Therumancer said:
*IF* we see more fighters for this generation I think we deserve more than a bare bones package (characters, stages, online multiplayer). Things like the strategy mode in Soul Calibur 3, quest modes in other games, Tekken Force and the like were all cool features that seriously expanded the overall experience for me. Also having looked at the roster of fighters in games like "Mortal Kombat: Armageddon" and "Marvel Vs. Capcom 2" there is
really no excluse to have less than 40 some odd fighters other than wanting to squeeze people for extra money via DLC, or release constantly "tweaked" versions of the same game.
I'm all for good single player modes and more fighters but I think MKA, MvC2 and SC3 are bad examples in every way and work against the argument. Since, well, those games are not only majorly unbalanced but rife with bugs to boot. We aren't talking the same kind of unbalanced that SF4 is where Sagat is obviously better but still beatable compared to the rest of the cast. No, we're talking games where infinites are as easy as forward + kick
times n and where bugs enable you to do combos with unprorated damage for 100% health.
And to be honest, I've yet to play a fighting game where the single player component wasn't just a way poorer version of a game in another genre I could play. Seriously, why would anyone play Tekken Force when you have games like God Hand around?
Well, opinions are going to vary of course. I see things as a package. The point of something like Tekken Force is to use the Tekken characters if you like them, and it's part of a package as opposed to a stand alone brawler like God Hand. The meat of the product is the central fighting game, but I simply believe the overall presentation should be expanded with other things.
As odd as it might sound I've kind of felt that if Team Ninja was to say combine Dead Or Alive and the "X-treme Volleyball" series into a single package (DoA for the fighting, and Volleyball for the mini/side-game additions) it would be just about perfect.
As far as game balance goes, I think it's simple enough to produce a huge rosterof characters and have it balanced. The big reason why they are not doing it is because of things like DLC and the abillity to re-sell expanded spin offs of the base product. Given how they have been *fairly* balanced in the past I see no real reason why SF IV for example couldn't have involved a complete roster of all the Street Fighter characters from the various games (popular and otherwise). Other than the simple fact that releasing a roster that size would limit their abillity to trickle it out later.
I'm far more comfortable with barebones game with good core mechanics than a worse game with lots of unrelated fluff. I'd like to say it isn't about picking one or the other but so far that's a choice we've had to make since fighting games have ever existed.