Mycroft Holmes said:
Ignoring the fact that you're mixing declaratives and possessives, I don't see how any of these scenarios are valid. If I was an admin, I wouldn't leave or do anything because I'm usually not bad at the games I'm playing.
Just because your not bad at the game, and not because you spent hard earned money for the server itself?
The point I was trying to make with that, is its the Admin's server, they can run it as they please, as long as they make it clear what the rules are. And the rules are not completely horrible.
Mycroft Holmes said:
Who the hell forms a clan of people that are going to suck at the game? And why would you need a special server to do that if you're just going to pick basically random people anyways.
I doubt the intention would be to create a clan, but if you want to keep out professional clans and players, and/or griefers, it may well end up that way. Playing against members of your clan would be a good way to know you are not going to be pubstomped.
The rationale for picking random people, is that you want the player base to grow, and you want to give the players a chance to grow. To give them a chance to develop their skills.
As the players skill improved, they would probably advance into a different clan, maybe a higher tier in the same "clan".
Mycroft Holmes said:
And there's no such thing as a non competitive server when you're playing a competitive game. Just because you want to play it against lower level competition does not make it non competitive, it just makes you worse at it. If you were truly non competitive you would log in and have fun either way.
Well, say I'm level 30. I would like to play against players ranging from levels 25-35, maybe level 45s. I don't want to play against a level 50 who only cares about winning, and goes on 50+/0, or 100+/0 rampages. Not every game has a good matchmaking system.
It is difficult to have fun when your game involves: Spawn, die at spawn, respawn, die at spawn again. One can't learn the map, vantage points, or even figure out where the enemy even is to develop a strategy, because they can't even stay alive for more than a few seconds.
Mycroft Holmes said:
Maybe casual players shouldn't take the game super seriously and be intent on winning every fight if they are that prone to raging when they lose? And if they can't handle people being better than them, then they will probably have a really difficult time at life in general.
You seem to be taking this to the other extreme. Hackers, griefers, pubstomps, etc. These actually happen, and are not just unintentionally stacked teams. There are a lot of gamer jerks who are only intent on winning every fight, and will play against low level players just to accomplish this. This is not a regular occurrence, but this does happen.
I'm not taking the game "super seriously", and I don't care if I loose, though I do try to win. I don't care if there are people better than me, I just don't want to play against somebody with ten times my skill. They should be in a different "tier" than me, and thus disqualified from running the same matches.
For me personally, a lot of my lack of skill is due to the frame-rate handicap I suffer. I consider 30 FPS to be good, but I average 22 FPS. If there is a lot of action, shadows, or explosives, then my frame rate drops into the teens, or even single digits.
Mycroft Holmes said:
Monster_user said:
Wow those are some of the wonkiest most nonsensical statistics I have seen in a long time. Go back to whatever math class you came from and tell them to give it another try because, whatever the hell they did, it didn't stick.
Yes, I realize that the statistic were nonsensical. My point was that there are a lot of people in the world, and an ever increasing number that play video games. It is entirely possible, though improbable, to run up against a jerk in every match. Thus some kind of enforcement, and rules are necessary.