Let me just assume that most of you probably have experience with that one person (usually but not necessarily of the female persuasion) that will stand in front of their overfilled wardrobe for hours, complaining about how they have nothing to wear. Well after today I think I'll have more patience with this particular behaviour.
I've just spent the entire day lamenting about how, despite owning around 500 games across 6 platforms, I have nothing to play.
This happens to me from time to time, usually after I've finished a game that I REALLY liked and now can't think of anything remotely as good. Then I try to find a game that shares the element I've enjoyed the most about the game I've just finished and more often than not, I fail miserably.
It happened with Dark Souls and its deceptively simple combat and it's happening again with The Witcher 2. Except this time, I just can't believe that there are no other games out there that have tackled the subject of morality the same way Sapkowski's novels and CD Projekt's subsequent games did.
I'm getting tired of the standard good guy/bad guy arrangement. It's a perfectly servicable way to tell a story, it's just that the standard good vs evil setting, especially when it comes to fantasy, is overused to the point when I'm starting to get quite tired of it.
I need another game like the Witcher series (at least until February when The Witcher 3 comes out). I need a game that can tell a compelling and nuanced story without having the need for a clear cut bad guy to motivate the hero. I need a game world that doesn't operate on the binary distinction of good versus evil. Fantasy RPGs are especially guilty of this. The idea of creating a virtuous hero and a great evil for the hero to fight against seems so basic, so intuitive that most writers don't even give it a second thought. And while there's always a place for your clear cut heroes and dreadful villains, right now I just don't feel like being the only one who can stop the evil army of evil lead by the evil evil general made of evil. Looking at you Dragon Age.
Dicuss your favourite games that stray away from this trope and make an effort to explore different shades of morality rather than demonising the side of the conflict the main character doesn't happen to be a part of.
I've just spent the entire day lamenting about how, despite owning around 500 games across 6 platforms, I have nothing to play.
This happens to me from time to time, usually after I've finished a game that I REALLY liked and now can't think of anything remotely as good. Then I try to find a game that shares the element I've enjoyed the most about the game I've just finished and more often than not, I fail miserably.
It happened with Dark Souls and its deceptively simple combat and it's happening again with The Witcher 2. Except this time, I just can't believe that there are no other games out there that have tackled the subject of morality the same way Sapkowski's novels and CD Projekt's subsequent games did.
I'm getting tired of the standard good guy/bad guy arrangement. It's a perfectly servicable way to tell a story, it's just that the standard good vs evil setting, especially when it comes to fantasy, is overused to the point when I'm starting to get quite tired of it.
I need another game like the Witcher series (at least until February when The Witcher 3 comes out). I need a game that can tell a compelling and nuanced story without having the need for a clear cut bad guy to motivate the hero. I need a game world that doesn't operate on the binary distinction of good versus evil. Fantasy RPGs are especially guilty of this. The idea of creating a virtuous hero and a great evil for the hero to fight against seems so basic, so intuitive that most writers don't even give it a second thought. And while there's always a place for your clear cut heroes and dreadful villains, right now I just don't feel like being the only one who can stop the evil army of evil lead by the evil evil general made of evil. Looking at you Dragon Age.
Dicuss your favourite games that stray away from this trope and make an effort to explore different shades of morality rather than demonising the side of the conflict the main character doesn't happen to be a part of.