Modern Warfare 3: Why does everyone hate it?

jan david Obciana

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Dec 2, 2011
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everybody hates it because
they killed soap in the game and it sucks!!!

Please put all spoilers into spoiler tags. Thank you.-Mod Edit
 

Custard_Angel

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Aug 6, 2009
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Modern Warfare is well executed but stagnant. It doesn't offer anything new or interesting to gaming, just more of the same.
 

Bvenged

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Sep 4, 2009
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42 said:
Well i bought Modern Warfare 3, and i'm halfway through the game right now,
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So what, you've just put the game in and finished the "tutorial"?

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42 said:
and i'm throughly enjoying myself, and most of all i'm having fun.
Now i've seen thread after thread of people sledging crap at it, all because it's a) a sequel, b) not superior graphically to BF3 (which has to be the most pathetic argument of all time) and c) lolololol its copy and paste HURR

What is it with fanboys having to bash everything, i mean have we reached a point where we are all cynical to the everything?
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I'm not a fanboy to anything. I do, however, despise practices that are damaging to a young, healthy industry. - such as the release of ANOTHER CoD that is basically giving the go-ahead to shitty, lazy-worked games that cost extortionate amounts and only vary in the slightest sense from time to time. CoD is the Justin Bieber of the Games Industry. As children who do not understand worked talent to born talent are damaging the music industry, people who buy CoD after CoD are damaging the games industry - it's as much their fault as the publishers.

Luckily games like Skyrim & Bioshock still hold this shit together, otherwise games would cost a fuck load more with even less content that is piss-poorly managed & maintained.

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42 said:
So anyway, i think Modern Warfare 3 is good for a whole plethora of reasons. i mean for one it finally balances it's fucking veteran difficulty. spec-ops is unbelievable ketchup sauce, and the multiplayers the multiplayer for which i have no problem with.
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Veteran was never a problem, what it was before was the only re-playability the games ever had. It was so fucking hard it gave a brilliant sense of accomplishment & actually made you feel like you didn't waste £40 on 4 hours of entertainment.

Spec Ops was good, the only thing good, in MW2 - when there was lots of it. Now there's less options and "survival" is teh most mundane shit attempt at horde I've ever seen, even ODST's firefight was more entertaining than that; because you could at least play with up-to 4 people.

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42 said:
But it's the BF3 fanboys, and everyone else that is whining about a service you don't have to actually sign up for, nor pay for it, and thats why it's shit? i mean come on BF3's biggest falling point is using a fricking web browser to access multiplayer games. What is up with that?
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No, like I said: It's enticing developers to make shitty games which ruin the industry for the true gamers, the ones who have been doing it for a decade or so, because the new-kids on the block are buying any old shit and saying "itz da beszzt!" when in reality, I'd find better quality products from a NES 3rd party developer, pre-industry crash of '83.

Now, while I am hinting towards a Master & Slave demographic of gamers; this is not nearly the case. In fact, it's the mistreatment of gamers who have put more time and money into daring games, the ones that will try something new, give decent content-price & maintained patches post-release for years after that's piping me up. It's the gamers who want a healthy, competitive market where they can check online for a game that was actually well made instead of being bombarded by propaganda for the games that can afford it. We're the ones who are suffering because our standards are higher, a large part of the industry wont compromise & the new-gamers are fuelling this movement.

That's why I hate CoD


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42 said:
anyway i think people should just be a little more lighter on the criticism.

biggest lols to the Metacritic bombers who all write "I haven't even bought MW3 and i think it's the worst game of all time"
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I never bought MW3, my brother did - I've seen the multiplayer and it's worse than I predicted. Spec ops was the same (which is good) but shorter & survival is atrocious. The campaign was horrific & the only good that came out of it was the fact that it's finally fucking ended.
Soap dies, like I didn't see that one coming. Makarov dies, I was unsure if it would be this game or "MW4" that would do that; the rest was bland "walk forward & shoot" that was growing stale in MW2's campaign. the "controversial" scene was completely set up in an attempt to get free advertisement in the news; it was lame as Prey killed kids more effectively than that; it was all about shit-stirring for Activision - Then BO did campaign with an actually-good storyline; and now we're back to boring, uninteresting scripted shit.

At the end of the day, we all have standards. CoD does not meet the standards of many gamers as a milkshake that tastes like piss would not meet the standards of a regular milkshake drinker, but might to someone who doesn't understand what a milkshakes supposed standard is. It's an atrocious game that shouldn't sell well; like XFactor is an atrocious TV program & Dappy from NDubs is an atrocious artist.

There's nothing wrong with liking CoD; I like broccoli whereas some people do not; (bad comparison) but don't go around expecting your experience with games to be entirely good. It's also why most "true-gamers" (the ones with a gaming history with diversity) don't listen to a review/critic; as they're bollocks and have their pockets lined.
 

IKSA

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Jun 30, 2011
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LiquidSolstice said:
IKSA said:
I nesecarily don't hate the game I hate the publisher which are just trying to milk money from us.
Oh no. A publisher wants to capitalize on success. How horrible.

It amazes me that there seems to be a glass ceiling on any franchise where people start to find it unacceptable that they profit or find ways to further profit from it. Everyone wants to say "they're greedy and just money gouge" but no one seems to want to explain to me why that's so wrong of them to do.
Its not that they do it its how they do it CoD has been almost exact same game for many years and every year they publish new one do you remember what happend to guitar hero because they were doing the exact same thing? Then they release 15? map packs I don't hate game or devs I just hate acrivision its second worst thing in game indistry after EA.
 
Sep 3, 2011
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saucecode said:
jack the werewolf said:
saucecode said:
I don't mind it being a sequel. People get overexcited on graphics, which is a bit weird.
Personally, I see CoD as an $80 DLC that comes on its own disc (thats $80 NZ).
It really isn't different from its predecessor. And it really is a copy and paste, imo.
pretty much this both CoD and halo just seem like the same game over and over with new box art its dull
Actually, from personal experience, all the Halo games have been vastly different from each other.
Going from Halo 1 to Halo 2, it was just an enourmous overhaul of AI, physics and graphics. Going onto the 360, it was mainly graphical, but the most entertaining custom games system ive ever seen, along with the single greatest form of player ranking (the ELO rating thing). ODST had a great coop system, and introduced firefight (which was not an original idea), along with the better soundtrack. Halo reach. Well... graphics, the custom games returned, but was a bit buggy. The forge is now at the extreme, something never seen before. Halo Reach is probably the only game with a map editor with the most customization.

Halo has changed alot, but it has still been about the same awesome thing.
i think you have a good ponit but what i am saying is that maybe its been going to long i loved gears of war but i think it should end with the 3rd one im not saying halo was a bad game it was a good game but i think it should have ended a few games back
 

Joccaren

Elite Member
Mar 29, 2011
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Sweet Jesus its great wall of text time. I might have to use spoilers for this...

LiquidSolstice said:
Because hating something when it gets popular is the cool thing to do.
An excuse too often used, that has no real meaning. More people in gaming circles hate CoD due to them not liking it as a game than those that hate it because hating it is 'cool'. Don't hide behind flawed and invalid arguments, it merely hurts your case.

LiquidSolstice said:
IKSA said:
I nesecarily don't hate the game I hate the publisher which are just trying to milk money from us.
Oh no. A publisher wants to capitalize on success. How horrible.

It amazes me that there seems to be a glass ceiling on any franchise where people start to find it unacceptable that they profit or find ways to further profit from it. Everyone wants to say "they're greedy and just money gouge" but no one seems to want to explain to me why that's so wrong of them to do.
No-one is saying its wrong, they are merely pointing out that it is something about the company they don't like: Putting more value on their money than anything else. All these CoD fans keep asking "Why do people hate CoD", but no-one seems to want to explain to me why that's so wrong of them to do. See hat I did there?

LiquidSolstice said:
Woodsey said:
Because we don't all have to like the same fucking things.

You like being shown explosions and not being allowed to open doors, whilst having every inch of your "playing" experience scripted; I like to be able to actually do stuff in my games.

And you know what? That's A-O-Fucking-Kay.
If a game isn't supposed to be about anything more than explosions and scripted gameplay, then it's served it's purpose. Just because it's not filled with the bottomless inventory and ridiculous complexity of RPGs or doesn't have an open world element doesn't mean it's a bad game.
He's saying that its OK to like explosions and shit whilst its also OK for others to like being able to interact with everything and explore large areas ect.
And nobody is saying it needs to be filled with non-bottomless inventories (They do have a limit) and ridiculous-to-those-who-are-three (I was playing games more complex than modern RPGs at the age of 4, and I don't consider myself genius material) complexity RPG games have. For example, some people who hate CoD instead like BF3. Why? Because of its different features. In its campaign, it doesn't focus as much on large explosions and such. Yes, they happen, especially in the first bit, but they're not happening every 5 minutes like they do in the CoD games that I've played. I'll be running through a level, and suddenly everything will slow down and something will explode, or a tank will crash through the trenches. In BF3, the explosions happen, but the emphasis isn't put on them as much. In its gameplay, it is much more team oriented than MW3, even with the recent team-play incentives added in.
You are right that simply because it doesn't have the systems other games have it is not a bad game. The reason many call it a bad game is because of the various other issues they encounter whilst playing.

LiquidSolstice said:
Conza said:
42 said:
Well i bought Modern Warfare 3, and i'm halfway through the game right now, and i'm throughly enjoying myself, and most of all i'm having fun.
Now i've seen thread after thread of people sledging crap at it, all because it's a) a sequel, b) not superior graphically to BF3 (which has to be the most pathetic argument of all time) and c) lolololol its copy and paste HURR

What is it with fanboys having to bash everything, i mean have we reached a point where we are all cynical to the everything?

So anyway, i think Modern Warfare 3 is good for a whole plethora of reasons. i mean for one it finally balances it's fucking veteran difficulty. spec-ops is unbelievable ketchup sauce, and the multiplayers the multiplayer for which i have no problem with.

But it's the BF3 fanboys, and everyone else that is whining about a service you don't have to actually sign up for, nor pay for it, and thats why it's shit? i mean come on BF3's biggest falling point is using a fricking web browser to access multiplayer games. What is up with that?

anyway i think people should just be a little more lighter on the criticism.

biggest lols to the Metacritic bombers who all write "I haven't even bought MW3 and i think it's the worst game of all time"
Look, there is no reason, in the world, to buy MW3, when BF3 exists. End.

EA is 'The Bad' but Activision is just 'The Ugly'. And while that is literally true, when it comes to this game, they just produce this mass market piece of shit, that really is copy and paste, and I don't like it, so many others feel as I do, its just another fucking shooter, please just don't, and we want it to stop, frankly, that's why we moan on about it.

You've done a dis-service to the gaming community by buying it, if you must, finish it, but atleast trade it in toward BF3, a superior shooting experience.

Also really? "i'm throughly enjoying myself, and most of all i'm having fun." No repetition there? I can enjoy and not have fun? Or vice-versa?

Fundementally, this game is appealing to meatheads, yes its a stereotype, but its one that holds true, its just mindless crap that could've been on a N64 its just that sophisticated.

Fair enough?
Your arrogance is astounding. There are quite a few things Modern Warfare 3 did right that Battlefield 3 hasn't quite done yet, but I guess if you're so far down that road you can't really be bothered to look back.
I'll give his post is a bit arrogant. What has got me here is what those things MW3 has done better than BF3 are. The only thing I can think of is optimisation on consoles, but everything else it might be 'better' in is opinion based.

LiquidSolstice said:
Master Kuja said:
I'll say now that I enjoy BF3, a lot. Not to the degree where I'm a rabid fanboy because that game has a HELL of a lot of flaws and issues that need to be addressed.

However, the reason why I don't like MW3 is because it feels, looks and plays exactly the same as the game I played and loved four years ago now.
Sure, Spec Ops was and always will be a cool feature, but aside from that, quite literally nothing has changed.

That's not what irks me most though, what irritates me the most is that, well, you know what they used to call something that added a bit more of a main story, a couple new maps and new guns? They called that an expansion pack a few years back and it sure as hell did not cost £40.
That's what bothers me about MW3, the content that MW2/3/Blops brought to the series did not add anywhere near enough to the overall experience to actually be touted as a full game, a couple years back, you'd be laughed out of the fucking industry for trying to release an expansion pack for a game for full retail price.
I'm genuinely curious what you expected differently from a sequel. Everyone keeps bitching about how "it's the same game omg what the fuck" but no one seems to have any ideas as to what it could have done differently. Why? Because no one wants to think about that, it's easier to just generalize about it.

The multiplayer has taken a complete directional change from Black Ops and MW2, becoming far less killstreak-dependent and far quicker, intense, and fast-paced.
MW3 has finally added some innovation that all can see, in the form of 'Strike Packages' that are rather interesting IMO. However, it still revolves around kill streaks, or should I say point streaks. To unlock your full powers as any package, you have to maintain a streak, except for support who can die and continue their streak anyway. The focus is still on these streaks, though the style of play has changed somewhat.

As to what it could do differently; make a somewhat more tactical shooter. Copy BF and add in destruction and vehicles. Put more focus on teams instead of individuals. There are any number of things that it could have done differently to be a sequel instead of a Expansion pack, as that is what it truly is. Look at BF3. BF2 was far slower paced, had much larger levels, had no campaign whatsoever, and played very differently to BF3. BF3 is a sequel thanks to how much it changed the game, but it still felt Battlefield. CoD often only brings new maps, a continuation or new story, and some new guns to its sequels. That is what used to be defined as an expansion pack, until people started buying into this that it is actually a full new game business.

LiquidSolstice said:
RexoftheFord said:
Bit late on this post, but I'll leave my input anyway. Maybe the reason everyone hates MW3 isn't cause it's popular or just a rehash. Maybe they hate it, because it's genuinely a shitty game. And considering the titles that've been released this year, it has very little shine to prominently display itself with pride. Let me explain.
Oh boy. This should be good.
Oh yes it should.

Single Player: Short, incoherent mess of story, AI that will kill everything for you, straight lines, slapped together.
Oh, it's an incoherent story because you couldn't understand it. I see.[/quote]
Not only because he couldn't understand it, but for how little sense it ends up making other than in an alternate universe where the US has 9/10ths of the worlds military all under its command, and the other 1/10th belongs to the enemy. There have been numerous posts in numerous threads pointing out the flaws in MW3's story, I'll leave you to find them.

To be honest, at the end of the campaign, I was wondering why I was in the areas I was in. Why was I in Africa? How about that large mansion? Wait, why did they capture the Russian President? Who is Yuri? Who is Frost? Where did Frost go? I've forgotten the game. Then again, easy to forget a 3-4 hour game on its hardest difficulty.
Did you try playing it a second time and not skipping all the cutscenes? Because the story made perfect sense (albeit a bit unrealistic). If you've got that little of an attention span, I don't know how you enjoy games like Skyrim or Deus Ex.
The CoD stories are stories that some don't feel like playing a second time due to how ridiculous they are, but maybe it would have made more sense if he did. And its not necessarily a matter of skipping cut-scenes, to put it in Yahtzee's terms, they games are hooked up to IV drips full of poprocks. In between all the explosions and other random stuff, it becomes hard to comprehend what is going on for those more accustomed to being given time to think on what has happened. Play Skyrim, Mass Effect, Dragon Age, Bioshock, ect. and you have plenty of time to wonder about what is actually going on, and to digest the individual occurrences. There are some people that prefer taking time to think about things, and then understand them as opposed to just accepting what is said and moving on. To the former, lots of information in s short time can become overwhelming. I am lucky that I can easily switch between the two, but I know others that can't. Some of the people I know can't comprehend faster paced stories as they were thinking about what happened 2 scenes ago, when something else happens and they've missed a lot of relevant information. Then there are those I know who can't think about things, and instead just pick up the info and move on. In the slower paced movies, like Inception (Which really wasn't that hard to understand), they are following each individual event, but not thinking about how that affects all 3 dreams at once. They then become confused when something in one dream happens due to an event in the other as they weren't told 'Oh gee, this will make X happen in dream Y'. Its not down to attention spans, but how individuals process information.

Graphics: Brown brown brown. SNES games have less capabilities but better aesthetic. This game looks like Morrowind, but without the fantastical whimsy of a RPG setting.
Yes, because WW3 is supposed to be full of unicorns, skittles, and fucking rainbows. What kind of logic is that? It's supposed to be gritty. If you wanted to be visually raped by color, buy any of the Katamari games instead. I don't understand why properly set lighting and color is a bad point of the game.
Crysis 2. BAM! (XD, always wanted to do that). Crysis 2 is set in a city. Those places that are usually only grey and black. In Crysis 2, it has colour. Why not have more plants in MW3 that have richer shades of green. Have some flowers with varied shades of varying intensity of varying colours in someone's garden. Have paintings with rich colours in interiors of places. Hell, for something simple, have some of the buildings have differently tinted windows, like the ones on that building near my house that are a blackish blue, like polarised lenses are. There are plenty of ways to add colour to a battlefield. Its all in details though. What I notice when playing CoD games is that often when there are things like trees and paintings and such, they will have very little colour to them. It will be one light shade of green with low intensity. Adding a strong colour pallet to the game would help to alleviate its other graphical issues with a better aesthetic.
As to why bad lighting and colour is a bad point in a game: Go back and play the original dooms. They are nice and fun games, they are shooters. Other than how bad the controls are, the main problem with the games is their bad graphics. Now, you could say 'CoD isn't as bad as that!', but then look at the other far better graphical games on the market: Most modern titles. BF3 being the big one at the moment. Get full PC BF3 graphics vs MW3 graphics, and MW3 looks horrible. Bad graphics as being bad for a game applies to all games in a sense of comparison. If you look at 8 bit games past the graphics, they are fun games. Many just see them and go 'They have crap graphics'. If it is ok to complain about some graphics being crap in comparison to others, it is fair to complain about any graphics being crap compared to others as obviously graphics matter.
They can even influence gameplay sometimes, in how recognisable each thing is from each other.
Is it necessary for a game to have good graphics to be good? No. Is a game worse because it has worse graphics? Yes. (Consider two identical games in all bar 1 aspect: Graphics. 1 game has better graphics than the other. Which is the better game? Obviously the one with the better graphics. Therefore, having worse graphics makes a game worse. How much worse depends on how much emphasis you put on graphics).
Video comparison: http://www.youtube.com/watch?v=4cCvA86ZxXc (I'm not sure what his settings for graphics were on but it looks like my game does on medium. Take that as you will).

Sounds: Guns sounds like you're shooting BBs.
If you're listening to them on the headphones that come with iPods, maybe. Care to show me a BB-gun that sounds like a MW3 gun?
The point is they sound plastic compared to guns in other games and RL. Play BF3. That is a well designed sound engine that delivers amazing sound, but the guns sound real, and the grenades and the tanks. The reason for this isn't actually the sound engine, though it makes it sound that much more amazing by applying echo effects to small rooms and such, but due to the fact that they went out and recorded the gun sounds from actual weapons fire at military bases, at numerous distances and in numerous different areas. Here is a video comparison:
http://www.youtube.com/watch?v=nYXqXm_LLHg
MW3 guns sound like plastic models compared to BF3 ones, and thereby close enough to real ones.

Voice acting is stale, boring.
Really?!? Come on, now you're just fishing for things to hate. [/quote]
Its a complaint often made about a lot of games, and is true to an extent in a lot of titles these days. MW3 wasn't bad by any means, but it wasn't good either. Same goes for most games.

Story: See single player above.
Yes, the story that you didn't pay attention to. (Don't know why this didn't go with your "Single Player" section, it's not like any other part of the game has a story.
See above.

Multiplayer: You'd think a game that prides itself on its multiplayer would have had more work put into this. Maybe some dedicated servers.
So that what? People could make Wal-Mart maps with M60s that shoot out grenades? Break the ranking system? Otherwise cheat/boost their way through the game?
You know, you could do something along different lines. Any dedicated servers are unranked, non-dedicated servers are ranked.
There is nothing wrong with people wanting a dedicated server where they can do fun things. If handled correctly it can work. I.E: BF3 (Sorry I keep bringing this up) has servers that people rent out. If they run Punkbuster (The anti-cheat client for BF3) on the server, the server is allowed to be ranked. If they don't, the server is unranked. It allows for people to customise the way the play the game's multiplayer and have more fun because of it.
Besides, cheating does happen, even without dedicated servers, and rank systems do get broken. Removing dedicated servers is like DRM: It barely helps solve the problem, and takes away from the overall experience for some.

[quote
Fine tuning the spawn system. Working on coherent and workable map design.
I hear this so much about any game's spawn system. It makes me wonder if you realize this revolutionary idea; did you know that your enemies don't stay in the same place after they kill you? GASP. I'd ask you what part of the map design was "incoherent and unworkable", but then, I doubt you actually know yourself.[/quote]
BF3 I'm going to have to bring up again. The spawns in BF3, the main ones for each team that is, are non-enter-able for enemy soldiers. Any that try to will be killed in 10 seconds. Yes, this has led to some exploits with mortars, but that can be fixed. It is a nice way to ensure you can enter the battle without being insta-killed, unless your team is doing crap and the entire enemy team is standing just outside that barrier to your spawn, but then you wouldn't be having much fun anyway running out into battle and dying with no kills for 5 lives.

Honestly, a lot of your complaints just sound like the product of you getting annihilated in Multiplayer and deciding you wanted to blame it all on the game. I don't consider myself a "hardcore" player, but the map design certainly flows just fine. All the maps are built for tight and hectic gunfights to put the focus back on the guns and less on the killstreaks.
To an extent. Spawns are however terrible. Here is my first match online:

-Log in
-Spawn
-Die to someone who happened to be behind me when I spawned
-Wait
-Spawn
-Same guy has come back and kills me the second I spawn again
-Wait
-Spawn
-Walk outside the building I spawned in and get killed by person camping
-Wait
-Spawn
-Get killed by person hacking and spinning in circles with machine gun
-After about 8 incidents of the last point, rage quit

That mix of bad spawning and a hacker made my first game a literal wait, spawn, die.
And I will reiterate that focus is still on killstreaks, the building cover makes gunfights a bit more focused, but using a good killstreak you just got will come second to running around shooting everyone with the potential to lose that killstreak.

But, this is not the case. Maps are large, but are so cluttered with buildings, they seem tiny. In a word, claustrophobic.
Yes, people actually wanted cover from the killstreak-infested maps of MW2 where killstreak kills stacked and people had chopper gunners within 30 seconds of spawning.
A somewhat poor excuse, but typical of CoD and dependant on how people like to play. CoD maps have always been small, both in size and outside area, compared to BF maps. BF maps measure in Kms, CoD maps in meters. In BF3, people are in helicopters within 3 seconds of spawning, and are up in the air shooting things. How does everyone not get killed? They aren't highlighted for the chopper to kill, unless spotted by an enemy. Was it not thought of to remove that ability from the chopper instead of making each map more claustrophobic than the previous ones?

Dedicated servers? Nowhere to be seen on consoles. Same P2P system, which presents a problem. Lag lag lag. People complained about being shot around walls in BO, but this game has that problem ten fold.
Not in my experience, but then again, you seem to be determined to find reasons to dislike the game, so I guess that's not something I can argue with you about.
You will find this is actually a quite common complaint. Many people have complained about being shot around walls. On their screen, they move behind a wall for about 3 seconds then die. On the killcam, they wait outside the wall, then turn and move as they get shot then die. It was also the topic of one of the Critical Miss comics. The game has lag issues for some. Not all, but those that get them get them bad.

Connection is everything in this game, and it reminds me of GoW2 where host wins. Oh another problem with P2P. Dashboarding. Everyone takes a loss with this. Hitboxes are off. Blast shield perk is broken. Doesn't protect from any type of explosive. Considering a person without it can tank grenades and rockets, it seems unnecessary. Oh, commando's also built into the game. The spawn system is atrocious. You will be spawned behind immediately after you've killed someone, more often than not.
I haven't found any issues with knifing or the blast shield, or even hitboxes. (Keeping in mind I had major issues with their equivalents in Black Ops). But again, you're probably not going to change your mind.
Blast shield I've heard a few complaints about it, so there are some getting the issue. Knifing I've not heard much about, but I think it might go hand in hand with the lag and hitbox issues many do seem to be having. Hitbox issues might also be being confused for lag.

Overall, game's just shit. And that's why people hate it.
No, you think it's shit, and that's why pyou hate it.
Can't argue there. Its why I almost always include my 'Include an 'In my opinion' please' line at the end of so many posts about CoD, whether hating it or loving it.

And considering much better games like Arkham City, Skyrim, or even older games like Deus Ex have been released this year, why waste your money on this one? Or if you've already bought it, why not go trade it in immediately for a better game?
It's strange to me you start off your post claiming you're going to factually explain why people dislike it, and then your actual content just turns out to be you mainly bitching about your internet connection and how you were incapable of understanding the storyline.
Lag is an issue in game. Hell, a few posts up from this one there is a link or quote from a 'How X system works' thing on one of MW3s systems, which will simulate lag for powerful PCs. Now, I doubt this is the issue being experienced by many, but there is a lag issue with MW3 for a great many people, both those who love and hate the game.

I mean seriously? How difficult could a Call of Duty game's storyline be to understand? It's ridiculously simple, it's not exactly a Dan Brown novel. I suppose if you found the Magic School Bus books to be complicated when you were a kid, you would understand.
Already covered above. Some may find a Dan Brown novel easier to understand than a CoD story line due to how they analyse each.

The thing is, I own and love Battlefield 3, I greatly enjoyed both Batman games, and I've beaten Deus Ex. But I was genuinely hoping to see someone constructively criticize the game rather than the usual mainstream bullshit that basically just comes down to "it's the same game". Nope, nothing out of the ordinary.
Yeah, other than the technical issues that the games have around launch day and for a bit afterwords, like the lag problems, and the occasional balance issues, there isn't a ton to hate CoD for. Most of it comes down to preference. The only way you can actually pit CoD against other games for a comparison of which is 'better' is in systems analysis, and compare the graphics and sound engines, the numbers of bugs, the optimisation, ect. In this regard, CoD will fall short in some aspects compared to some games (Glitches when compared to Valve games, Graphics compared to BF3), yet be equal in other aspects and to other games (Engine optimisation, or glitches vs Skyrim or BF3). All in all, this is why I always call the game 'Average'. It is not good, it is not bad. It falls flat in some areas, it doesn't in others.
Its not really my type of game, and I get that, but I hate it when both people hate it saying its the worst game ever, or people blindly love it, heralding it as basically the second coming of Christ.
saucecode said:
jack the werewolf said:
saucecode said:
I don't mind it being a sequel. People get overexcited on graphics, which is a bit weird.
Personally, I see CoD as an $80 DLC that comes on its own disc (thats $80 NZ).
It really isn't different from its predecessor. And it really is a copy and paste, imo.
pretty much this both CoD and halo just seem like the same game over and over with new box art its dull
Actually, from personal experience, all the Halo games have been vastly different from each other.
Going from Halo 1 to Halo 2, it was just an enourmous overhaul of AI, physics and graphics. Going onto the 360, it was mainly graphical, but the most entertaining custom games system ive ever seen, along with the single greatest form of player ranking (the ELO rating thing). ODST had a great coop system, and introduced firefight (which was not an original idea), along with the better soundtrack. Halo reach. Well... graphics, the custom games returned, but was a bit buggy. The forge is now at the extreme, something never seen before. Halo Reach is probably the only game with a map editor with the most customization.

Halo has changed alot, but it has still been about the same awesome thing.
Yeah, the Halos have changed a bit in how they play. Especially the 1 to 2 jump. Honestly, I didn't like 2 that much, and went back to 1 for multiplayer, but I did like the story.

This, however:
Halo Reach is probably the only game with a map editor with the most customization.
Starcraft 2 map editor, your argument is invalid XD

And great walls of text done. Open them all at once. I dare you.

Edit: Hrrm. Long, but not my longest. No, my longest was that 'Why is this code not working' question on another forum where I didn't know about loops and had literally 5 minutes of scrolling worth of the exact same line of code. Many thought their screen was broken until they reached the bottom. Pray I don't do the same sort of thing here. Sadly, I never figured out what was wrong with that code, but I did learn about loops, so the cloud did have some silver lining :D
 

V TheSystem V

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Sep 11, 2009
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I don't hate it. In fact, I really enjoy it. And before anybody calls me a fanboy or says that I'm wrong, I LOVED Battlefield Bad Company 2 and would buy Battlefield 3 if I had a good enough PC.

Call of Duty's campaigns, whilst short, are fun. There is NO doubt about that. I found myself more attached to Price and Soap than any of the characters in BC2 (what are their names again?), but I still enjoyed BC2 because it focused on multiplayer a lot more, and with friends it was a mindblowing experience. Using a chopper and taking out the whole enemy team was very, very satisfying, but with COD, I still get satisfaction, in the form of advanced killstreak rewards.

Call of Duty's campaigns have gone for all out spectacle since the first Modern Warfare, which isn't necessarily a bad thing. It may be shallow, but it's impressive. The online experience has divided people, but it is still fun! Battlefield's multiplayer is also fun, but more fun for a dedicated team. Call of Duty is for the lone ranger, but Battlefield's multiplayer makes you think.
 

Zantos

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Jan 5, 2011
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TheKasp said:
Zantos said:
Something to do with the fact that if it isn't something they like it immediately makes it bad. I'm yet to receive the memo that any linear game is now bad, with the exception of Half-Life and Portal for reasons that I still don't quite understand.
Are you really comparing the linearity of CoD to the linearity of Half Life and Portal?

In CoD you can't decide your own speed of progress because you aren't allowed to leave the side of your NPCs, orders are barked into your ear every 2 seconds which you have to follow ("STAY CLOSE! FOLLOW THE TANK!" But the NPCs are standing still and the tank is far away Oo) and you are such a lowlife in this "army" that you aren't even allowed to open doors.

Linearity is NOT bad if it is made well. Well means that you don't feel like beeing forced to go down this linear corridor (well, except when you've got to feel like you are forced like in Portal. Until you break out if this). The linearity of the CoD games takes away any meaning of beeing the PC because you are nobody compared to your NPC comrades.
Actually no, what I'm doing is making a comment about the fact that any linear game can and has been slated massively for it's linearity. CoD is the recent victim, but Halo, God of War, DMC, and many other games I don't care to mention have had to take this from many forum members on many occasions.

Though now you bring it up, I honestly felt I had more freedom to choose a path in any of the modern warfare games than I did in Half-Life. Although they advise you follow the tank, there are many other avenues worth pursuing, and especially in the latest game there are many different paths through each level depending on how you want to do it. In Portal the puzzles have one solution, in Half Life you have mostly single narrow paths down corridors or caves or what-not. In Call of Duty if I don't like the way I'm playing the level I can pick another and go with that. To be honest, I will compare the linearity, and I'll say it's better in CoD than Portal or Half-Life.
 

Neeckin

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Feb 5, 2013
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Because it's just an expansion pack of 2, nothing is different. Not only that it's obvious they put more time into multiplayer then the campaign, which I beat in 4 hours on the hardest setting. Not only that the online community for the game is just the worst, it's the only game I've ever played where someone actually called me a noob ****** scrublord. Frankly I don't see why they don't just release a multiplayer only game and constantly update it.
 

Ldude893

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Apr 2, 2010
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I liked it.

Yes, me, the guy with Bobby Kotick in his avatar. I thought it was okay.
Specifically, I thought the single player campaign was the weakest of the three games in the series, but it held up just enough to conclude the story well, even if the concept of the entire Russian naval fleet bombarding the American East coast is absurd at best (Russia has a navy. Huh.). My favorite part of the game was the multiplayer, and though it's a bit hard to get into it's still incredibly fun. I alternate between MW3's multiplayer mode and Team Fortress 2 regularly, whenever I get bored of either one.

Still, the only reason I bought the game in the first place was because I wanted to know how the Modern Warfare saga ends. I didn't buy the sequel after that because it was generally the same, albeit with minor innovation, different environments and a story that's only slightly less linear (and apparently not that good). The only reason I'd buy the game is because everyone from MW3's multiplayer had flocked over to BLops 2, and I'd miss out on the multiplayer fun. But considering the lack of gain if I do buy it, it's wasn't worth my money.

Plus, military shooters are getting particularly stale.