It's about fucking time someone else noticed.
Granted the COD series was never about "modern warfare", but an extension of the original COD paradigm to a pseudo-modern setting. It was popular, and thus it spawned sequels and will continue doing so until it runs out of sharks to jump.
I think RhombusHatesYou nailed it [http://www.escapistmagazine.com/forums/read/6.820161-Modern-Warfare-is-a-Comforting-Lie#19789246], though he listed a number of features I wouldn't necessarily include. Here's some features I think we're sorely missing from a gritty shooter:
IEDs by the sackful: One way to do this is just to make the occasional civilian walk up to the player (or a VIP) and explode with enough punch to toss a tank. Let this happen enough times and the player will take seriously anyone who gets too close to him, or will gun down everyone hoping Allah will know His own.
~ Occasionally, a throughway or courtyard will be wired to blow if anyone goes through it. The trap may be difficult or even impossible to spot. Only by reloading and respawning (i.e. by the grace of being the protagonist) does the player know not to go there.
~ An old video game classic! Send the player in with a bunch of support that is inconveniently taken out by IEDs. Then let him shoot his way out.
~ The WWII version of this was Ar-fucking-tillery, though there are a number of sources of death-from-somewhere-without-warning. The sniper who you never find before he kills half your squad is still part of the fun.
Casualties who aren't quite dead yet: As per RhombusHatesYou's screaming-for-a-medivac idea, people who are blown apart and aren't quite in shock enough to recognize they really shouldn't be alive. Let them beg the player for help. Let them cry like a baby (literally -- they do that and it still rattles your brain). Let them beg for their mothers, their homes, their children.
~ Then there's the ones on the other side. Sometimes they'll still shoot at you. Sometimes they just keep talking at you. Sometimes they'll beg you to finish them off. Sometimes they'll talk to you about their families as if you were their best friend.
Ununiformed combatants amongst civilians: The civvies will duck and run when the shooting starts, but it's still not easy to differentiate non-combatant from bandit except by following the tracer rounds. A bustling bazaar can become an ambush at anytime!
Goddamned Children: Who the fuck brought kids into a war zone? Oh that's right. They live here. Note that the game records child casualties independently, and may penalize the player for them. RhombusHatesYou nailed most of this with the smiling, waving kid. Better still if the player gave the cute moppet some chocolate or a beanie-baby not five minutes ago.
~ Suicide children with grenades. Yes. The enemy trains them to run up to you with the live hand grenade and hug your leg. We have marines fucked up for life taking these rascals out.
~ The extra-special experience, child soldiers. Completely outlawed by the Geneva convention, but the insurgents are / tyrant is that desperate. Yes, you still get them counted against you when you gun them down. We don't care that they ARE armed with AKs and RPGs, and shoot rather straight.
Illegal Goddamn Orders: So the training camp you were supposed to reconnoiter turns out to be a village full of families with children.[footnote]Hey, look! A couple just got married![/footnote] Well, it's in the wrong place and needs to be cleared out (i.e. with prejudice). It's a classified operation, so no prisoners. Your country is counting on you; don't screw this up. By the way, that includes the journalists on site.
~ Oh and that munitions dump we have you spotting for an air strike? Actually that was a Red Cross mobile surgical hospital. War is hell.[footnote]When Blackwater [https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops] came out, I imagined a military shooter in which your orders would always imply requiring you to commit horrible atrocities that you could avoid with cleverness and puzzle solving in order to complete the mission. Sadly neither of these games were that.[/footnote]
Most of these are not entirely the fault of devs and publishers, but wouldn't pass censorship muster. The ESRB for certain has decided that their duty to the consumer includes editing out anything that might upset someone's sensibilities. They scour games of traumatic crap so that the violence is clean and (ergo) glorified.
I think a game that arranges for this kind of grit would help to give people a bit of perspective, and would deconstruct the vet & noob paradigm defined by the publishers. Maybe some people would better understand why war is generally a thing to be avoided.
238U
Granted the COD series was never about "modern warfare", but an extension of the original COD paradigm to a pseudo-modern setting. It was popular, and thus it spawned sequels and will continue doing so until it runs out of sharks to jump.
I think RhombusHatesYou nailed it [http://www.escapistmagazine.com/forums/read/6.820161-Modern-Warfare-is-a-Comforting-Lie#19789246], though he listed a number of features I wouldn't necessarily include. Here's some features I think we're sorely missing from a gritty shooter:
IEDs by the sackful: One way to do this is just to make the occasional civilian walk up to the player (or a VIP) and explode with enough punch to toss a tank. Let this happen enough times and the player will take seriously anyone who gets too close to him, or will gun down everyone hoping Allah will know His own.
~ Occasionally, a throughway or courtyard will be wired to blow if anyone goes through it. The trap may be difficult or even impossible to spot. Only by reloading and respawning (i.e. by the grace of being the protagonist) does the player know not to go there.
~ An old video game classic! Send the player in with a bunch of support that is inconveniently taken out by IEDs. Then let him shoot his way out.
~ The WWII version of this was Ar-fucking-tillery, though there are a number of sources of death-from-somewhere-without-warning. The sniper who you never find before he kills half your squad is still part of the fun.
Casualties who aren't quite dead yet: As per RhombusHatesYou's screaming-for-a-medivac idea, people who are blown apart and aren't quite in shock enough to recognize they really shouldn't be alive. Let them beg the player for help. Let them cry like a baby (literally -- they do that and it still rattles your brain). Let them beg for their mothers, their homes, their children.
~ Then there's the ones on the other side. Sometimes they'll still shoot at you. Sometimes they just keep talking at you. Sometimes they'll beg you to finish them off. Sometimes they'll talk to you about their families as if you were their best friend.
Ununiformed combatants amongst civilians: The civvies will duck and run when the shooting starts, but it's still not easy to differentiate non-combatant from bandit except by following the tracer rounds. A bustling bazaar can become an ambush at anytime!
Goddamned Children: Who the fuck brought kids into a war zone? Oh that's right. They live here. Note that the game records child casualties independently, and may penalize the player for them. RhombusHatesYou nailed most of this with the smiling, waving kid. Better still if the player gave the cute moppet some chocolate or a beanie-baby not five minutes ago.
~ Suicide children with grenades. Yes. The enemy trains them to run up to you with the live hand grenade and hug your leg. We have marines fucked up for life taking these rascals out.
~ The extra-special experience, child soldiers. Completely outlawed by the Geneva convention, but the insurgents are / tyrant is that desperate. Yes, you still get them counted against you when you gun them down. We don't care that they ARE armed with AKs and RPGs, and shoot rather straight.
Illegal Goddamn Orders: So the training camp you were supposed to reconnoiter turns out to be a village full of families with children.[footnote]Hey, look! A couple just got married![/footnote] Well, it's in the wrong place and needs to be cleared out (i.e. with prejudice). It's a classified operation, so no prisoners. Your country is counting on you; don't screw this up. By the way, that includes the journalists on site.
~ Oh and that munitions dump we have you spotting for an air strike? Actually that was a Red Cross mobile surgical hospital. War is hell.[footnote]When Blackwater [https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops] came out, I imagined a military shooter in which your orders would always imply requiring you to commit horrible atrocities that you could avoid with cleverness and puzzle solving in order to complete the mission. Sadly neither of these games were that.[/footnote]
Most of these are not entirely the fault of devs and publishers, but wouldn't pass censorship muster. The ESRB for certain has decided that their duty to the consumer includes editing out anything that might upset someone's sensibilities. They scour games of traumatic crap so that the violence is clean and (ergo) glorified.
I think a game that arranges for this kind of grit would help to give people a bit of perspective, and would deconstruct the vet & noob paradigm defined by the publishers. Maybe some people would better understand why war is generally a thing to be avoided.
238U