Most Imbalanced Multiplayer You Have Played

Dogstile

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Red Faction Guerrilla hands down. Not only did they have a bullshit gun that can one shot you through walls, but if you get your hands on the backpack that lets you either launch into the air or pound into the ground. Anyone close to you when you used that either got crushed or launched into the air.

Now normally the launching into the air wouldn't be too bad, but you get to shoot while you're in the air and the basic assault rifle does enough damage to kill them before they hit the floor and regain control.
 

hoboman29

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yunabomb said:
I guess Marvel vs Capcom 2. I always find it amusing that this is the only fighting game whose players don't care about its balance.
I find it funny that its the only fighting game with a "God" tier and its made up of 4 characters (all x-men for some reason)

Fighting games in general have horrible online with so many people spamming, ragequitting, and being a tier player (only using characters who people consider really good or op) and none of them can get a decent lag free game (cough 3rd strike online cough)
 

Edible Avatar

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Combine Rustler said:
Oh, and Age of Empires II: The Conquerors. The Spanish faction. Gets an upgrade for their villagers that make them on par with most other nations' regular foot units. Basically, you get decent fighters that can pull a fucking guard tower out of nowhere (if many villagers work on the same building, it gets completed much faster and the guard tower already doesn't take that long).
Good god....their mounted gunmen (conquistadors?) were always the death of me... and for SOME REASON, they are almost immune to monks! What BS!
 

mindlesspuppet

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Blatherscythe said:
mindlesspuppet said:
Blatherscythe said:
While most recent AAA games have betas and hours of play testing done to them to try and balance a mode of play with 100's of variables, there is always that one that seems to have been pushed out without an attempt to balance or play test it.

Take for example Age of Mythology, the four factions have radically different play styles with various strategies formed around them, with some working better than others. The one added in the expansion just makes this more apparent. The two factions that dominate the multi-player matches my friends and I play at school are the Atlanteans and the Norse.

The Atlanteans are the most broken, to the point where we eventually agreed no one can play them without everyone agreeing with it. Not only are all their units able to be upgraded to heros (really tough units that exceed at killing pretty much everything), their villagers are able to do the work of 5 villagers and don't have to keep returning to a stockpile to deposit their resources. They can use these resources to advance in ages quickly and with the right gods chosen can cripple anyone still in the third age with a Tartarian Gate. They can then simply spam Fanatic Hero units, who despite being weak against archers can easily dispatch Gastrophetes, one of the best ranged units in the game, with a few destroyers and destroy anyone else.

The Norse are broken just because of the way they build their bases. Their workers simply gather resources and their infantry build the buildings. They also have a cheap, tough, and neigh infinite supply of heros they can spawn called hesirs, who can also build buildings. Because their scout can also build town-centres a Norse player can easily grab up all the free population without sacrificing resource collection. Then all the player needs to do is build fortresses around the enemy base (since I believe there is no limit to how close your buildings are to theirs) and simply spam hesirs.

The fact that you could win the game with very little unit variation and unit spamming as well as the laughably weak defences one could produce to try and avert this is what turned me off the game and drove me to playing games like AOE3 (because we may be able to get it on the school computers) and Dawn of War 1-2, because you actually need proper tactics to win.

So what game in your opinion has the most imbalanced multiplayer experience?
Bahaha, don't judge balance based on experience with friends. The Norse and The Atlanteans are simply better for entry level players, though that's not to say they are bad at high levels of play, they just have a significantly easier learning curve.

Egyptians were the most dominate back in the ESO days. They had the best scouting, their myth units were top tier, by far the best economy, not to mention the added benefit of being protected by their statues. That being said they were probably the weakest at releasing a Titan, but that didn't matter much since it was easy to stop others from raising theirs.

This would be like calling the Zerg OP because the ling rush is so easy to do and so powerful... until you meet someone that knows what they are doing.
Actually many of the Egyptian units are less powerful than the other races, but cheaper as well (at least that is what the guy who played them claimed), and on top of this they are the most gold heavy faction in the game. If an Egyptian player has no access to gold he will lose the match. Though their Rocs and myth units are a pain in the ass, I'll give you that.
I'd say he's right in terms of human units, as far as myth units are concerned not so much. Though, the thing about Egyptian units is they you can't simply mass them. An Egyptian army requires a good composition as their myth units tend to be more specialized than other civs. One well protected Mummy can change the entire course of a battle, while a few Avengers will make the Norse look silly.

Gold can be an issue, but if you're playing with the Egyptians you know this going it. Egyptians have free resource buildings and can cover the map in Obelisks, so there's really no risk in bringing a number of workers away from base to mine. Also don't underestimate the amount of gold caravans can provide, or selling food.

But this is kind of my original point. Egyptians are incredibly strong, but tricky to use. The Norse and the Atlanteans are easy to pick up and play with because of how they gather, the double edged sword to this is that it tends to cause their workers to spread out far from any protection; Atlantean workers are as good as dead if they are being chase, and as an aggressor I want the Norse to turn their workers into warriors and stunt their economy.
 

ChildishLegacy

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lRookiel said:
Gears of war host advantage, nuff said.
Me and my friends were avid gears players up until the final multiplayer update of GoW 2. But still, the host advantage was one of the most appalling things I've ever seen in any game's netcode. Some of the noises that you could hear out of pure frustration in our XBL parties were hilarious when you come up against a host with a bad connection in GoW 1, mainly when you walked up behind them, stuck a shotgun on their back, fired and ended up dying.

Then good old Cliffy B decided to add client side hit detection to GoW 2. I've never seen anything so stupid as a bulky human and a bulky locust sliding towards each other through the lag and both of them being blasted backwards by each others shotguns. I really do question what they were thinking when they multiplayer tested their games on fucking LAN.
 

mindlesspuppet

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yunabomb said:
I guess Marvel vs Capcom 2. I always find it amusing that this is the only fighting game whose players don't care about its balance.
MvC2 players "don't care about its balance" because skill is by far and away the most important thing. It's hardly the only fighting game community with such a mentality. King of Fighters, Guilty Gear, and BlazBlue (to a lesser extent) are all examples. 2D fighting games tend to be balanced for top players, not everyone, which makes sense considering they have a niche audience as is.
 

MrBenSampson

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In Dead Space 2, the high level players are matched against low level players, making it impossible for the low level guys to win. On my 3rd round in Dead Space 2, I was matched against 2 level 60 players. I couldn't scratch their health as a necromorph, but they could instantly kill me using the same attack.

The best way to illustrate a round in Dead Space 2...

 

Blatherscythe

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mindlesspuppet said:
Blatherscythe said:
mindlesspuppet said:
Blatherscythe said:
While most recent AAA games have betas and hours of play testing done to them to try and balance a mode of play with 100's of variables, there is always that one that seems to have been pushed out without an attempt to balance or play test it.

Take for example Age of Mythology, the four factions have radically different play styles with various strategies formed around them, with some working better than others. The one added in the expansion just makes this more apparent. The two factions that dominate the multi-player matches my friends and I play at school are the Atlanteans and the Norse.

The Atlanteans are the most broken, to the point where we eventually agreed no one can play them without everyone agreeing with it. Not only are all their units able to be upgraded to heros (really tough units that exceed at killing pretty much everything), their villagers are able to do the work of 5 villagers and don't have to keep returning to a stockpile to deposit their resources. They can use these resources to advance in ages quickly and with the right gods chosen can cripple anyone still in the third age with a Tartarian Gate. They can then simply spam Fanatic Hero units, who despite being weak against archers can easily dispatch Gastrophetes, one of the best ranged units in the game, with a few destroyers and destroy anyone else.

The Norse are broken just because of the way they build their bases. Their workers simply gather resources and their infantry build the buildings. They also have a cheap, tough, and neigh infinite supply of heros they can spawn called hesirs, who can also build buildings. Because their scout can also build town-centres a Norse player can easily grab up all the free population without sacrificing resource collection. Then all the player needs to do is build fortresses around the enemy base (since I believe there is no limit to how close your buildings are to theirs) and simply spam hesirs.

The fact that you could win the game with very little unit variation and unit spamming as well as the laughably weak defences one could produce to try and avert this is what turned me off the game and drove me to playing games like AOE3 (because we may be able to get it on the school computers) and Dawn of War 1-2, because you actually need proper tactics to win.

So what game in your opinion has the most imbalanced multiplayer experience?
Bahaha, don't judge balance based on experience with friends. The Norse and The Atlanteans are simply better for entry level players, though that's not to say they are bad at high levels of play, they just have a significantly easier learning curve.

Egyptians were the most dominate back in the ESO days. They had the best scouting, their myth units were top tier, by far the best economy, not to mention the added benefit of being protected by their statues. That being said they were probably the weakest at releasing a Titan, but that didn't matter much since it was easy to stop others from raising theirs.

This would be like calling the Zerg OP because the ling rush is so easy to do and so powerful... until you meet someone that knows what they are doing.
Actually many of the Egyptian units are less powerful than the other races, but cheaper as well (at least that is what the guy who played them claimed), and on top of this they are the most gold heavy faction in the game. If an Egyptian player has no access to gold he will lose the match. Though their Rocs and myth units are a pain in the ass, I'll give you that.
I'd say he's right in terms of human units, as far as myth units are concerned not so much. Though, the thing about Egyptian units is they you can't simply mass them. An Egyptian army requires a good composition as their myth units tend to be more specialized than other civs. One well protected Mummy can change the entire course of a battle, while a few Avengers will make the Norse look silly.

Gold can be an issue, but if you're playing with the Egyptians you know this going it. Egyptians have free resource buildings and can cover the map in Obelisks, so there's really no risk in bringing a number of workers away from base to mine. Also don't underestimate the amount of gold caravans can provide, or selling food.

But this is kind of my original point. Egyptians are incredibly strong, but tricky to use. The Norse and the Atlanteans are easy to pick up and play with because of how they gather, the double edged sword to this is that it tends to cause their workers to spread out far from any protection; Atlantean workers are as good as dead if they are being chase, and as an aggressor I want the Norse to turn their workers into warriors and stunt their economy.
True. Then again I played Greeks, which are the balanced faction, which translates to mediocre at everything with powerful, and expensive high tier human units that enemy myth units can easily stomp on.
 

mindlesspuppet

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Blatherscythe said:
True. Then again I played Greeks, which are the balanced faction, which translates to mediocre at everything with powerful, and expensive high tier human units that enemy myth units can easily stomp on.
Colossi are damn scarey though... the Greeks are probably the only civ that can consistently fight off a Titan if need be.
 

King of Asgaard

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Oct 31, 2011
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Anthraxus said:
King of Asgaard said:
a glitch which allows a player to transfer equipment between characters, essentially allowing a brand new character to run around with armour only available at late-game. Naturally, everyone and their cat and their cat's ball of yarn uses this new-found power to completely obliterate new players or people who don't cheat.
That doesn't sound too fun for the new player/non cheater OR the person that's able to win so easily. Aren't the best fights the ones that are evenly matched with good back and forth action ?
That's exactly my point, but some people (the cheaters) just want to troll others, basically.
And I play on PS3, which I've heard is not as bad as X360, because there are people on there who can literally hack the game and give themselves infinite health/stamina.
 

Random Argument Man

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Although I like the Assassins Creed multiplayer. It does give the advantage to the player with higher levels. However, people with enough skill can still give them a few troubles.


Modern Warfare 2 and World of Warcraft are my all-time champions in the imbalanced multiplayer olympics.
 

Cannibal Johnson

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Corax_1990 said:
I recently had a go at the multiplayer for Space Marine. Holy Skull throne is that mode broken. The only saving grace is the fact you can copy the class of the last person to kill you, gives you a minor chance.
What? I've never had a problem with balancing in that multiplayer. Hell, its my favorite multiplayer game to date. Wait, when you said "recently had a go" does that mean you picked the game up and started multi at level 1 or did you got to someones house and play on a high or mid level character. Cause if you played a level one well, NO FUCKING SHIT ITS GOING TO BE UNBALANCED! Thats the point of leveling up, to get better weapons and perks to give you a better chance until you hit that point where you actually become good can play a fair game.
 

The Wykydtron

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Sep 23, 2010
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EHKOS said:
Crysis 2. It was a mess. Invisible pricks. Invisible pricks everywhere.
But you could kick cars at people for an instakill! Cars! Honestly I think I was one of those invisible pricks for a time. Well that extra armour mode was fucking shit and gave you not even half a second of extra life.

You go from single player to multiplayer and it is a far cry from the God Mode it was two seconds ago XP

Oh has Darius been mentioned yet? Yes? Oh good. That guy is still overpowered as Christ. The hitbox on his grab is inaccurate as well. It's a damn sight longer than the actual animation says it is :S

Still why is the idiot Darius who scoops the entire enemy team into his face on my team?! There was one guy today who opened every fight with his Ultimate. The move that is designed to be used as the most devastating finisher in the game...

Like a Riven who fires a Wind Slash at a full health enemy... Just why?! You only get one! Read the bloody ability descriptions you idiot!
 

Corax_1990

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Mr.Grim said:
Corax_1990 said:
I recently had a go at the multiplayer for Space Marine. Holy Skull throne is that mode broken. The only saving grace is the fact you can copy the class of the last person to kill you, gives you a minor chance.
What? I've never had a problem with balancing in that multiplayer. Hell, its my favorite multiplayer game to date. Wait, when you said "recently had a go" does that mean you picked the game up and started multi at level 1 or did you got to someones house and play on a high or mid level character. Cause if you played a level one well, NO FUCKING SHIT ITS GOING TO BE UNBALANCED! Thats the point of leveling up, to get better weapons and perks to give you a better chance until you hit that point where you actually become good can play a fair game.
There is a very obvious line between a game that awards its more experienced players (of a higher level) with perks and benefits that give them an edge as a reward for the time they have put in and then there is Space Marine, a game so broken and one sided that I'm surprised anybody new to it bothers staying for however many hours it takes to get to the level needed to balance the game. The only real way to level up, excluding blind luck and being on the right team all the time, is the copy option, as I mentioned.
 

OldDirtyCrusty

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This thread shows me why i like the DukeNukemForever mp. Everyone gets the same chance, the same weapons, the same upgrades. The only advantage could be more experience of the map layout but this goes for every mp. It doesn`t get more oldschool than this if you`re a console player and miss the old quake3 vibe (i could be wrong about this, name more if you know them).

My last mp dissapointment was MP3 and since i love the sp i tried really hard to like it. I still don`t know if it was me, my connection or just the usual higher leveled enemy player. Besides from this, i hated that you go up against level 50 players, even when you`re just out of the beginner status instead of putting players around the same hight together, but i guess that`s because not to many people play it.
 

Ljs1121

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I don't have much experience with multiplayer games, but I'd have to say Call of Duty: World at War takes the title of most imbalanced. Dogs at seven kills annihilated any chance of fairness. Plus, the MP40 existed. All things aside, though, that game was sooooooooooooooooooooooo fun. I love it with a passion. :D