Moral choices

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Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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There have been a decent number of games with moral choice systems involved and sometimes it gets pretty silly. http://www.screwattack.com/clip/infamous
What is the most ridiculous moral choice you have encountered in a game? (systems that aren't good and evil but still moral and choicey such as mass effect still count.)
 

mikecoulter

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Dec 27, 2008
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Whether or not I wanted to kill someone in GTA IV. It was some weird moral feature of the game.

I sat back and thought, "Hang on, they do know this is a Grand Theft Auto game right?... Death to him!"
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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The moral choice that takes place in the shadow court in Fable 2.

So you Reaver sends you into some dungeon, and you find a random woman crying in there. Suddenly some shadowy guys appear and say that whoever holds the seal of something (I forgot what it was. Also Reaver the asshole gives this to you will lose their youth so that Reaver can replenish his. You can give the seal to the woman to drain her youth, or hold it and have yours lost.

This moral choice falls flat on its face. There is no reason not to give the seal to the woman. You have never met her before. You will never see her again. The consequences of this moral choice never reach beyond that one room if you give her the seal. If you don't give it to her, the consequences last throughout the entire game. The only reason you would ever keep it was if you were playing some saint character that always had to be good.
 

lostclause

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Mar 31, 2009
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I quite liked the original fable's one. Apart from one or two choice moments and some quest choices it didn't have much of an impact except for your appearance which was fun. However the kill or don't got really annoying, especially after I accidently zapped twinblade when fighting the remaining bandits and he tried to kill me again.
 

Poketom

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Apr 14, 2009
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Internet Kraken said:
The moral choice that takes place in the shadow court in Fable 2.

So you Reaver sends you into some dungeon, and you find a random woman crying in there. Suddenly some shadowy guys appear and say that whoever holds the seal of something (I forgot what it was. Also Reaver the asshole gives this to you will lose their youth so that Reaver can replenish his. You can give the seal to the woman to drain her youth, or hold it and have yours lost.

This moral choice falls flat on its face. There is no reason not to give the seal to the woman. You have never met her before. You will never see her again. The consequences of this moral choice never reach beyond that one room if you give her the seal. If you don't give it to her, the consequences last throughout the entire game. The only reason you would ever keep it was if you were playing some saint character that always had to be good.
This was exactly what I came on here to say. I was actually being perfectly good up until this point but I refused to sacrifice my own apperence for some random woman, why was she there in the first place? So then I leave her with the orb or whatever and the narrator woman's tiring to make me feel all bad and it's just like well no it's really not my problem and it never was. Worst moral choice ever.
 

Andy_Panthro

Man of Science
May 3, 2009
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Theres some silly random stuff in Fallout 3.

Stealing from "bad" people is still stealing and gets you bad karma...

Also, I have tried to even out all my good and bad deeds, but for some reason I'm the scourge of the wasteland (evil). The weight given to each action seems to be way off.
 

dukethepcdr

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May 9, 2008
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I love Fable II except for the way that when you are trying to impress people in town, you can accidently cast a spell that scares people and hurts their opinion of you. The controls for the expressions could still use some work. It's still too wonky.

It is silly in many RPGs (especially Bethesda games)how hard it is to recover good "karma" once you've done something bad. Then of course, there other games like the Fable games where you can swing an NPC's opinion of you so easily. Do something they don't like and all you have to do is do a couple of things they do like to make them love you again.
 

NeedAUserName

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Aug 7, 2008
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mikecoulter said:
Whether or not I wanted to kill someone in GTA IV. It was some weird moral feature of the game.

I sat back and thought, "Hang on, they do know this is a Grand Theft Auto game right?... Death to him!"
Yeah those were odd... I like to aim the gun at their head stay like that while they beg, then turn around and put the gun away. Then just as I'm about to leave, pull out a shotgun/RPG and give 'em some new orifices to admire.
 

GodsOneMistake

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Jan 31, 2009
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Internet Kraken said:
The moral choice that takes place in the shadow court in Fable 2.

The only reason you would ever keep it was if you were playing some saint character that always had to be good.
And by keeping it you get some sweet looking eyes and hair
 

Bassman_2

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Feb 9, 2009
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I think Fable 1 and lost chapter did it right by only affecting your appearance (and sometimes the story) while you can choose your ending at the end of the game (like Yahtzee said about pretending to be good until your evil plan unfolds.)
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Question: Do you want to become a God and the Lord of Murder?

Options:
Yes, ascend me now biatch.
No, I'd prefer to be a mortal.
 

Calobi

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Dec 29, 2007
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scobie said:
Bioshock. Whether or not to murder small children is not the sort of ethical dilemma that keeps philosophers up at night.
No it's not. That is one of the few games where slaughtering youths is permitted so you can bet I did it. I've always been for age equality in games.
 

CmdrGoob

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Oct 5, 2008
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Or the end of Fable 1: TLC - you can choose to kill your sister and get a powerful sword, or not and your sister disappears for the rest of the game anyway and you get given a powerful sword anyway. Yay for choice and consquences cosmetic consequences only.
 

Bassman_2

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CmdrGoob said:
Or the end of Fable 1: TLC - you can choose to kill your sister and get a powerful sword, or not and your sister disappears for the rest of the game anyway and you get given a powerful sword anyway. Yay for choice and consquences cosmetic consequences only.
Wasn't the end of TLC the one with the dragon and the mask?
 

ScarlettRage

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May 13, 2009
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CmdrGoob said:
Or the end of Fable 1: TLC - you can choose to kill your sister and get a powerful sword, or not and your sister disappears for the rest of the game anyway and you get given a powerful sword anyway. Yay for choice and consquences cosmetic consequences only.
lol i found that soo funny lol
 

Dahemo

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Aug 16, 2008
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I think Bioware Paladins have often frustrated me, ensuring they don't take an alignment hit is an absolute nuisance, as they lose powers if they do and in Icewind Dale 2, you'd often let them talk to NPCs as the high Charisma guy, yet talking to evil characters invariably leads o fights and often death. Oh dear.

Player moral choice wise, it's all far too binary. My dream is an RPG where you always have several moral routes (e.g. Save the girl, save the girl and attempt to romance her, save the girl for a price, do nothing, kill the girl) and each option has a weighted alignment shift so you can have a strong alignment or drastically change early, but as the game progresses it requires more effort to have a major moral impact. What the scale should represent is your reputation, not what you are, the PC will do whatever they like, so a murderous demon should be able to save a puppy, but they shouldn't expect the owner to thank them. Conversely you might be a saint until you rob a bank but people will not believe it of you. Perhaps it's too much to expect but it's the experience I'd love to have in a game...
 

CmdrGoob

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Oct 5, 2008
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Reeper0278 said:
CmdrGoob said:
Or the end of Fable 1: TLC - you can choose to kill your sister and get a powerful sword, or not and your sister disappears for the rest of the game anyway and you get given a powerful sword anyway. Yay for choice and consquences cosmetic consequences only.
Wasn't the end of TLC the one with the dragon and the mask?
Errr yeah. To clarify, I think it's the end of the original game but seeing what happens when you play on in the lost chapters.
 

Clashero

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Aug 15, 2008
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Shadow of Rome. When you can choose to
1) break a man's arms and legs, cut off one of his arms, beat him with it, kick him when he's down, let him get up, throw sand in his eyes, cut off his head, toss your weapon at his still-standing body, pick up his head and show it to the crowd, who are so bloodthirsty they'll throw bigger weapons your way
2) kill him in a less humane way