Because "Winging it" is the motto 22 cans lives by.
"We released an experiment in seeing how many idiots we can trick into purchasing micro-transactions for a game that is literally nothing but tapping by exploiting human curiosity with a mysterious prize.
Oh crap! People actually managed to get close to the end. We have to figure out some kind of prize now. Didn't we start a kickstarter game that isn't even guaranteed to get funded or made? Let's give the guy that gets to the end the prize of being a god in that game.
Shit! We didn't actually think making someone a god through. He'd basically dictate the entire way the game worked by setting arbitrary rules so we have to limit what he actually can do, basically renegging on what was a prize in a contest and cutting his power dramatically.
ZOMG! I just realized how crappy our Godus game actually is. It barely has any functionality, no resource mechanics, obtuse time consuming design for no reason, it's basically a facebook game! Let's take the money we got from people wanting a Populus successor for the PC and instead partner with a mobile game publisher. Cause the PC crowd is gonna roast us for this POS, the mobile crowd however couldn't tell this POS from the gazillion other POS they have already installed!
We are gonna make bank selling this to the drooling idiots in the mobile games markets who think a game where you tap something to make something happen is mind blowing. Why didn't we think of this before. We are so totally gonna milk people dry when we add MICROTRANSACTIONS TO A CROWDFUNDED GAME!!! Screw the backers, we got their money so they can go fuck themselves. You'd think they'd learn after 5 failed Molyneux games, but guess not. Lucky us!"
That was a short excerpt from the company e-mail box.
"We released an experiment in seeing how many idiots we can trick into purchasing micro-transactions for a game that is literally nothing but tapping by exploiting human curiosity with a mysterious prize.
Oh crap! People actually managed to get close to the end. We have to figure out some kind of prize now. Didn't we start a kickstarter game that isn't even guaranteed to get funded or made? Let's give the guy that gets to the end the prize of being a god in that game.
Shit! We didn't actually think making someone a god through. He'd basically dictate the entire way the game worked by setting arbitrary rules so we have to limit what he actually can do, basically renegging on what was a prize in a contest and cutting his power dramatically.
ZOMG! I just realized how crappy our Godus game actually is. It barely has any functionality, no resource mechanics, obtuse time consuming design for no reason, it's basically a facebook game! Let's take the money we got from people wanting a Populus successor for the PC and instead partner with a mobile game publisher. Cause the PC crowd is gonna roast us for this POS, the mobile crowd however couldn't tell this POS from the gazillion other POS they have already installed!
We are gonna make bank selling this to the drooling idiots in the mobile games markets who think a game where you tap something to make something happen is mind blowing. Why didn't we think of this before. We are so totally gonna milk people dry when we add MICROTRANSACTIONS TO A CROWDFUNDED GAME!!! Screw the backers, we got their money so they can go fuck themselves. You'd think they'd learn after 5 failed Molyneux games, but guess not. Lucky us!"
That was a short excerpt from the company e-mail box.