Muco5681 said:
Baresark said:
''The worst part is that piracy seems to show itself as completely unstoppable. Nothing is safe from it. No form of security seems enough to stop it, only slow it down. It's crazy.'' yes but that is the way Dev's can ''stop'' (i know were there is a will there is a way when it comes to hacking) hacking if the Dev's send out 1 copy to onlive then they apply that game to the severs they have and stream the game out to you since your game is getting streamed out you then you cant pirate it much like netflix instant view if no torrent site had a copy of your movie or film then there is nothing you can take a copy form and thus no piracy...believe me i don't want to see the PC go i have been a PC gamer for 18 years but when we look at this form a distance there is only one choice left...cloud gaming
add to that there will be no pre-owned games so Dev's will get even more money out of it and i see the Dev's making a strong push for cloud gaming within the next few years
Cloud gaming is just the type of thing that may not be possible. A lot of people don't realize this, but the world is reaching a point where broadband can't possibly sustain the amount of data flowing in the world. Then there is the advent of the idea of broadband as a right which will only make that limit reached sooner. There is very much a wall we will hit very soon, and as of right now, the technology in place and things like FIOS, it won't be enough. I am not saying it can never happen, but I don't think we will see cloud gaming anytime soon.
Also, while I appreciate your point on streaming, recording and rebuilding that data streams is already possible. The only reason it's not utilized for things like netflix is because their are still DVD's made at this point.
I think the extent that we could all benefit from a cloud environment is't feasible, certainly not in the next 10 years.