Modern Warfare 2 Writer Claims Controversy Was Worth the Risk

BLOONINJA 503

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Good.

But they didn't go far enough.

Where were all the civilians when you're defending the suburbs from russian invasion?

Only gripe in this game.
 

Agayek

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Oct 23, 2008
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It might be a good idea to bring in Hollywood writers for big-name games, but if the story of MW2 is anything even remotely like the "baseline" for such, I'd have to form a raging mob and lynch the next person who tries.

MW2's story was absolutely terrible. The airport level was definitely new and interesting, and for that I applaud them, but the rest of the story is just terrible to the point of absurdity.
 

BLOONINJA 503

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Agayek said:
It might be a good idea to bring in Hollywood writers for big-name games, but if the story of MW2 is anything even remotely like the "baseline" for such, I'd have to form a raging mob and lynch the next person who tries.

MW2's story was absolutely terrible. The airport level was definitely new and interesting, and for that I applaud them, but the rest of the story is just terrible to the point of absurdity.
Baseless statements here!

Hey guys I'm I doing it right?
 

ThisNewGuy

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Greg Tito said:
I never really knew you could elicit such a deep feeling from a video game, but [that level] has.
Really? I could imagine that people would have a deeper feeling from a video game that's solely about hanging little children from a noose and then beating them until their innards fall out.
 

WrcklessIntent

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Jonny49 said:
The first time I played the airport scene, I didn't feel a thing. Not because I'm a monster or anything, but the crowd looked like the same 3 people copied and pasted over and over again, so I didn't feel bad for shooting them.

When I played it again though...damn. I felt like such a bastard. Kudos to the writer.
I did the same exact thing. And when i went through it the second time to try to beat it on vetren i just couldn't bring my self to fire the gun and i was forced to just skip the level
 

Agayek

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Oct 23, 2008
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BLOONINJA 503 said:
Baseless statements here!

Hey guys I'm I doing it right?
Alright, here's the basis behind my position:

Item the First: The betrayal by the US General of TF141. There was absolutely no reason for it, beyond "hey your boss being the big bad is wicked awesome!". Which anyone with any degree of talent in story telling can tell you is a terrible idea. They said he wanted to become a war hero or some other such rubbish when he did it. Guess what? It wouldn't have changed anything whether or not he did kill the squad. He was the CO, he'd get the credit. It made absolutely no sense and was shoehorned in so the writers had something "cool" to work with.

Item the Second: The nuke. Price just got out of the Gulag, wherein he was tortured rather heavily by Ivan for a good long time. He would not, and I repeat not, send a nuke to explode over the capital of his saviors. If anything, it would head straight for Moscow. Yet again, this makes absolutely no sense and it was just shoehorned in so we could do the DC without power level, which I will admit was rather cool taken on its own merits. Unfortunately, that doesn't forgive the complete and utter shittiness of the nuke idea in the first place.

Item the Third: This one is fairly minor and ties into the previous one. When the nuke explode, a shockwave threw the astronaut around and destroyed a couple sattelites. There are no shockwaves in space. There's nothing for the shockwave to travel through, thus it simply does not exist. It's a fairly minor quibble, but it represents most of what was wrong with the story. The writers were trying far too hard to cram in "cool" to create a coherent, logical story.

Item the Fourth, and Final: The airport level. It was an excellent idea, and what got me to buy the game to be perfectly honest, it just wasn't executed anywhere near as well as it could have been. To start, if during the opening briefing they had mentioned you were allowed to shoot the terrorists and still complete the mission, that would've been nice. I would have, but I was under the impression it was the same as the rest of the game where you fail the mission if you shoot your teammates. Other than that, there really wasn't a reason to be there. You are arbitrarily pulled out of Afghanistan and inserted into a terrorist cell made up of random Russians #2-6. There's no explanation for why you're infiltrating, what the CIA thinks their goal is, or even why it was you specifically out of the hundreds of potential recruits in the Rangers that was chosen. It's just "Oh, this guy be bad. You're gonna help him do bad things so we can spy on him." That's an incredibly thin pretext at best.


Almost all of the missions, when taken on their own, were fantastic and a lot of fun. The writing tying them all together, however, was a gigantic pile of rhino dung.

Edit: Sorry to the people who read this before I added the end of the spoiler tag.
 

LopezMeister

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Apr 13, 2009
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The only thing that irritates me about the "controversy" with MW2 is that Activision/Infinity Ward are claiming that they took risks putting the controversy in the game. Risk or no risk, controversy or no controversy, they game was still going to sell millions of copies on day 0. If there had been more of a backlash and games ratings boards worldwide had demanded that the contraversial parts of the game be removed, they would have recalled the game, editied it and still sold millions of copies (probably more due to the added mystery of people thinking OOH WOW THIS GAME HAS BAD STUFF). Though it would be nice to think that these parts are in the game to add an element to the story that you wouldn't get in any other game because it hasn't been done before, I'm going to assume that they put those parts in the game mostly for the hype, lets say 80% hype/free advertising on FOX news 20% story. Either way, the game has still smashed sales records in a few countries and is probably going to get game of the year regardless of what else is released. The only thing I hope does happen is that more publishers/developers decided to take "risks" and take games further than they've gone prior to the release of MW2. I wonder, if Six Days in Fallujah had been announced after the release of MW2, would it have recieved the same treatment?
 

300lb. Samoan

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HardRockSamurai said:
Well I have to admit it, this guy has balls of steel. This guy alone has made Infinity Ward into a shining example for the other high budget game developers out there. Perhaps now we'll start seeing some MAINSTREAM GAMES.....TAKING RISKS!!!!!
When one game has this risky of a scene and has set such amazing first week sales records, it seems like a sure bet that most mainstream developers will take note and start really pushing themselves. I'm looking forward to seeing some games really reach for great material over the next years. Undoubtedly we'll also see some developers that don't get the point who will just try to stir controversy without any real feats of script ingenuity, a.k.a. we'll get a bunch of shitty knock-offs.
 

Firia

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Mr.Black said:
I didn't fire on the civilians, only the cops that tried to kill me. Self-preservation y'know.
I'm curious (cause MW2 isn't my kind of game, so I haven't picked it up);

Is there a non-lethal take down method in the game/level? Like, a taser? Stealth up to the cops and taser them? Is there a reward for preserving the weak (unarmed civvies), and punishing the wicked (gun totting terrorists)? Or do you just have to watch brutality unfold, and question your own participation?
 

300lb. Samoan

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LopezMeister said:
The only thing I hope does happen is that more publishers/developers decided to take "risks" and take games further than they've gone prior to the release of MW2. I wonder, if Six Days in Fallujah had been announced after the release of MW2, would it have recieved the same treatment?
HMMM, good thought! Let's pray that this will open some doors for Six Days! SDiF is a game that really needs to be made, and if publishers want to take their repertoire to the next level they're going to have to stop being such pussies about how the press is going to attack their product. If we're lucky, we're going to see companies taking IW's lead and start pushing the envelope.
 

Firia

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LordCuthberton said:
Firia said:
Mr.Black said:
I didn't fire on the civilians, only the cops that tried to kill me. Self-preservation y'know.
I'm curious (cause MW2 isn't my kind of game, so I haven't picked it up);

Is there a non-lethal take down method in the game/level? Like, a taser? Stealth up to the cops and taser them? Is there a reward for preserving the weak (unarmed civvies), and punishing the wicked (gun totting terrorists)? Or do you just have to watch brutality unfold, and question your own participation?
Nope. You start with a LMG, and a grenade launcher/rifle.

It's harder watching your "mates" shoot people than doing it yourself.

And you got it right on the money.

The whole idea is to make the player hate the villian, and to avoid controversy of blaying as a real real terroris, i think IW put in the CIA subplot as a "escape clause".
I just youtubed the video to see what all the hubbub was about. You really do start the level (loading, fade from black, and) reading a gun on the innocent. And the way the gun drops into its "ready position," I noticed, had a very "you should use this right now" feel to it.

My jaw was scraping the floor in that opening sequence. When the briefing guy said you'd lose a piece of yourself, he really meant it! I felt morally wrong just watching that scene unfold. o_o And people were crawling away too! Awful.... I also see now that there's no "stealthing" any cops. It's all chaos.

But as a writer and artist myself, I applaud the risk taken, the emotions and feelings this scene evoked. I don't know if I could have done it myself, but, kudos, Modern Warfare 2 creators.
 

kinky257

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Apr 15, 2009
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Agayek said:
BLOONINJA 503 said:
Baseless statements here!

Hey guys I'm I doing it right?
Alright, here's the basis behind my position:

Item the First: The betrayal by the US General of TF141. There was absolutely no reason for it, beyond "hey your boss being the big bad is wicked awesome!". Which anyone with any degree of talent in story telling can tell you is a terrible idea. They said he wanted to become a war hero or some other such rubbish when he did it. Guess what? It wouldn't have changed anything whether or not he did kill the squad. He was the CO, he'd get the credit. It made absolutely no sense and was shoehorned in so the writers had something "cool" to work with.

Item the Second: The nuke. Price just got out of the Gulag, wherein he was tortured rather heavily by Ivan for a good long time. He would not, and I repeat not, send a nuke to explode over the capital of his saviors. If anything, it would head straight for Moscow. Yet again, this makes absolutely no sense and it was just shoehorned in so we could do the DC without power level, which I will admit was rather cool taken on its own merits. Unfortunately, that doesn't forgive the complete and utter shittiness of the nuke idea in the first place.

Item the Third: This one is fairly minor and ties into the previous one. When the nuke explode, a shockwave threw the astronaut around and destroyed a couple sattelites. There are no shockwaves in space. There's nothing for the shockwave to travel through, thus it simply does not exist. It's a fairly minor quibble, but it represents most of what was wrong with the story. The writers were trying far too hard to cram in "cool" to create a coherent, logical story.

Item the Fourth, and Final: The airport level. It was an excellent idea, and what got me to buy the game to be perfectly honest, it just wasn't executed anywhere near as well as it could have been. To start, if during the opening briefing they had mentioned you were allowed to shoot the terrorists and still complete the mission, that would've been nice. I would have, but I was under the impression it was the same as the rest of the game where you fail the mission if you shoot your teammates. Other than that, there really wasn't a reason to be there. You are arbitrarily pulled out of Afghanistan and inserted into a terrorist cell made up of random Russians #2-6. There's no explanation for why you're infiltrating, what the CIA thinks their goal is, or even why it was you specifically out of the hundreds of potential recruits in the Rangers that was chosen. It's just "Oh, this guy be bad. You're gonna help him do bad things so we can spy on him." That's an incredibly thin pretext at best.


Almost all of the missions, when taken on their own, were fantastic and a lot of fun. The writing tying them all together, however, was a gigantic pile of rhino dung.

Edit: Sorry to the people who read this before I added the end of the spoiler tag.
You missed out the bit where
A well known Russian international terrorist carries out the attack and doesn't wear a mask, yet every one blames the American whom they could of claimed was sent to spy on him. This is some what mitigated by the fact during the brief they say he'll work for any one and claims loyalty to no country, but still.
 

Srkkl

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Apr 1, 2009
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I actually opend fire on just that first crowd, then stopped. However my dad never shot until he had to(when the military came in) and it made me feel kinda bad about shooting them and thats what I want in a game, immersion that makes me actually feel somthing, I want an experience.
 

The Random One

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May 29, 2008
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Well, of course it was worth the risk. The risk was negative. In fact, the only thinkg that sequence did was create a bundle of controversy that probably made the game sell even better.

Try talking about trying new things when you actually try new things.
 

Stylish_Robot

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Dec 29, 2008
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I always wondered: if the blame was to be put onto america/you...wouldn't authorities have seen security cameras and went "hey that dude in the middle looks like that russian Makarov terrorist" but I bet IW will just say "oh they knocked out the security cameras beforehand"....well gee, would've been nice to learn that in the game
 

ElephantGuts

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Jul 9, 2008
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Whoa, wait a second. Modern Warfare 2 had writers?

...What the hell did they write? 'Cause they sure as hell didn't write a story.
 

CrafterMan

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Aug 3, 2008
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Great article, and a great response to a controversial issue. Back your views 100% Mr Developer.

Taking chances is what make good games GREAT.

-Joe