"Man she's like, so evil, she's like the Emporer!"
"Yeah! 'Cept with Better Tits!"
"Yeah! And that other girl, she's so sweet, like Mother Theresa!"
"Yeah! 'Cept with Better Tits!"
-Evil Woman.
Anyway, i actually love the choice of adding moral choice into the games we play.
It offers a direction in gameplay and story-telling that most older games just simply forgot about.
I mean yeah i know most(if not all) "RPG-wannabe" games are doing it now.
But i'm also in complete agreement with anyone who said there doesn't seem to be much middle ground when it comes to games like this.
Which is a shame, which is what has got me so interested in (Oh yeah, Archemetis is mentioning it again!) Fable 2.
Seeing as they seem to be taking a deeper look into choice system.
At least from what i've read.
Which is good, means someone is going in the right direction.
of course it still remains to be seen whether they haven't "screwed up" this one too.
Although, despite its flaws Fable wasn't a gigantic flop.
But anyway!
With other games, like KOTOR, Jade Empire, Mass Effect and countless others that likely i haven't even heard of.
I don't often see it actually affect anything other then the type of gameplay style and ending scene.
I mean, assumedly in KOTOR (because i just COULDN'T bring myself to play it for too long)
When you play it all dark sidey you get a "bad ending" to celebrate it?
and vise versa if you play good.
But throughout Gameplay (for what i saw) no one ever responded to your life-style choice...
Say you've played the game as the most collossal arsehole on legs, does anyone try to avoid you if you walk too close to them? do they start whispering in little groups about the rumours they've heard of your bastardry?
I didn't see anything.
I mean in Jade Empire, you might get a piece of Dialogue (i think) but that's it.
In KOTOR everyone just got on with their ordinary NPC lives.
Mass Effect, well i only really talked to quest guys or whatever you might call 'em.
Bioshock, if you ate/murdered/mutliated/raped? a worringly large number of llittle girls did the Big Daddies conspire to kick you in on sight as a threat? Not that i ever saw.
Sure the little girls are unconditionally weary of you from the start, but that's not enough for me.
I think i'd prefer it if there was a moral choice system that actually affected everything/one around you
Like Fable, with the villagers running in fear or worshipping the ground you stand on.
But just more indepth.
Which again, is why i'm so excited about Fable 2.
But yeah, end of the day, Moral Choice, always a good point in my book, just needs to be thought through until there isn't a single aspect left untouched.