It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.ultrachicken said:It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
I think Dragon Age actually gave you the best of both worlds in regards to this. Sure Loghain had something of a redemptive aspect but, depending on your origin, he was may have been the sort of big bad but he wasn't the real moral evil centrepoint. As a dwarven noble, for example, you could exact complete vengeance on your traitorous brother. Sure he had a bit of a story too, but it was far from overly redeeming. Or, for the more obvious example, there was Arl Howe. Definitely no redeeming side to him, even in death.ExaltedK9 said:WARNING: This thread contains spoilers in the following games: 'Mass Effect' 'Mass Effect 2' and 'Dragon Age'.
Though most of those games are fairly old now, so theres probably no danger of ruining the story for you now. Speaking of which, why am I talking about these old games?, you might be wondering.
Because they are some of my favorite games, and I recently went back to replay them, and made a shocking discovery. But I'm getting ahead of myself.
Spoiler warning: In Mass Effect, you spend the course of the game chasing down,(and more importantly, learning to hate saren). Ah, but in the games climax, just as you are about to take you vengeful pot-shot, Saren confesses to you the hes just a scared, misunderstood puppydog who felt he had no choice in the situation he was in, and saves you the trouble of killing him. (Sure his body reanimates for a final climactic boss battle, but it wasn't his concious self, so it doesn't count!)
Dragon Age: You pursue Teryn Logain for the unforgivable crime he commited in the beginning of the game, in which you beloved mentor, and king are killed. When you finally catch up to him,and brace yourself for vengence, he gives a teary speech about how he was only doing what he thought was best for the nation he loved. And then spatter his guts onto his by-standing wide-eyed daughter. (yes, I know you don't HAVE to kill him, but the option is there...)
My point: I'm all for moral complexity in games, but the other part of me doesn't want to feel like an ass for killing the person I've come to hate all throughout the story. And I feel it somewhat takes away from the experience,and feeling of being a good guy, should you opt to be one.
So I ask you, my fellow escapists: Should you be able to kill your bad guy as just that: A bad guy? Or should there always be an underlying good side to your antagonist?
Keepin in mind that this is geared mostly toward Bioware games, which I am not bashing (I happen to love them). And yes, I know Mass Efect 2 didn't come up but that one's a bit more straight forward.
Dragon Age certainly had a better moral choice system than Mass Effect. But, if youKimarous said:I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.ultrachicken said:It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
There are plenty of ways to get your teamates to like you without pandering to them, or basing your moral decisions around their preferences.ultrachicken said:Dragon Age certainly had a better moral choice system than Mass Effect. But, if youKimarous said:I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.ultrachicken said:It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
want sidequests from your companions, they have to like you. And if they don't, then you don't
get to do their quests. Their quests generally come with cool new gear (Sten, Morrigan,
Leliana, and Zevran), so I'm naturally tempted to complete them.
Companions that like you also gain improved stats, which is definitely handy when you're
fighting a dragon or some crazy monster. If your team has low stats, you're likely to get
creamed.
You know, most people actually find double-spaced text easier to read, which is why I do so. I won't for you anymore, I guess.ExaltedK9 said:There are plenty of ways to get your teamates to like you without pandering to them, or basing your moral decisions around their preferences.ultrachicken said:Dragon Age certainly had a better moral choice system than Mass Effect. But, if youKimarous said:I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.ultrachicken said:It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
want sidequests from your companions, they have to like you. And if they don't, then you don't
get to do their quests. Their quests generally come with cool new gear (Sten, Morrigan,
Leliana, and Zevran), so I'm naturally tempted to complete them.
Companions that like you also gain improved stats, which is definitely handy when you're
fighting a dragon or some crazy monster. If your team has low stats, you're likely to get
creamed.
Also, not to be a prick, but you're not writing a sonnet, you don't have to double-space your lines. That just makes it difficult to read, and undermines the message when it looks like theres a lengthy pause between statements. Sorry for my grammar nazi-ism.
Then they will just have to like you for who you are...ultrachicken said:You know, most people actually find double-spaced text easier to read, which is why I do so. I won't for you anymore, I guess.ExaltedK9 said:There are plenty of ways to get your teamates to like you without pandering to them, or basing your moral decisions around their preferences.ultrachicken said:Dragon Age certainly had a better moral choice system than Mass Effect. But, if youKimarous said:I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.ultrachicken said:It does if it forces me not to give a shit.Kimarous said:A game does not have a bad moral choice system because YOU do not give a shit.ultrachicken said:snip
want sidequests from your companions, they have to like you. And if they don't, then you don't
get to do their quests. Their quests generally come with cool new gear (Sten, Morrigan,
Leliana, and Zevran), so I'm naturally tempted to complete them.
Companions that like you also gain improved stats, which is definitely handy when you're
fighting a dragon or some crazy monster. If your team has low stats, you're likely to get
creamed.
Also, not to be a prick, but you're not writing a sonnet, you don't have to double-space your lines. That just makes it difficult to read, and undermines the message when it looks like theres a lengthy pause between statements. Sorry for my grammar nazi-ism.
Unless you go searching through every nook and cranny for each gift, and magically know who will like what random piece of crap you dug up, then no, there is no way to get your teammates to like you without pandering to them.