I don't like moral choices. They're usually ridiculously simplistic and black-and-white, and even if they aren't, I don't want some game telling me what's right and wrong.
I'd prefer just...choices. Choices with consequences. For example, if I allow a village to be overrun by the bad guys so I can regroup my army, I don't want the game to tell me "you made a bad moral decision!" Rather, I'd want any survivors from the village to hate me, and some other NPCs to disagree with my choice, while other NPCs continue to support my leadership and my choice. Perhaps the army thinks I made a good moral decision, while the villagers think I made a bad moral decision. Maybe the noble who owns that village will try to take revenge on me later. Don't tell me what's the right thing to do; just tell me how the various characters in the world react to my actions.
Honestly, as far as I can tell, only Bioware games really suffer from moral choice syndrome. Most other RPGs I've played recently (Witcher 2, Deus EX HR, and even the mediocre Kingdoms of Amalur) just have choices with consequences. One game I've played that really does it well is the beta of Age of Decadence. You can join a number of sides, all of which have legitimate bot conflicting goals. The people in each of these sides are loyal to those they trust, but brutal to their enemies. So there aren't really good guys or bad guys, just different people with different goals.
I'd prefer just...choices. Choices with consequences. For example, if I allow a village to be overrun by the bad guys so I can regroup my army, I don't want the game to tell me "you made a bad moral decision!" Rather, I'd want any survivors from the village to hate me, and some other NPCs to disagree with my choice, while other NPCs continue to support my leadership and my choice. Perhaps the army thinks I made a good moral decision, while the villagers think I made a bad moral decision. Maybe the noble who owns that village will try to take revenge on me later. Don't tell me what's the right thing to do; just tell me how the various characters in the world react to my actions.
Honestly, as far as I can tell, only Bioware games really suffer from moral choice syndrome. Most other RPGs I've played recently (Witcher 2, Deus EX HR, and even the mediocre Kingdoms of Amalur) just have choices with consequences. One game I've played that really does it well is the beta of Age of Decadence. You can join a number of sides, all of which have legitimate bot conflicting goals. The people in each of these sides are loyal to those they trust, but brutal to their enemies. So there aren't really good guys or bad guys, just different people with different goals.