Most annoying AI in a game

-Drifter-

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the_dancy_vagrant said:
-Stranger- said:
laststandman said:
What AI has annoyed you the most in a game?
I would say the NPCs in Oblivion, especially when you have to work with them on quests. They flat out murder any chance you have at being stealthy.
/thread, really. You can't get much dumber than Oblivion.
Stalker: Shadow of Chernobyl had astoundingly obnoxious AI issues. I mean, Oblivion they were just kind of dumb (ie running into traps, alerting bad guys, etc), but in Stalker you could literally be gunned down for no apparent reason by people that 'liked' you. Then load your game and find that you're their best bud ever. Then run into them again some time later and have them gun you down on sight.
That's more inconsistent than dumb, though I suppose the thread title is "Most Annoying AI in a Game."
 

x0ny

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Resident Evil 5 hands down. Pisses ammo down the drain, constantly gets in the way when I'm trying to shoot.
 

Grounogeos

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Escort missions. We're trying to escape from this place, yet you insist on walking every fucking second unless you see something that doesn't want you to escape. In which case you decide to run at it and get it pissed at you, so I have to save your dumb ass. And when they're dead you insist on running BACK TO WHERE YOU WERE WHEN YOU SPOTTED THEM SO YOU CAN KEEP WALKING!!! Oh, and did I mention that you aren't satisfied with the escort until we've gone halfway across the fucking region???

Also, I just love how the guards in Oblivion instantly know that YOU are the one who killed the other guard. Who was out in the middle of nowhere. With absolutely no witnesses, not even a butterfly. WHEN I 1-SHOTTED HIM WITH A SNEAK ATTACK AND 100% CHAMELEON!!!
 

Evil Tim

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FalloutJack said:
That argument almost sounds like it's agreeing with me. And a moth's instincts aren't in failure because of lamps. That is clearly a human error, the error of introducing a foreign light into the mix.
Hardly; the same instinct would have moths fly into a naturally-occuring fire, and it isn't our fault that their method of navigation is based on light intensity and nothing else.

Most AI glitches are typically errors in the world surrounding the AI versus the rules it's programmed to operate under. The moth's instinct to fly towards bright light even if it dies in the process is an apt demonstration of the complete inflexibility of a hardwired instinct, and one that will be familiar to any gamer since we've all seen armoured space marines slamming their heads into walls they think they should be able to walk through.

FalloutJack said:
Adaptation's gonna take a while to get around that one, but it'll do so eventually. For, as this guy says...
An individual moth's instincts aren't subject to evolution; learning is something that happens in the individual's lifetime, and no individual moth will ever go from a state of following the brightest thing in the sky to identifying the moon based on more complex rules. This is like saying there may eventually be a sequel that fixes the dodgy AI; maybe, but that doesn't change what it's doing now.
 

ResiEvalJohn

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LordCuthberton said:
Nwabudike Morgan said:
Probably Sheva not acting like a friend playing with you and instead acting like a griefing 13 year old trying to make you miserable.
I found her to be very good actually.

I'm like the only one who had a nice expierence with her!
You probably are. RE5 was an epic fail for me and all of my friends because it was only fun if you play in the same room together. The AI was terrible on Single player, and some people are even worse playing online. The fact is, I died more because of Sheva's mistakes than any of the other threats in the game. Especially when she used the valuable First Aid Sprays on me when I wasn't hurt that bad.

The only way I could forgive RE5 would be if Capcom included a button for slapping her ***** ass every time she does something stupid. They could even let you combo it by smacking her ass, uppercutting her, or pressing X for her to make you a sandwich.

Maybe then... I could forgive RE5 and the $60 I wasted.
 

FalloutJack

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Evil Tim said:
-Mega Snip-
Oh, for crying out loud... You MUST be a programmer to be taking a position like this and fighting it down to the raw skin of your teeth. Well, in order, then...

{1} It IS our fault because we don't question how a species evolved as right or wrong, whereas the lantern is an artificial thing.

{2} The faults of programming are the faults of the one writing it.

{3} There is a keen difference between light and solid walls and how they should ever be responded to.

{4} I don't do individuals and that's not what I was talking about anyway, so nevermind your analogies.

{5} Could you please try to be more concise?
 

Evil Tim

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FalloutJack said:
{1} It IS our fault because we don't question how a species evolved as right or wrong, whereas the lantern is an artificial thing.
So? We do things that benefit us. We require light to navigate, so we create light. The moth's program is inflexible, so it destroys itself due to the new light source. The problem is that the moth's programming is too simplistic for them to adapt to a situation where additional strong light sources are present; the existence of a species that creates strong light to see by just demonstrates this.

FalloutJack said:
{2} The faults of programming are the faults of the one writing it.
Then you might consider the faults of natural reflex to be fundamental to the organisms themselves.

FalloutJack said:
{3} There is a keen difference between light and solid walls and how they should ever be responded to.
Not really; from the perspective of instinct / program, all that matters is what the response applied to a given thing is. A fly doesn't know what a pane of glass is any more than a game AI knows what a poorly-programmed wall is; their programming tells them that there should be nothing there, so they collide with it repeatedly.
 

FalloutJack

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Evil Tim said:
-Oh, more snip!-
We're straying from topic here with that line of discussion and it's getting to the point where either we agree to disagree or one of us has to die in a knife-fight, because this is getting exactly nowhere and neither of us is going to be convinced. So, I'm going to end it now and if I hear a snide remark about it, I will be most offended.

Say good night, Evil Tim.
 

-Drifter-

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Ultratwinkie said:
-Stranger- said:
laststandman said:
What AI has annoyed you the most in a game?
I would say the NPCs in Oblivion, especially when you have to work with them on quests. They flat out murder any chance you have at being stealthy.
/thread, really. You can't get much dumber than Oblivion.
dwarves in dwarf fortress were worse. you tell them to cut the base of a platform over a chasm, and they WALK ONTO the portion that is supposed to fall then cut it, making them fall to their death. the npcs in oblivion had the intelligence to keep themselves alive 90% of the time,
I'm going to have to disagree with you there.
 

sylekage

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Trainers in any pokemon game. You try to avoid them at all costs, yet they still find you to battle you, and they're all smartasses about it to. I hate 'em haha
 

laststandman

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so i've basically gathered that the most unpopular AIs among players are: the Oblivion NPCs, Sheva, and the L4D2 AI allies. is there one that was repeatedly mentioned that i missed?
 

Maddenfreak

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I'd say L4D2 has really annoying AI, i dont need to know every time you see stairs or have to reload
 

sephiroth1991

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The AI in RE5 was just embarrassing. I've seen enemys get stuck behind fences but to just stop and spin is just strange. And your partner is pathetic excuse for a AI partner.
 

Woodsey

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wildpeaks said:
Woodsey said:
The only game that's ever done a decent escort mission is Crysis.
Freezing guy escort mission ? The on-screen effect looked good, but I usually had to go several checkpoints ahead to make sure that brainless NPC survives, a bit frustrating.
Really?

Can't say I ever had the problem myself - for me they even managed to make it fairly exciting and not frustrating; 1 nanosuit is stupidly cool, but 2...
 

TheFacelessOne

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Programmed_For_Damage said:
TheFacelessOne said:
The civilian A.I. in Saints Row 2. Most of the time, when you're speeding on the road, about half of the civilians will jump into the way of your car and die, effectively commiting suicide.

But that's not neccesarily a bad thing, though.
Believe it or not they are supposed to do that at times. They're trying to commit insurance fraud. You see this happen during the Fuzz side-quests.
It's kinda like how you'll be walking past a building and someone will fall out of the sky and splat right in front of you. Thanks Volition.
Ah. I assumed they just couldn't handle life, seeing people gunned down every second in the city and they commited suicide.
 

NotAPie

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My god Left 4 Dead 2 wins this.
*right near the witch*
Coach: "Hold up yall, gonna heal your ass"
Me: NOOOOOOOOOOOOOOOOOOOOO....