Most annoying enemy.

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Speedwagon

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Sephiroth from Kingdom Hearts 2 with his 20 foot long sword and practically 1 hit K.O. attack

 

Josh Kurber

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Speedwagon said:
Sephiroth from Kingdom Hearts 2 with his 20 foot long sword and practically 1 hit K.O. attack

You sir, win. But you should mention Sephiroth PERIOD. FF7, Kingdom Hearts one, Kingdom HEarts 2, and I heard he was in Birth By Sleep as well...

I say that Grim Reaper from Kingdom Hearts one with the insta-kill magic move. Where it takes 10 seconds, no matter what you do, and you die.
 

Top35

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ecoho said:
SODAssault said:
Daystar Clarion said:
Annoying enemies are the ones that say the same thi - Assuming Direct Control.
I see your harbinger and raise you one praetorian.


"Fuck you and your cover, brah."
lol ill take both your answers and throw in the thing thats almost always with them those dam husks yes you can kill 1 easily but its always 5 or 6 at a time and if they get close in a group you might as well reload your game:(
unless you are playing a class with shockwave on a lower difficulty then you can just go pew pew and they die in electric blue glory
 

rium125

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those goddamn ADHD ninja guys in the Wanted game that just charge at you, require a qte out of nowhere, and then kill you
 

Harlemura

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Them big enemies in Kingdom Hearts: Birth by Sleep that have the valve on their back that you have to hit or they blow up. Their flow-breaking pisses me off.
Happily slashing my way through some little enemi- Oh, I hit the big guy in the belly ONCE and now now he's all red, invincible and making me lose out on EXP and health.

They were even worse before I knew you were meant to hit them in the back. I thought they were just broken.

EDIT:

Look at his smug little face. What a prick.
 

Canid117

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Goddamn bats!

http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats

Seriously fuck em.
 

ultrachicken

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HankMan said:
Halo Grunts: stupid and pointless
this thread is over
They can be a real pain if in a big pack. Especially on legendary.

OT: I hate the ghost things in oblivion because of the sound they make.
 

BradHummr

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Rocket launchers in N+. How can something so simple be so annoying? I think part of it is the fact that I know how to avoid them, yet they still manage to blow me up every couple seconds.
 

Evilsanta

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ecoho said:
SODAssault said:
Daystar Clarion said:
Annoying enemies are the ones that say the same thi - Assuming Direct Control.
I see your harbinger and raise you one praetorian.


"Fuck you and your cover, brah."
lol ill take both your answers and throw in the thing thats almost always with them those dam husks yes you can kill 1 easily but its always 5 or 6 at a time and if they get close in a group you might as well reload your game:(
I hate both of them...But on insane they are worse. Husks to becuase they got armor which makes shockwave useless. Damn insane was hard but also fun.
 

MrGalactus

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Either those flying things from HL2, or the headcrabs. Too small to shoot properly and they get all in your face, that goes for both. Actually, headcrabs are worse because its hard to tell if the one you're shooting is dead or not.
 

Josh Kurber

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rium125 said:
do lepers in AC count?
Bahahah, they did act like some pesky antagonists. But the bards in AC2 were worst. They would run up at the WORST possible time. I remember sneaking behind this one man, when suddenly the bard runs in front of me, blocking my movement. Then more joined him. Bastards....
 

Omikron009

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Fuel rod grunts from Halo Reach, especially on legendary. Also creepers in minecraft. They don't burn in daylight like all other monsters, they love to sneak up on you, they're completely silent, and they can potentially kill you in one hit. I've actually managed to survive two of them exploding very close to me, thanks to my wonderful trusty set of iron plate armour.
 

SuperNashwan

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Su.zaku said:
Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemy :) It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder :D Its also good when they cheese grater a load of Duty guys, because they always drop good equipment :D If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.

The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.
 

Nexus4

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SuperNashwan said:
Su.zaku said:
Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemy :) It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder :D Its also good when they cheese grater a load of Duty guys, because they always drop good equipment :D If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.

The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.
I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and think
 

SuperNashwan

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Su.zaku said:
SuperNashwan said:
I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and think
Ahhh yes - is it that tunnel under Agroprom / The Army base? You're trying to get to the ladder and then its "whooosh .. BANG ... ARGH". Yeah I think I only had a crappy AK at that point too! Probably with minimal bullets due to those two bloodsuckers that live down there as well.

You've made me want to play it again now :D