Mojang's Scrolls is Shutting Down

drakonz

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Mar 1, 2014
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i blame slow meta that happened rougly 3months-half year after launch each game lasted 30mins - 3hours playerbase dropped to 500's during it and mojang did not rly do anything to make it any faster for several months (i also quited game during slow phase and only logged in once in a while to check major expansions) another thing that affected dead was the fact you could not buy cards with real money so any player without time to grind for packs was in disadvandage compared to active players
 

Shocksplicer

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Apr 10, 2011
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Aerosteam said:
Shocksplicer said:
Aerosteam said:
Microsoft bought Minecraft, not Mojang (metaphorically speaking).

I bet Microsoft were like "what's this thing doing here? I don't remember buying this. Wait... this is costing us money! GET OF RID IT!".
Nope, Microsoft owns Mojang in its entirety, not just Minecraft.
I know, that's why I added "metaphorically speaking".
I-Wha- ok, whatever dude...
 

Metadigital

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May 5, 2014
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I played it on an off for about a year. Haven't touched it in a long time, though. The matches were just too long. It was an interesting diversion, but it got old a lot faster than its competition. I'm not surprised to hear it's getting shut down, though it is a little sad.
 

And Man

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May 12, 2014
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Shocksplicer said:
Aerosteam said:
Microsoft bought Minecraft, not Mojang (metaphorically speaking).

I bet Microsoft were like "what's this thing doing here? I don't remember buying this. Wait... this is costing us money! GET OF RID IT!".
Nope, Microsoft owns Mojang in its entirety, not just Minecraft.

OT: hard to feel sorry for them, they didn't hother doing any publicity or marketing to make it so people know it exists...
What he meant was that Microsoft bought Mojang solely because of Minecraft; they basically don't give a shit about anything else Mojang is doing.
 

OldNewNewOld

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Mar 2, 2011
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Mojang is a one trick pony. They managed to make Minecraft, and it was popularized by 4chan, later on by Reddit. And by they, I mean the lazy Notch. It's a game that was sold on promises out of which most weren't even fulfilled, those there were implemented were implemented poorly without much effort put into them and the direction the game was going was completely derailed.

I got a lot of fun for the $10 I paid in early alpha, but that's about it. I don't see why anyone was even hyped for anything Notch and co. made. All the success they had with Minecraft was due to luck and other people marketing it hard for them online. They didn't do anything that would warrant the high expectation people had with Scrolls. I'm surprised it didn't shut down earlier.
 

Jake Martinez

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Apr 2, 2010
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Rack said:
Jake Martinez said:
I can summarize Scrolls very simply:

Came out around the same time as Hearthstone.
Not as good as Hearthstone.
Costs more money than Hearthstone to play.

There are various other niggling bits about why it's not a good game, but the above should give people the gist of it.
Every single one of those is false.

It was first available way before Hearthstone.

It was a bit more complex and slower paced than Hearthstone but way deeper.

The upfront cost was more than Hearthstone in that it existed at the start (it's free now though) but it's far far cheaper by any other measure.
The two games were officially released within 8 months of each other. That's "around the same time".

The game is not as good as hearthstone. It's overly complex and the complexity doesn't add to the fun. Objectively you can say that since there are way more hearthstone players than scrolls players, that this is born out by popular opinion. I'm glad you personally liked the game, but guess what? Practically no one else did.

Also, even if you discount the fact that Scrolls costed money to purchase upfront, it's more expensive in gold to build good decks in that game whereas in Hearthstone you can build them for free rather easily. This is entirely because of card trading, which is a fucking terrible idea.

None of the things I said are false, they may be personal or popular opinions, but they are not false. I don't appreciate being called a liar.
 

Headsprouter

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Nov 19, 2010
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Aerosteam said:
Microsoft bought Minecraft, not Mojang (metaphorically speaking).

I bet Microsoft were like "what's this thing doing here? I don't remember buying this. Wait... this is costing us money! GET OF RID IT!".
I see what you mean. Kind of like the reverse of what they did with Rare, buying for the employees, but not the IPs.
 

TristanBelmont

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Nov 29, 2013
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"All future proceeds will go towards keeping Scrolls playable for as long as possible," continued the post.

I....don't like that wording. It makes it sound as though MS and Mojang don't have enough money to keep the game going when they're the owners of the single most profitable game ever.

NickBrahz said:
Completely forgot this game existed
Don't worry pal, you ain't alone.
 

Draken Steel

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May 15, 2009
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I grabbed it when it first came out, since it was from mojang AND I was interested in the style but....ugh. Was a huge disappointment. Like, it had some neat ideas, and the resource mechanic was very interesting, but it just plain was NOT fun at all to play, for me and a couple friends who tried it. Hearthstone came out right after scrolls did, and while it is RNG HELL, it is actually fun to play.
 

soren7550

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Dec 18, 2008
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Minecraft is making Mojang more money than god, how can they not have the funds to keep it going?
 

Lightspeaker

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Dec 31, 2011
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soren7550 said:
Minecraft is making Mojang more money than god, how can they not have the funds to keep it going?
Because Scrolls is not Minecraft. And Mojang is a business.

This is a business decision. Scrolls is not making enough money to keep its own servers going. Therefore it needs either a revamp (so that it might bring in more money) or it needs to go. A successful business doesn't keep a loss-maker going just because it has the money to do so unless you have VERY good reason to do so (either because it brings in more custom, i.e. a loss leader, or because you make money off peripheral items or services and not the item/service itself, e.g. game consoles).

You don't keep throwing good money after bad. If you can't justify the drain as having a positive effect elsewhere and you can't revamp it to make it profitable then you cut and run. The only other possible way it could keep going is if one of the leading executives views it as a "pet project" or a personal vanity thing, in which case they'd pour money into it anyway. But that isn't a particularly sound business decision and evidently that's not how the people in charge view Scrolls.
 

loa

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Jan 28, 2012
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Ah, I actually bought it but stopped playing after getting all the early cards and when the new ones came, I didn't feel like grinding forever with my stale, played to death decks just to try something new that I may or may not get, especially since a game can last up to an hour.

Too bad hearthstone stomped absolutely everything else in the TCG department.

It has its own set of issues with that ridiculous 9 class exclusive cards system that doesn't allow for multicolored decks which really dumbs things down a lot and also leads to most booster packs having this fragmentation of utterly useless cards that are exclusive to a class you don't like playing ever.
I don't remember having those issues with scrolls, it had a sane number of colors which you were permitted to mix in a deck so if you got a great card of a color you don't like, you can still mix it with the color you do like.
 

BoogieManFL

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Apr 14, 2008
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If "great success" isn't good enough maybe they should take a long hard look at the way they do things.
 

Overseer76

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Sep 10, 2009
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I thought the servers were supposed to go down on July 1, but I JUST played Scrolls a few minutes ago (11/3/16)! I could have been playing!

I'm only posting here because it shouldn't go unsaid that Scrolls is nothing at all like Hearthstone as previously suggested. It's more like Duelyst (cards in hand become miniatures on a board) only without a hero character to knock out. Instead, your goal is to destroy 3 of 5 enemy idols using precision positioning and timing. Minions don't cross the center line of the hex grid until they attack (always straight ahead) on the turn that their individual countdown timers hit zero. Also, resources (mana) aren't automatically given -- you have to EARN them by sacrificing a scroll (card) in hand (or use your once-per-turn sacrifice to draw two cards instead). Choose wisely!
 

Arnoxthe1

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Dec 25, 2010
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... Honestly?

Good. Let's just admit it. Compared to Minecraft, this game was really really meh. Here, we have this studio, in charge of a game with massive scale and great potential world simulation in games, and then they come out with... A collectible effing card game? What is this, Zynga? They could do better than that. They could do much better than that.