Ihateregistering1 said:Wasn't Blazblue's story mode basically just sprites with their lips moving, dialoguing back and forth? I'm not sure if that's really comparable to 2+ hours of fully rendered cutscenes.Aiddon said:Or how it was nothing innovative when MK did it. Seriously, it seems to me like all they did was rip off the vastly superior story mode of Blazblue. Then again we also have some people acting like the alternate versions of the roster is something new...when in fact we've been doing that since Street Fighter Alpha and King of Fighter 98.chozo_hybrid said:"The story mode in MKX is like nothing I've ever seen before, essentially offering up an extended cut-scene-based cinematic experience interspersed with the player taking control for periodic fight scenes."
It's weird how you say the story mode is like nothing you've ever seen before (unless you never played the previous game or Injustice I guess), when the previous MK game did the same thing, or am I missing something? Seems to me like it's more of a return to what the previous game did, but perhaps better I would assume by this statement.
Also, I hope the final boss isn't complete bullshit like it was in the previous game.
And Street Fighter Alpha? The only 'variations' I remember from that game were choosing between auto and manual guard.
After seeing some of the story mode in MKX I've been comparing the two. I think that as a fighting game, MKX has much better pacing in its story. However, I'm wondering if the characters hold up. They have personalities, but in what I've seen so far, Blazblue's characters are a bit more fleshed out. Still, kudos to MKX for making a story mode that doesn't try the patience of players who want to do some fighting.
Anyway, I've only just started to watch the MKX story mode, so I look forward to seeing more of it. In the end, this could be the fine balance between story and gameplay that modern fighting games have been trying to achieve.