That's no beta. It's a demo.
TorchofThanatos said:
I can't help but wonder if the Empire's win rate was so high because new players didn't know how to actually damage the AT-AT's. I didn't play the beta but I did watch some youtube guys play it and I doesn't seems like it was never explained what the Y-wing did. They drop the At-AT's shield right? Then after the attack runs the Rebels could damage the AT-AT's. I wonder if it is not an issue of balance but actually an issue with the lack information/direction. The Empire just seemed to be playing a game of kill everyone to win while the rebels actually needed to play the objective to win.
Yep, Y wings make the AT-ATs temporarily vulnerable during their attack. The more Y-wings Rebels get, the more time they have to damage them.
Basically, the mode works in a way where, if both sides are just derping (which will happen a lot in multiplayer games where people don't communicate, especially at the start when people don't understand how it works), Empire just wins on default because... well, they win on default. Their job is to deflect the Rebel attack on the AT-ATs, if there's no attack, then there doesn't need to be any defense, the AT-ATs just keep moving towards their goal.
However, if the Rebels are actually working to destroy the AT-ATs, the mode may in fact be Rebel biased. I had a game where we destroyed the AT-ATs on the first Y wing attack. Have you ever found an Orbital Strike pickup on the Rebel side? You probably tossed that bad boy onto the first trooper you saw out in the open field. Here's the kicker, those things do
50% of an AT-ATs health. And you don't lose them if you die, so you can just keep them until the AT-ATs are vulnerable, then bam, 25% of your side's objective is done by one dude in a single attack that took him a second to set up, after which he was free to keep nuking them with whatever else he had.
On top of that, aircraft does quite a bit of damage to them as well. You got aerial superiority as Rebels (not too hard, the shield the Rebels have on the ships is borderline OP)? The AT-ATs are gonna take a ton of damage. That's not even taking into account that the Speeders can one shot them in the third phase if the pilot is skilled.
So yeah, Rebels have a lot of ways to win that mode. However, most/all of those ways can similarly be counterplayed. Hell, even the Y-wings themselves can be destroyed by the Imperial aircraft, lowering the time Rebels have to damage the AT-ATs. Ultimately, it mostly comes down to objective control and how many Y-wings the Rebels can call in (the longer you hold the "flags", the more Y wings you get). If they get a few, they'll have too little time to set up the big damage dealers. If they get a lot, they'll have plenty of time... though they'll need some stuff to nuke them with as well. All of this not taking into account that there are weapons/cards in the game that are especially useful/damaging against vehicles that were not available in the "Beta".