2 earlier today, there are a few things I thought of that could be patched to make the game a hell of a lot better. Hre are sme of them.
Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.
Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.
Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicded to give someone on the losing team one of the two most powerful killstreaks.
Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.
Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.
AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.
Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.
Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.
Party Chat Restrictions Removed: All Party Chat restrictions are removed.
EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.
One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.
Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.
Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.
AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.
Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.
And an idea I've been tossing around inside my head for a while:
Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.
Commando Knifing Distance Fix: Reduce the range of the Commando knife lunge by 1/3. Currently, it lets lunge further than you can in Halo 2/3, even with the Energy Sword. This is absurd, and combined with the next problem, basically lets you teleport around the map knifing people. Last time I checked, this is a shooter, not a shanker.
Knifing Amination Invincability Fix: Remove the invincibility one recieves when knifing people. Its absolutely stupid, and gives knifers many kills they shouldn't have gotten because they should've been filled with 20 pounds of lead/buckshot during their little shank attempt.
Care Package Contents Alteration: Remove the ability to get anything higher than the Stealth Bomber or Pave Low from the Care Package Killstreak (not the Emergency Airdrop). Its not very hard to luck into a 4 (or 3) killstreak, and the ability to get AC130s, Chopper Gunners and EMPs in Care Packages means that random, computer-generated luck can completely alter the game, just because it decicded to give someone on the losing team one of the two most powerful killstreaks.
Sniper Rifle Kill Detection: Improve the kill detection on the Sniper Rifles, making it more consistent. A chest (with Stopping Power) shot or headshot should always be a OHKO. An arm, leg or lower torso shot should never be less than 2HKO.
Chopper Gunner Cooldown Time: The Chopper Gunner can fire for 7 seconds before having to cooldown for 4 seconds.
AC130 Time On Map: The AC130 now lasts for 50 seconds instead of 40.
Nuke/Killstreak Boosting Fix: Killing the same person 5 times in a row (except in Cage Match) causes that person not to count for more killstreaks until the the killer dies or kills someone else.
Cage Match Boosting Fix: The "Invite" button is disabled while in the Cage Match Lobby, and Join-In-Progress is also disabled.
Party Chat Restrictions Removed: All Party Chat restrictions are removed.
EMP Modifications: EMPs now last an extra 30 seconds, and cause the opposing team to not be able to gain killstreaks for the duration (IE: Getting 3 kills will not reward you with an UAV, even after the EMP ends), and take 2x as long to interact (Capture, Set, Defuse etc.) with Objective objects.
One Man Army Fix: You can no longer use One Man Army to switch into a class that has One Man Army equipped.
Danger Close Fix: Danger Close is now a x1.2 damage modifier, instead of x1.4.
Claymore Fix: Claymores now expolde instantly after being tripped, unless the target has Scramber Pro.
AK-47 and F2000 Recoil Swap: The AK-47 and F2000 have their recoil values swapped, not only to more closely mimic their real-world counterparts (as the AK-47 is barely capable of letting you shoot yourself in your own foot, while the F2000 is one of the most accurate assualt rifles used today), but to create balance, as the AK-47 is significantly more powerful than the F2000, but has significantly less recoil.
Killstreaks No Longer Carry Over: In round based gamtypes, Killstreak rewards will no longer carry over from round to round, in order create a "Use it or lose it" situation, and to prevents teams from forcing Overtime and spamming air support.
And an idea I've been tossing around inside my head for a while:
Hipfire Damage Modifier: When hipfiring a weapon, that weapon's damage is reduced by 1/2 (before Stopping Power is applied, and ignoring Grenade Launchers, etc.). Using ADS applies full damage (before Stopping Power). Akimbo does not negate this. Shotguns are the only weapons unaffected by this.