Tomb Raider: Angel of Darkness. I'm fairly sure that Core were just trolling TR fans by that point, Angel of Darkness was borderline unplayable due to its horrible controls, and other gameplay design choices
Huh, for me it was the same series, but earlier on. I loved Fable, and the expansion that went with it. I spent hours playing that game, even ran through it three separate times. But then they released Fable 2. One of the aspects of the original fable that I loved were the combat mechanics, something that received a complete and in my opinion inferior overhaul, to the point where I had to force myself to finish the main story. I never even bought Fable 3, since 2 left such a bad taste in my mouth (of course, my friend knew I loved the first game so he bought me the 3rd as a Christmas gift. I still haven't finished the tutorial)kiri2tsubasa said:This can be answered in two words. Fable 3.
Just look at itEurogamer said:You could go mad trying to rationalise Flatout 3. It is not bad in the way that a game like Boiling Point is bad, where things coalesce into a kind of awful greatness. This is a tacky and technically incompetent production with no redeeming features whatsoever, devoid of fun and an insult to the name it bears. Flatout once burned bright, but now is gone - and if there is a driving hell, this is surely it.
Beat me to it. That game pissed me off so much with all it's added "features" (ie. removing everything that made the first game so fun). They didn't even fix the "fall two feet and lose health" glitch that was in the first game.Johnny Novgorod said:And while we're talking Pandemic Studios, Mercenaries 2 sucked BALLS.
Not to mention the egregious bumper car physics. I went right back to replay Playground of Destruction after abandoning the sequel in disgust.Lovely Mixture said:Beat me to it. That game pissed me off so much with all it's added "features" (ie. removing everything that made the first game so fun). They didn't even fix the "fall two feet and lose health" glitch that was in the first game.Johnny Novgorod said:And while we're talking Pandemic Studios, Mercenaries 2 sucked BALLS.
Shame Bugbear didn't develop it themselves.Greni said:And now for something completely different.
FlatOut 3: Chaos & Destruction
Ultimate Carnage was so fun at LAN parties (ah how I miss those), just having a laugh driving like crazy with your mates. How do you fuck up a mindless chaotic derby car game in this day and age you might ask?
Well the fine fucktards at Team6 Game Studios found a way. It's broken in every way:
Just look at itEurogamer said:You could go mad trying to rationalise Flatout 3. It is not bad in the way that a game like Boiling Point is bad, where things coalesce into a kind of awful greatness. This is a tacky and technically incompetent production with no redeeming features whatsoever, devoid of fun and an insult to the name it bears. Flatout once burned bright, but now is gone - and if there is a driving hell, this is surely it.
'Niche' doesn't mean 'dead'. Fighting games were always niche, and in spite of their niche status, multiple series(most notably Namco's Tekken) enjoyed strong success in the Western console industry due to their ability to adapt to the changing times, a concept that has always eluded the comically inept Capcom. Fighting games never fell from grace in Japan, which is widely considered to be the land of their birth. Arcades flourish in Japan to this day.Diablo1099 said:In its defence, before Street Fighter 4, Fighting games were more or less dead.
Arcades were gone, no one thought a AAA Fighting Game could work and it gave the whole genre a huge boost.
Diablo1099 said:As for "Rewarding you for losing", which game is this?
Still, SF4 made Fighting Games a bit more than Niche, not quite mainstream, but still larger than then it was Pre-SF4Raika said:'Niche' doesn't mean 'dead'. Fighting games were always niche, and in spite of their niche status, multiple series(most notably Namco's Tekken) enjoyed strong success in the Western console industry due to their ability to adapt to the changing times, a concept that has always eluded the comically inept Capcom. Fighting games never fell from grace in Japan, which is widely considered to be the land of their birth. Arcades flourish in Japan to this day.
Tell me how? you mean giving points even in the case of a loss?Street Fighter IV rewards the losing player, as do Tekken 6, Marvel vs. Capcom 3, and Mortal Kombat.
Street Fighter IV features the "Revenge Gauge", a meter that fuels the most powerful attacks in the game and which can only be filled by taking damage. Players with low health, by night known as losing, gain a massive damage boost to these attacks which are already more damaging than anything else in the game to begin with. It rewards you for getting your ass kicked.Diablo1099 said:Tell me how? you mean giving points even in the case of a loss?