More Losses at PC Gaming Alliance

Baresark

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Muco5681 said:
Baresark said:
Integration has its advantages, but integrating gaming into every day devices is not really a valid idea. You get your _______(insert random tower defense game), and you get your Angry Birds. And on an exceptionally rare occasion you get your Infinity Blades. You do not get your Skyrims or your Call of Duty's, or your Total War 2's on this platform. To assume that anyone wants games relegated to tiny screens with dodgy on screen controls is just plain poor sighted. Also, the technology in PC's advances much faster than your iPad or you smartphone, and you can upgrade components versus having to purchase a whole new iteration. It's this view that holds back PC gaming in general. Other consoles will lead to a dead end far sooner than any PC will, and a smartphone is not a valid platform because of the price points and the rate at which it progresses in such a manner that newer things cannot be played on older iterations.

MovieBob was dead wrong I think, and it's not because I am a PC fanboy, it's simply because it's easy to see the disadvantages of moving gaming to exclusively mobile platforms. I am not afraid to say that I do have an aversion to some of the points of view of columns such as MovieBob's and Extra Credit for no other reason than they are presented as fact and not opinion, which is what they are. What I am saying is obviously my opinion, but I'm not stating it as fact.
you do have a point but with the rampant piracy of PC games i think the dev's will find its way to the console in order to avoid piracy and even consoles cant stay piracy free forever that is why i think devs will move on to onlive since the user don't have the game so they cant modify anything on the games end...after all what better way is there to control piracy then to take it out of the hands of the gamers?
I understand, but the horrible part is that piracy is as rampant on consoles and phones as it is on the PC. Everyone freaked out about the leak of the Crysis 2 beta, but I can't think of a single big console release that hasn't been leaked early online, in recent memory. The same day they pulled the Crysis 2 multiplayer demo off of PSN, the full game showed up online. Integration of gaming with other hand held devices will only make pirating easier than ever I think. The very thing that makes it so gamers can't modify a game or cheat or hack on consoles, is also the very thing that ultimately makes pirating easier on those platforms. With those you have a one size fits all pirating solution, where as with a PC game there is security options such as GFWL (the biggest security joke I have ever seen), Steamworks, online verification, etc. The worst part is that piracy seems to show itself as completely unstoppable. Nothing is safe from it. No form of security seems enough to stop it, only slow it down. It's crazy.
 

Muco5681

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Apr 2, 2010
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Baresark said:
Muco5681 said:
Baresark said:
Integration has its advantages, but integrating gaming into every day devices is not really a valid idea. You get your _______(insert random tower defense game), and you get your Angry Birds. And on an exceptionally rare occasion you get your Infinity Blades. You do not get your Skyrims or your Call of Duty's, or your Total War 2's on this platform. To assume that anyone wants games relegated to tiny screens with dodgy on screen controls is just plain poor sighted. Also, the technology in PC's advances much faster than your iPad or you smartphone, and you can upgrade components versus having to purchase a whole new iteration. It's this view that holds back PC gaming in general. Other consoles will lead to a dead end far sooner than any PC will, and a smartphone is not a valid platform because of the price points and the rate at which it progresses in such a manner that newer things cannot be played on older iterations.

MovieBob was dead wrong I think, and it's not because I am a PC fanboy, it's simply because it's easy to see the disadvantages of moving gaming to exclusively mobile platforms. I am not afraid to say that I do have an aversion to some of the points of view of columns such as MovieBob's and Extra Credit for no other reason than they are presented as fact and not opinion, which is what they are. What I am saying is obviously my opinion, but I'm not stating it as fact.
you do have a point but with the rampant piracy of PC games i think the dev's will find its way to the console in order to avoid piracy and even consoles cant stay piracy free forever that is why i think devs will move on to onlive since the user don't have the game so they cant modify anything on the games end...after all what better way is there to control piracy then to take it out of the hands of the gamers?
I understand, but the horrible part is that piracy is as rampant on consoles and phones as it is on the PC. Everyone freaked out about the leak of the Crysis 2 beta, but I can't think of a single big console release that hasn't been leaked early online, in recent memory. The same day they pulled the Crysis 2 multiplayer demo off of PSN, the full game showed up online. Integration of gaming with other hand held devices will only make pirating easier than ever I think. The very thing that makes it so gamers can't modify a game or cheat or hack on consoles, is also the very thing that ultimately makes pirating easier on those platforms. With those you have a one size fits all pirating solution, where as with a PC game there is security options such as GFWL (the biggest security joke I have ever seen), Steamworks, online verification, etc. The worst part is that piracy seems to show itself as completely unstoppable. Nothing is safe from it. No form of security seems enough to stop it, only slow it down. It's crazy.
''The worst part is that piracy seems to show itself as completely unstoppable. Nothing is safe from it. No form of security seems enough to stop it, only slow it down. It's crazy.'' yes but that is the way Dev's can ''stop'' (i know were there is a will there is a way when it comes to hacking) hacking if the Dev's send out 1 copy to onlive then they apply that game to the severs they have and stream the game out to you since your game is getting streamed out you then you cant pirate it much like netflix instant view if no torrent site had a copy of your movie or film then there is nothing you can take a copy form and thus no piracy...believe me i don't want to see the PC go i have been a PC gamer for 18 years but when we look at this form a distance there is only one choice left...cloud gaming

add to that there will be no pre-owned games so Dev's will get even more money out of it and i see the Dev's making a strong push for cloud gaming within the next few years
 

Vrach

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ShadowKatt said:
What's the PC Gaming Alliance and why is it important?
canadamus_prime said:
Is it also a bad sign that this is the first time I've even heard of the PC Gaming Alliance?
^This. PC gamer for my whole life and I haven't heard of them once until you guys started saying they're losing members. Honestly, giant who cares? What did they do anyway? Start a society, named it as something that should be relevant and then... yeah, what then?

Really, considering most people don't even know who they are, I don't see how any news related to them are of any relevance to the gaming world - or to anyone else for that matter.
 

Baresark

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Dec 19, 2010
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Muco5681 said:
Baresark said:
Muco5681 said:
Baresark said:
snip
snip
''The worst part is that piracy seems to show itself as completely unstoppable. Nothing is safe from it. No form of security seems enough to stop it, only slow it down. It's crazy.'' yes but that is the way Dev's can ''stop'' (i know were there is a will there is a way when it comes to hacking) hacking if the Dev's send out 1 copy to onlive then they apply that game to the severs they have and stream the game out to you since your game is getting streamed out you then you cant pirate it much like netflix instant view if no torrent site had a copy of your movie or film then there is nothing you can take a copy form and thus no piracy...believe me i don't want to see the PC go i have been a PC gamer for 18 years but when we look at this form a distance there is only one choice left...cloud gaming

add to that there will be no pre-owned games so Dev's will get even more money out of it and i see the Dev's making a strong push for cloud gaming within the next few years
Cloud gaming is just the type of thing that may not be possible. A lot of people don't realize this, but the world is reaching a point where broadband can't possibly sustain the amount of data flowing in the world. Then there is the advent of the idea of broadband as a right which will only make that limit reached sooner. There is very much a wall we will hit very soon, and as of right now, the technology in place and things like FIOS, it won't be enough. I am not saying it can never happen, but I don't think we will see cloud gaming anytime soon.

Also, while I appreciate your point on streaming, recording and rebuilding that data streams is already possible. The only reason it's not utilized for things like netflix is because their are still DVD's made at this point.

I think the extent that we could all benefit from a cloud environment is't feasible, certainly not in the next 10 years.
 

Zefar

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May 11, 2009
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What does Dell and Sony DADC do for the PC gaming? :/

The Sony part seemed to deal with CD and DVD shipment or something. But ain't there others to fill in the place?

To claim these to be Heavy weight champions for PC gaming without making a game is quite silly.

Dell might make decent PC as I have used one of theirs and it held up for a quite a good while. But AMD and Intel are most likely doing more for us than Dell. Even ATI and Nvidia do more.

You know they have failed when very few actually know they exist but only because a popular forum brought it up in the news section.