You sir, win. But you should mention Sephiroth PERIOD. FF7, Kingdom Hearts one, Kingdom HEarts 2, and I heard he was in Birth By Sleep as well...Speedwagon said:Sephiroth from Kingdom Hearts 2 with his 20 foot long sword and practically 1 hit K.O. attack
![]()
unless you are playing a class with shockwave on a lower difficulty then you can just go pew pew and they die in electric blue gloryecoho said:lol ill take both your answers and throw in the thing thats almost always with them those dam husks yes you can kill 1 easily but its always 5 or 6 at a time and if they get close in a group you might as well reload your gameSODAssault said:I see your harbinger and raise you one praetorian.Daystar Clarion said:Annoying enemies are the ones that say the same thi - Assuming Direct Control.
"Fuck you and your cover, brah."![]()
They can be a real pain if in a big pack. Especially on legendary.HankMan said:Halo Grunts: stupid and pointless
this thread is over
I hate both of them...But on insane they are worse. Husks to becuase they got armor which makes shockwave useless. Damn insane was hard but also fun.ecoho said:lol ill take both your answers and throw in the thing thats almost always with them those dam husks yes you can kill 1 easily but its always 5 or 6 at a time and if they get close in a group you might as well reload your gameSODAssault said:I see your harbinger and raise you one praetorian.Daystar Clarion said:Annoying enemies are the ones that say the same thi - Assuming Direct Control.
"Fuck you and your cover, brah."![]()
Bahahah, they did act like some pesky antagonists. But the bards in AC2 were worst. They would run up at the WORST possible time. I remember sneaking behind this one man, when suddenly the bard runs in front of me, blocking my movement. Then more joined him. Bastards....rium125 said:do lepers in AC count?
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemySu.zaku said:Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and thinkSuperNashwan said:Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemySu.zaku said:Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder
Its also good when they cheese grater a load of Duty guys, because they always drop good equipment
If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.
The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.
Su.zaku said:Ahhh yes - is it that tunnel under Agroprom / The Army base? You're trying to get to the ladder and then its "whooosh .. BANG ... ARGH". Yeah I think I only had a crappy AK at that point too! Probably with minimal bullets due to those two bloodsuckers that live down there as well.SuperNashwan said:I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and think
You've made me want to play it again now![]()