This was my first thought too. The mouse has always been a cheap piece of plastic. Sure there has been development through time with laser instead of ball, more buttons and mouse wheel. If you are ina bind however you can still get a mouse for 10 bucks.Fronzel said:Did mice ever cost $150?
Another thing is the mouse was easy to understand and to program for (relatively speaking). Its output was simple information: 4 buttons (the first mouse that only had 1 button only had 3 signals). All simple and easy to experiment with.
The Kinect is somewhat more complex. Not only is the output of it far more complex but the internal system is also far more complex. Several layers of recording, an infrared "map" and who knows what else. It is not simple. That being said it is obvious that people know how to use it. The sheer number of hacks for it attest to that.
I think Kinect has the potential for greatness but it is not at that point yet. The movement recognition is not good enough yet. For it to break the "holy" barrier it needs to recognize complex hand gestures. Something as simple as a fist with 2 fingers extended. It needs to learn to extrapolate pointed commands. For it to be the "next great thing" it needs to allow a person using it to operate it merely by hand gestures, pointing and looking. Blizzards april fools joke "SC2 for Kinect" is not so far from the mark for what the Kinect has to be able to do for it to be accepted. Speed and precision is the name of the game and right now Kinect has neither. Fortunately I am pretty sure it is mostly a software issue. The actual physical tech seems to be able to gather all the necessary info, it is simply a matter of interpreting it better.
I hope Molly is right. I hope that someday you will be able to play RTSs on the Kinect, but for now I will stay cautious.