I have a big problem with moral systems in games. I feel that it takes the choice away from actualy role playing because if im good im always choosing the good options and vice versa. Take mass effect for example, the good responses are always at the top and the bad at the bottom on the conversation wheel. Because I know that, I never think about what I say I just pick the option that goes with my character (good/evil)
The only game I can think off the top of my head that I would properly roleplay was dragon age origins because it didn't funnel my thinking if that makes sense, it just had a list of possible responses that were more then hugging someone or being a complete cock as possible outcomes. Does anyone else have this problem?
The only game I can think off the top of my head that I would properly roleplay was dragon age origins because it didn't funnel my thinking if that makes sense, it just had a list of possible responses that were more then hugging someone or being a complete cock as possible outcomes. Does anyone else have this problem?