infohippie said:
I think that you will be surprised how well it captures the spirit of an elder scrolls game. Sure, you have to select a class and are stuck with it from then on, but the way the skill system functions allows for a ton of customization. Your class doesn't restrict your weapon or armor choices, you can mix and match that however you like. Any class can make a reasonable tank, healer or DPS if you build them properly that way.
The world is split into leveling zones, so it's not a completely open world like Skyrim was. The zones are huge, though and while there are some level differences within a zone, you can mostly explore wherever you want within a zone if you're in the right approximate level range. Quests don't follow the typical MMO "hub" format, you have to actually go out and explore to find them. Exploration is also encouraged by finding Skyshards (3 skyshards gives you one skill point), lorebooks (which raise your mage's guild rank) and other random books, hidden chests, treasure maps, resource nodes (which can often be sneakily hidden) and some other hidden goodies. The world is also GORGEOUS and that also makes the world worth exploring.
The crafting systems are also extremely customizeable and stay true to the Elder Scrolls spirit (for instance, alchemy is ported almost verbatim from Skyrim). There are 6 crafting skills: woodworking (bows, staves, and shields), blacksmithing (heavy armour and weapons), clothing (light and medium armor), enchanting, alchemy, and provisioning (cooking and brewing). I could talk for a LONG time about the nuances of the crafting system but I won't for the sake of brevity.
In combat, the game still uses the standard health, magicka, stamina resource pools. You can use your stamina for skills or blocking, dodging, etc. Sneaking is also in the game and is very similar to skyrim and consumes stamina while sneaking.
In addition to this, they have announced that in coming updates they will be adding a Justice System which will add killing NPCs and pickpocketing and stealing from NPCs as well as a bounty system and punishment system. They will eventually add the dark brotherhood and thieves guild. They will also be adding SPELL CRAFTING. And their demo for it looks AMAZING. No ETA on when that's coming but sometime this year.
I highly recommend watching the Quakecon presentation from July of last year. I will embed the timestamp for the spellcrafting below (because it's so awesome!) [EDIT: Timestamp didn't work, but Spell crafting is at 53mins] but I really recommend watching the whole thing if you want to decide whether this game is for you. Some of the things have already been added but most are still coming up.
If you want me to elaborate in more detail about specific aspects of ESO and how it is similar/differs to previous Elder Scrolls games, feel free to send me a pm and we can discuss it there. I've played Oblivion and Skyrim and bits of Morrowind prior to ESO.