Snailmail.e said:
Micah Weil said:
Kiyeri said:
What I want to know is if there would have been a lawsuit threatened if this was a movie. Same exact context with terrorists, but a movie instead of a video game.
Probably not, as the producers of said movie would shell out quite a bit of cash to use the location.
That's probably a way to put it into perspective, really. "You're going to pay us to use it in a movie? Sure! Go right ahead. You're going to create free content based around our stuff and we're not going to see a penny of it? LAWSUIT!"
You absolutely have a point with the comment above! They won't entirely make a "Scene" out of it, since they'll be obtaining a fair share of the profit. On the other hand by creating artwork based on their stuff for "Free" that's another debatable idea? Then you start to think "Society isn't it wonderful?" it makes you ponder on that idea for a great length of time doesn't it.
I think slightly differently about this.
You can not practice combat movements and you can not set up a "opposition force" (where other terrorist pretend to be police so that the "main force" can train in picking "priority targets") in a movie. If you watched a movie 100 times, would you be able to navigate these setting? Would you be able to know about the little hiding hole that is tucked away in the back? CS-Map, if detailed enough, you would know how best to do everything. You can attack from different locations (unlike a movie that is static), learn from your tactical errors and become much more proficient in the attack.
Inside a game map, you can do all these trainings and much more. This is also, part of, the reason why many military and government structures have a no photography rule, so that you can not create a training simulations.
Remember, SEAL TEAM 6 did the exact same thing to train for the "Bin Laden" raid. Only they had more money and resources, so they just built the structures to practice their assaults in.